#ifndef INKSCAPE_LPE_INTERPOLATE_H #define INKSCAPE_LPE_INTERPOLATE_H /** \file * LPE interpolate implementation, see lpe-interpolate.cpp. */ /* * Authors: * Johan Engelen * * Copyright (C) Johan Engelen 2007-2008 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" #include "live_effects/parameter/path.h" #include "live_effects/parameter/bool.h" namespace Inkscape { namespace LivePathEffect { class LPEInterpolate : public Effect { public: LPEInterpolate(LivePathEffectObject *lpeobject); virtual ~LPEInterpolate(); virtual std::vector doEffect_path (std::vector const & path_in); virtual void resetDefaults(SPItem * item); private: PathParam trajectory_path; ScalarParam number_of_steps; BoolParam equidistant_spacing; LPEInterpolate(const LPEInterpolate&); LPEInterpolate& operator=(const LPEInterpolate&); }; } //namespace LivePathEffect } //namespace Inkscape #endif // INKSCAPE_LPE_INTERPOLATE_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :