/* * Copyright (C) Johan Engelen 2007 * Copyright (C) Steren Giannini 2008 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/lpe-bendpath.h" #include "sp-shape.h" #include "sp-item.h" #include "sp-path.h" #include "sp-item-group.h" #include "svg/svg.h" #include "ui/widget/scalar.h" #include <2geom/sbasis.h> #include <2geom/sbasis-geometric.h> #include <2geom/bezier-to-sbasis.h> #include <2geom/sbasis-to-bezier.h> #include <2geom/d2.h> #include <2geom/piecewise.h> #include using std::vector; /* Theory in e-mail from J.F. Barraud Let B be the skeleton path, and P the pattern (the path to be deformed). P is a map t --> P(t) = ( x(t), y(t) ). B is a map t --> B(t) = ( a(t), b(t) ). The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to U(s) is s itself. We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s). The basic deformation associated to B is then given by: (x,y) --> U(x)+y*N(x) (i.e. we go for distance x along the path, and then for distance y along the normal) Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed first) but I think we can first forget about them. */ namespace Inkscape { namespace LivePathEffect { LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) : Effect(lpeobject), bend_path(_("Bend path:"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"), prop_scale(_("_Width:"), _("Width of the path"), "prop_scale", &wr, this, 1.0), width(_("Width distance"), _("Change the width of bend path - Ctrl+Alt+Click: reset"), "width", &wr, this), scale_y_rel(_("W_idth in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false), vertical_pattern(_("_Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false), height(0.0), original_height(0.0), prop_scale_from_widget(1.0) { registerParameter( dynamic_cast(&bend_path) ); registerParameter( dynamic_cast(&prop_scale) ); registerParameter( dynamic_cast(&scale_y_rel) ); registerParameter( dynamic_cast(&vertical_pattern) ); registerParameter( dynamic_cast(&width) ); prop_scale.param_set_digits(3); prop_scale.param_set_increments(0.01, 0.10); concatenate_before_pwd2 = true; } LPEBendPath::~LPEBendPath() { } void LPEBendPath::doBeforeEffect (SPLPEItem const* lpeitem) { hp.clear(); // get the item bounding box original_bbox(lpeitem); original_height = boundingbox_Y.max() - boundingbox_Y.min(); Geom::Path path_in = bend_path.get_pathvector().pathAt(Geom::PathVectorTime(0, 0, 0.0)); Geom::Point ptA = path_in.pointAt(Geom::PathTime(0, 0.0)); Geom::Point B = path_in.pointAt(Geom::PathTime(1, 0.0)); Geom::Curve const *first_curve = &path_in.curveAt(Geom::PathTime(0, 0.0)); Geom::CubicBezier const *cubic = dynamic_cast(&*first_curve); Geom::Ray ray(ptA, B); if (cubic) { ray.setPoints((*cubic)[1], ptA); } //This Hack is to fix a boring bug in the first call to the function, we have //a wrong "ptA" if(height == 0.0 && Geom::are_near(width, Geom::Point())){ height = 0.1; std::cout << ptA << "ptA0.5\n"; } else if(height == 0.1 && Geom::are_near(width, Geom::Point())){ Geom::Point default_point = Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), (original_height/2.0)) + ptA; prop_scale.param_set_value(1.0); height = original_height; width.param_setValue(default_point); width.param_update_default(default_point); } else { double distance_knot = Geom::distance(width , ptA); width.param_setValue(Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), distance_knot) + ptA); height = distance_knot * 2; if(prop_scale_from_widget == prop_scale){ prop_scale.param_set_value(height/original_height); } else { height = original_height * prop_scale; width.param_setValue(Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), height/2.0) + ptA); } } prop_scale_from_widget = prop_scale; Geom::Path hp_path(width); hp_path.appendNew(ptA); hp.push_back(hp_path); SPLPEItem * item = const_cast(lpeitem); item->apply_to_clippath(item); item->apply_to_mask(item); } Geom::Piecewise > LPEBendPath::doEffect_pwd2 (Geom::Piecewise > const & pwd2_in) { using namespace Geom; /* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */ if (bend_path.changed) { uskeleton = arc_length_parametrization(Piecewise >(bend_path.get_pwd2()),2,.1); uskeleton = remove_short_cuts(uskeleton,.01); n = rot90(derivative(uskeleton)); n = force_continuity(remove_short_cuts(n,.1)); bend_path.changed = false; } if (uskeleton.empty()) { return pwd2_in; /// \todo or throw an exception instead? might be better to throw an exception so that the UI can display an error message or smth } D2 > patternd2 = make_cuts_independent(pwd2_in); Piecewise x = vertical_pattern.get_value() ? Piecewise(patternd2[1]) : Piecewise(patternd2[0]); Piecewise y = vertical_pattern.get_value() ? Piecewise(patternd2[0]) : Piecewise(patternd2[1]); Interval bboxHorizontal = vertical_pattern.get_value() ? boundingbox_Y : boundingbox_X; Interval bboxVertical = vertical_pattern.get_value() ? boundingbox_X : boundingbox_Y; //We use the group bounding box size or the path bbox size to translate well x and y x-= bboxHorizontal.min(); y-= bboxVertical.middle(); double scaling = uskeleton.cuts.back()/bboxHorizontal.extent(); if (scaling != 1.0) { x*=scaling; } if ( scale_y_rel.get_value() ) { y*=(scaling*prop_scale); } else { if (prop_scale != 1.0) y *= prop_scale; } Piecewise > output = compose(uskeleton,x) + y*compose(n,x); return output; } void LPEBendPath::resetDefaults(SPItem const* item) { Effect::resetDefaults(item); original_bbox(SP_LPE_ITEM(item)); Geom::Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2); Geom::Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2); if ( Geom::are_near(start,end) ) { end += Geom::Point(1.,0.); } Geom::Path path; path.start( start ); path.appendNew( end ); bend_path.set_new_value( path.toPwSb(), true ); } void LPEBendPath::addCanvasIndicators(SPLPEItem const */*lpeitem*/, std::vector &hp_vec) { hp_vec.push_back(hp); } } // namespace LivePathEffect } /* namespace Inkscape */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :