#ifndef INKSCAPE_LPE_SKETCH_H #define INKSCAPE_LPE_SKETCH_H /** \file * LPE implementation, see lpe-sketch.cpp. */ /* * Authors: * JFB, but derived from Johan Engelen! * * Copyright (C) Johan Engelen 2007 * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" #include "live_effects/parameter/random.h" #include "live_effects/parameter/point.h" namespace Inkscape { namespace LivePathEffect { class LPESketch : public Effect { public: LPESketch(LivePathEffectObject *lpeobject); virtual ~LPESketch(); // Choose to implement one of the doEffect functions. You can delete or comment out the others. // virtual void doEffect (SPCurve * curve); // virtual NArtBpath * doEffect_nartbpath (NArtBpath * path_in); // virtual std::vector doEffect_path (std::vector & path_in); virtual Geom::Piecewise > doEffect_pwd2 (Geom::Piecewise > const & pwd2_in); private: // add the parameters for your effect here: //PointParam testpointA; ScalarParam nbiter_approxstrokes; ScalarParam strokelength; RandomParam strokelength_rdm; ScalarParam strokeoverlap; RandomParam strokeoverlap_rdm; RandomParam ends_tolerance; RandomParam parallel_offset; RandomParam tremble_size; ScalarParam tremble_frequency; ScalarParam nbtangents; ScalarParam tgtscale; ScalarParam tgtlength; RandomParam tgtlength_rdm; LPESketch(const LPESketch&); LPESketch& operator=(const LPESketch&); Geom::Piecewise > computePerturbation (double s0, double s1); }; } //namespace LivePathEffect } //namespace Inkscape #endif