#ifndef INKSCAPE_LPE_SKELETON_H #define INKSCAPE_LPE_SKELETON_H /** \file * LPE implementation, see lpe-skeleton.cpp. */ /* * Authors: * Johan Engelen * * Copyright (C) Johan Engelen 2007 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" #include "live_effects/parameter/point.h" namespace Inkscape { namespace LivePathEffect { class LPESkeleton : public Effect { public: LPESkeleton(LivePathEffectObject *lpeobject); virtual ~LPESkeleton(); // Choose to implement one of the doEffect functions. You can delete or comment out the others. // virtual void doEffect (SPCurve * curve); // virtual std::vector doEffect_path (std::vector & path_in); virtual Geom::Piecewise > doEffect_pwd2 (Geom::Piecewise > const & pwd2_in); private: // add the parameters for your effect here: ScalarParam number; // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! LPESkeleton(const LPESkeleton&); LPESkeleton& operator=(const LPESkeleton&); }; } //namespace LivePathEffect } //namespace Inkscape #endif