#ifndef SEEN_LINE_SNAPPER_H #define SEEN_LINE_SNAPPER_H /** * \file src/line-snapper.h * \brief Superclass for snappers to horizontal and vertical lines. * * Authors: * Carl Hetherington * Diederik van Lierop * * Copyright (C) 1999-2008 Authors * * Released under GNU GPL, read the file 'COPYING' for more information. */ #include "snapper.h" namespace Inkscape { class LineSnapper : public Snapper { public: LineSnapper(SnapManager *sm, Geom::Coord const d); void freeSnap(SnappedConstraints &sc, Inkscape::SnapPreferences::PointType const &t, Geom::Point const &p, SnapSourceType const &source_type, bool const &first_point, Geom::OptRect const &bbox_to_snap, std::vector const *it, std::vector > *unselected_nodes) const; void constrainedSnap(SnappedConstraints &sc, Inkscape::SnapPreferences::PointType const &t, Geom::Point const &p, SnapSourceType const &source_type, bool const &first_point, Geom::OptRect const &bbox_to_snap, ConstraintLine const &c, std::vector const *it) const; protected: typedef std::list > LineList; //first point is a vector normal to the line //second point is a point on the line private: /** * \param p Point that we are trying to snap. * \return List of lines that we should try snapping to. */ virtual LineList _getSnapLines(Geom::Point const &p) const = 0; virtual void _addSnappedLine(SnappedConstraints &sc, Geom::Point const snapped_point, Geom::Coord const snapped_distance, SnapSourceType const &source, Geom::Point const normal_to_line, Geom::Point const point_on_line) const = 0; virtual void _addSnappedPoint(SnappedConstraints &sc, Geom::Point const snapped_point, Geom::Coord const snapped_distance, SnapSourceType const &source) const = 0; }; } #endif /* !SEEN_LINE_SNAPPER_H */