set(live_effects_SRC effect.cpp lpe-angle_bisector.cpp lpe-bendpath.cpp lpe-boolops.cpp lpe-circle_3pts.cpp lpe-circle_with_radius.cpp lpe-clone-original.cpp lpe-constructgrid.cpp lpe-copy_rotate.cpp lpe-curvestitch.cpp lpe-dynastroke.cpp lpe-envelope.cpp lpe-extrude.cpp lpe-gears.cpp lpe-interpolate.cpp lpe-knot.cpp lpe-lattice.cpp lpe-line_segment.cpp lpe-mirror_symmetry.cpp lpe-offset.cpp lpe-parallel.cpp lpe-path_length.cpp lpe-patternalongpath.cpp lpe-perp_bisector.cpp lpe-perspective_path.cpp lpe-powerstroke.cpp lpe-recursiveskeleton.cpp lpe-rough-hatches.cpp lpe-ruler.cpp # lpe-skeleton.cpp lpe-sketch.cpp lpe-spiro.cpp lpe-tangent_to_curve.cpp lpe-test-doEffect-stack.cpp lpe-text_label.cpp lpe-vonkoch.cpp lpegroupbbox.cpp lpeobject-reference.cpp lpeobject.cpp spiro.cpp spiro-converters.cpp parameter/array.cpp parameter/bool.cpp parameter/parameter.cpp parameter/path.cpp parameter/originalpath.cpp parameter/path-reference.cpp parameter/point.cpp parameter/powerstrokepointarray.cpp parameter/random.cpp parameter/text.cpp parameter/unit.cpp parameter/vector.cpp # ------- # Headers effect-enum.h effect.h lpe-angle_bisector.h lpe-bendpath.h lpe-boolops.h lpe-circle_3pts.h lpe-circle_with_radius.h lpe-clone-original.h lpe-constructgrid.h lpe-copy_rotate.h lpe-curvestitch.h lpe-dynastroke.h lpe-envelope.h lpe-extrude.h lpe-gears.h lpe-interpolate.h lpe-knot.h lpe-lattice.h lpe-line_segment.h lpe-mirror_symmetry.h lpe-offset.h lpe-parallel.h lpe-path_length.h lpe-patternalongpath.h lpe-perp_bisector.h lpe-perspective_path.h lpe-powerstroke.h lpe-powerstroke-interpolators.h lpe-recursiveskeleton.h lpe-rough-hatches.h lpe-ruler.h lpe-skeleton.h lpe-sketch.h lpe-spiro.h lpe-tangent_to_curve.h lpe-test-doEffect-stack.h lpe-text_label.h lpe-vonkoch.h lpegroupbbox.h lpeobject-reference.h lpeobject.h spiro.h spiro-converters.h parameter/array.h parameter/bool.h parameter/enum.h parameter/parameter.h parameter/path-reference.h parameter/path.h parameter/originalpath.h parameter/point.h parameter/powerstrokepointarray.h parameter/random.h parameter/text.h parameter/unit.h parameter/vector.h ) # add_inkscape_lib(live_effects_LIB "${live_effects_SRC}") add_inkscape_source("${live_effects_SRC}")