#ifndef INKSCAPE_LPE_CIRCLE_WITH_RADIUS_H #define INKSCAPE_LPE_CIRCLE_WITH_RADIUS_H /** \file * LPE implementation, see lpe-circle_with_radius.cpp. */ /* * Authors: * Johan Engelen * * Copyright (C) Johan Engelen 2007 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" #include "live_effects/parameter/path.h" #include "live_effects/parameter/point.h" namespace Inkscape { namespace LivePathEffect { class LPECircleWithRadius : public Effect { public: LPECircleWithRadius(LivePathEffectObject *lpeobject); virtual ~LPECircleWithRadius(); // Choose to implement one of the doEffect functions. You can delete or comment out the others. virtual std::vector doEffect_path (std::vector const & path_in); private: // add the parameters for your effect here: //ScalarParam radius; // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! LPECircleWithRadius(const LPECircleWithRadius&); LPECircleWithRadius& operator=(const LPECircleWithRadius&); }; } //namespace LivePathEffect } //namespace Inkscape #endif