#define INKSCAPE_LPE_CIRCLE_3PTS_CPP /** \file * LPE "Circle through 3 points" implementation */ /* * Authors: * Maximilian Albert * * Copyright (C) Johan Engelen 2007 * Copyright (C) Maximilian Albert 2008 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/lpe-circle_3pts.h" // You might need to include other 2geom files. You can add them here: #include <2geom/path.h> namespace Inkscape { namespace LivePathEffect { LPECircle3Pts::LPECircle3Pts(LivePathEffectObject *lpeobject) : Effect(lpeobject) { } LPECircle3Pts::~LPECircle3Pts() { } static void _circle(Geom::Point center, double radius, std::vector &path_out) { using namespace Geom; Geom::Path pb; D2 B; Linear bo = Linear(0, 2 * M_PI); B[0] = cos(bo,4); B[1] = sin(bo,4); B = B * radius + center; pb.append(SBasisCurve(B)); path_out.push_back(pb); } static void _circle3(Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, std::vector &path_out) { using namespace Geom; Point D = (A + B)/2; Point E = (B + C)/2; Point v = (B - A).ccw(); Point w = (C - B).ccw(); double det = -v[0] * w[1] + v[1] * w[0]; Point F = E - D; double lambda = 1/det * (-w[1] * F[0] + w[0] * F[1]); Point M = D + v * lambda; double radius = L2(M - A); _circle(M, radius, path_out); } std::vector LPECircle3Pts::doEffect_path (std::vector const & path_in) { std::vector path_out = std::vector(); // we assume that the path has >= 3 nodes Geom::Point A = path_in[0].initialPoint(); Geom::Point B = path_in[0].pointAt(1); Geom::Point C = path_in[0].pointAt(2); _circle3(A, B, C, path_out); return path_out; } /* ######################## */ } //namespace LivePathEffect } /* namespace Inkscape */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :