/** @file * @brief Minimal LPE effect, see lpe-skeleton.cpp. */ /* Authors: * Johan Engelen * * Copyright (C) 2007-2012 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifndef INKSCAPE_LPE_SKELETON_H #define INKSCAPE_LPE_SKELETON_H #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" namespace Inkscape { namespace LivePathEffect { // each knotholder handle for your LPE requires a separate class derived from LPEKnotHolderEntity; // define it in lpe-skeleton.cpp and add code to create it in addKnotHolderEntities // note that the LPE parameter classes implement their own handles! So in most cases, you will // not have to do anything like this. /** namespace Skeleton { // we need a separate namespace to avoid clashes with other LPEs class KnotHolderEntityMyHandle; } **/ class LPESkeleton : public Effect { public: LPESkeleton(LivePathEffectObject *lpeobject); virtual ~LPESkeleton(); // Choose to implement one of the doEffect functions. You can delete or comment out the others. // virtual void doEffect (SPCurve * curve); // virtual std::vector doEffect_path (std::vector const & path_in); virtual Geom::Piecewise > doEffect_pwd2 (Geom::Piecewise > const & pwd2_in); /* the knotholder entity classes (if any) can be declared friends */ //friend class Skeleton::KnotHolderEntityMyHandle; //virtual void addKnotHolderEntities(KnotHolder *knotholder, SPDesktop *desktop, SPItem *item); private: // add the parameters for your effect here: ScalarParam number; // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! LPESkeleton(const LPESkeleton&); LPESkeleton& operator=(const LPESkeleton&); }; } //namespace LivePathEffect } //namespace Inkscape #endif /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :