/** * \file object-snapper.cpp * \brief Snapping things to objects. * * Authors: * Carl Hetherington * Diederik van Lierop * * Copyright (C) 2005 - 2008 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "libnr/n-art-bpath.h" #include "libnr/nr-path.h" #include "libnr/nr-rect-ops.h" #include "libnr/nr-point-fns.h" #include "libnr/n-art-bpath-2geom.h" #include "2geom/path-intersection.h" #include "document.h" #include "sp-namedview.h" #include "sp-image.h" #include "sp-item-group.h" #include "sp-item.h" #include "sp-use.h" #include "display/curve.h" #include "desktop.h" #include "inkscape.h" #include "prefs-utils.h" #include "sp-text.h" #include "sp-flowtext.h" #include "text-editing.h" Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d) : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true), _snap_to_bboxnode(true), _snap_to_bboxpath(true), _snap_to_page_border(false), _strict_snapping(true), _include_item_center(false) { _candidates = new std::vector; _points_to_snap_to = new std::vector; _bpaths_to_snap_to = new std::vector; _paths_to_snap_to = new std::vector; } Inkscape::ObjectSnapper::~ObjectSnapper() { _candidates->clear(); //Don't delete the candidates themselves, as these are not ours! delete _candidates; _points_to_snap_to->clear(); delete _points_to_snap_to; _clear_paths(); delete _paths_to_snap_to; delete _bpaths_to_snap_to; } /** * Find all items within snapping range. * \param r Pointer to the current document * \param it List of items to ignore * \param first_point If true then this point is the first one from a whole bunch of points * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation * \param DimensionToSnap Snap in X, Y, or both directions. */ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r, std::vector const &it, bool const &first_point, std::vector &points_to_snap, DimensionToSnap const snap_dim) const { bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap(); bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap(); bool const c3 = points_to_snap.size() == 0; if (!(c1 || c2) || c3) { return; } SPDesktop const *desktop = SP_ACTIVE_DESKTOP; if (first_point) { _candidates->clear(); } NR::Maybe bbox = NR::Rect(); // a default NR::Rect is infinitely large NR::Coord t = getSnapperTolerance(); // When dragging a guide... NR::Point p_guide = points_to_snap[0]; if (!getSnapperAlwaysSnap()) { bbox = NR::Rect(p_guide, p_guide); // bbox is now just a single point: p_guide bbox->growBy(t); // bbox width and height now measure 2x snapper tolerance // for angled guidelines the bbox is now larger than really needed // (up to sqrt(2) for 45 deg. guidelines) but we'll leave it like that } // else: use an infinitely large bbox to find candidates for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { /* See if this item is on the ignore list */ std::vector::const_iterator i = it.begin(); while (i != it.end() && *i != o) { i++; } if (i == it.end()) { /* See if the item is within range */ if (SP_IS_GROUP(o)) { _findCandidates(o, it, false, points_to_snap, snap_dim); } else { // Now let's see if any of the snapping points is within snapping range of this object if (snap_dim == TRANSL_SNAP_XY) { bbox = sp_item_bbox_desktop(SP_ITEM(o)); } // else: we're snapping a guide to an object and we will use the bbox as defined above if (bbox) { for (std::vector::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) { NR::Point b_min = bbox->min(); NR::Point b_max = bbox->max(); bool withinX = ((*i)[NR::X] >= b_min[NR::X] - t) && ((*i)[NR::X] <= b_max[NR::X] + t); bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - t) && ((*i)[NR::Y] <= b_max[NR::Y] + t); if (withinX && withinY) { //We've found a point that is within snapping range //of this object, so record it as a candidate _candidates->push_back(SP_ITEM(o)); break; } } } } } } } } void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &t, bool const &first_point) const { // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap, // e.g. when translating an item using the selector tool, then we will only do this for the // first point and store the collection for later use. This significantly improves the performance if (first_point) { _points_to_snap_to->clear(); // Determine the type of bounding box we should snap to SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX; bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE; bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX; bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE; // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE! g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide)); if (_snap_to_bboxnode) { gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box"); bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX; } for (std::vector::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { //NR::Matrix i2doc(NR::identity()); SPItem *root_item = *i; if (SP_IS_USE(*i)) { root_item = sp_use_root(SP_USE(*i)); } g_return_if_fail(root_item); //Collect all nodes so we can snap to them if (_snap_to_itemnode) { if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) { sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to)); } } //Collect the bounding box's corners so we can snap to them if (_snap_to_bboxnode) { if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) { NR::Maybe b = sp_item_bbox_desktop(root_item, bbox_type); if (b) { for ( unsigned k = 0 ; k < 4 ; k++ ) { _points_to_snap_to->push_back(b->corner(k)); } } } } } } } void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector *unselected_nodes) const { // Iterate through all nodes, find out which one is the closest to p, and snap to it! _collectNodes(t, first_point); if (unselected_nodes != NULL) { _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end()); } SnappedPoint s; bool success = false; for (std::vector::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) { NR::Coord dist = NR::L2(*k - p); if (dist < getSnapperTolerance() && dist < s.getDistance()) { s = SnappedPoint(*k, dist, getSnapperTolerance(), getSnapperAlwaysSnap()); success = true; } } if (success) { sc.points.push_back(s); } } void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, NR::Point const &guide_normal) const { // Iterate through all nodes, find out which one is the closest to this guide, and snap to it! _collectNodes(t, true); SnappedPoint s; bool success = false; NR::Coord tol = getSnapperTolerance(); for (std::vector::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) { // Project each node (*k) on the guide line (running through point p) NR::Point p_proj = project_on_linesegment(*k, p, p + NR::rot90(guide_normal)); NR::Coord dist = NR::L2(*k - p_proj); // distance from node to the guide NR::Coord dist2 = NR::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location if ((dist < tol && dist2 < tol || getSnapperAlwaysSnap()) && dist < s.getDistance()) { s = SnappedPoint(*k, dist, tol, getSnapperAlwaysSnap()); success = true; } } if (success) { sc.points.push_back(s); } } void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &t, bool const &first_point, NArtBpath *border_bpath) const { // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap, // e.g. when translating an item using the selector tool, then we will only do this for the // first point and store the collection for later use. This significantly improves the performance if (first_point) { _clear_paths(); // Determine the type of bounding box we should snap to SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX; bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE; if (_snap_to_bboxpath) { gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box"); bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX; } // Consider the page border for snapping if (border_bpath != NULL) { _bpaths_to_snap_to->push_back(border_bpath); } for (std::vector::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { /* Transform the requested snap point to this item's coordinates */ NR::Matrix i2doc(NR::identity()); SPItem *root_item = NULL; /* We might have a clone at hand, so make sure we get the root item */ if (SP_IS_USE(*i)) { i2doc = sp_use_get_root_transform(SP_USE(*i)); root_item = sp_use_root(SP_USE(*i)); g_return_if_fail(root_item); } else { i2doc = sp_item_i2doc_affine(*i); root_item = *i; } //Build a list of all paths considered for snapping to //Add the item's path to snap to if (_snap_to_itempath) { if (!(_strict_snapping && !p_is_a_node)) { // Snapping to the path of characters is very cool, but for a large // chunk of text this will take ages! So limit snapping to text paths // containing max. 240 characters. Snapping the bbox will not be affected bool very_lenghty_prose = false; if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) { very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240; } // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars // which corresponds to a lag of 500 msec. This is for snapping a rect // to a single line of text. // Snapping for example to a traced bitmap is also very stressing for // the CPU, so we'll only snap to paths having no more than 500 nodes // This also leads to a lag of approx. 500 msec (in my lousy test set-up). bool very_complex_path = false; if (SP_IS_PATH(root_item)) { very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500; } if (!very_lenghty_prose && !very_complex_path) { SPCurve *curve = curve_for_item(root_item); if (curve) { NArtBpath *bpath = bpath_for_curve(root_item, curve, true, true); _bpaths_to_snap_to->push_back(bpath); // Because we set doTransformation to true in bpath_for_curve, we // will get a dupe of the path, which must be freed at some point sp_curve_unref(curve); } } } } //Add the item's bounding box to snap to if (_snap_to_bboxpath) { if (!(_strict_snapping && p_is_a_node)) { NRRect rect; sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type); NArtBpath *bpath = nr_path_from_rect(rect); _bpaths_to_snap_to->push_back(bpath); } } } } } void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector *unselected_nodes, SPPath const *selected_path, NArtBpath *border_bpath) const { _collectPaths(t, first_point, border_bpath); // Now we can finally do the real snapping, using the paths collected above SnappedPoint s; bool success = false; /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? */ SPDesktop const *desktop = SP_ACTIVE_DESKTOP; NR::Point const p_doc = desktop->dt2doc(p); bool const node_tool_active = _snap_to_itempath && selected_path != NULL; if (first_point) { /* While editing a path in the node tool, findCandidates must ignore that path because * of the node snapping requirements (i.e. only unselected nodes must be snapable). * This path must not be ignored however when snapping to the paths, so we add it here * manually when applicable. * * Note that this path must be the last in line! * */ if (node_tool_active) { SPCurve *curve = curve_for_item(SP_ITEM(selected_path)); if (curve) { NArtBpath *bpath = bpath_for_curve(SP_ITEM(selected_path), curve, true, true); _bpaths_to_snap_to->push_back(bpath); // Because we set doTransformation to true in bpath_for_curve, we // will get a dupe of the path, which must be freed at some point sp_curve_unref(curve); } } // Convert all bpaths to Paths, because here we really must have Paths // (whereas in _snapPathsConstrained we will use the original bpaths) for (std::vector::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) { Path *path = bpath_to_Path(*k); if (path) { path->ConvertWithBackData(0.01); //This is extremely time consuming! _paths_to_snap_to->push_back(path); } } } for (std::vector::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { if (*k) { bool const being_edited = (node_tool_active && (*k) == _paths_to_snap_to->back()); //if true then this path k is currently being edited in the node tool for (unsigned i = 1 ; i < (*k)->pts.size() ; i++) { NR::Point start_point; NR::Point end_point; NR::Maybe o = NR::Nothing(); if (being_edited) { /* If the path is being edited, then we will try to snap to each piece of the * path individually. We should only snap though to stationary pieces of the paths * and not to the pieces that are being dragged around. This way we avoid * self-snapping. For this we check whether the nodes at both ends of the current * piece are unselected; if they are then this piece must be stationary */ unsigned piece = (*k)->pts[i].piece; // Example: a cubic spline is a single piece within a path; it will be drawn using // a polyline, which is described by the collection of lines between the points pts[i] (*k)->PointAt(piece, 0, start_point); (*k)->PointAt(piece, 1, end_point); start_point = desktop->doc2dt(start_point); end_point = desktop->doc2dt(end_point); g_assert(unselected_nodes != NULL); bool c1 = isUnselectedNode(start_point, unselected_nodes); bool c2 = isUnselectedNode(end_point, unselected_nodes); if (c1 && c2) { o = get_nearest_position_on_Path(*k, p_doc, i); } } else { /* If the path is NOT being edited, then we will try to snap to the path as a * whole, so we need to do this only once and we will break out at the end of * this for-loop iteration */ /* Look for the nearest position on this SPItem to our snap point */ o = get_nearest_position_on_Path(*k, p_doc); (*k)->PointAt(o->piece, 0, start_point); (*k)->PointAt(o->piece, 1, end_point); start_point = desktop->doc2dt(start_point); end_point = desktop->doc2dt(end_point); } if (o && o->t >= 0 && o->t <= 1) { /* Convert the nearest point back to desktop coordinates */ NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t); NR::Point const o_dt = desktop->doc2dt(o_it); NR::Coord const dist = NR::L2(o_dt - p); if (dist < getSnapperTolerance()) { // if we snap to a straight line segment (within a path), then return this line segment if ((*k)->IsLineSegment(o->piece)) { sc.lines.push_back(Inkscape::SnappedLineSegment(o_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), start_point, end_point)); } else { // for segments other than straight lines of a path, we'll return just the closest snapped point if (dist < s.getDistance()) { s = SnappedPoint(o_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap()); success = true; } } } } // If the path is NOT being edited, then we will try to snap to the path as a whole // so we need to do this only once if (!being_edited) break; } } } if (success) { sc.points.push_back(s); } } /* Returns true if point is coincident with one of the unselected nodes */ bool Inkscape::ObjectSnapper::isUnselectedNode(NR::Point const &point, std::vector const *unselected_nodes) const { if (unselected_nodes == NULL) { return false; } if (unselected_nodes->size() == 0) { return false; } for (std::vector::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) { if (NR::L2(point - *i) < 1e-4) { return true; } } return false; } void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, ConstraintLine const &c) const { // Consider the page's border for snapping to NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL; _collectPaths(t, first_point, border_bpath); // Now we can finally do the real snapping, using the paths collected above /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? */ SPDesktop const *desktop = SP_ACTIVE_DESKTOP; NR::Point const p_doc = desktop->dt2doc(p); NR::Point direction_vector = c.getDirection(); if (!is_zero(direction_vector)) { direction_vector = NR::unit_vector(direction_vector); } NR::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p; NR::Point const p2_on_cl = p1_on_cl + direction_vector; // The intersection point of the constraint line with any path, // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl // The distance between those points is twice the snapping tolerance NR::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl); NR::Point const p_min_on_cl = desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector); NR::Point const p_max_on_cl = desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector); Geom::Path cl; cl.start(p_min_on_cl.to_2geom()); cl.appendNew(p_max_on_cl.to_2geom()); for (std::vector::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) { if (*k) { // convert a Path object (see src/livarot/Path.h) to a 2geom's path object (see 2geom/path.h) // TODO: (Diederik) Only do this once for the first point, needs some storage of pointers in a member variable std::vector path_2geom = BPath_to_2GeomPath(*k); for (std::vector::const_iterator l = path_2geom.begin(); l != path_2geom.end(); l++) { Geom::SimpleCrosser sxr; Geom::Crossings crossings = sxr.crossings(*l, cl); for (std::vector::const_iterator m = crossings.begin(); m != crossings.end(); m++) { // Reconstruct the point of intersection NR::Point p_inters = p_min_on_cl + ((*m).tb) * (p_max_on_cl - p_min_on_cl); // When it's within snapping range, then return it // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < tb < 1) if ((*m).tb >= 0 && (*m).tb <= 1 ) { NR::Coord dist = NR::L2(desktop->dt2doc(p_proj_on_cl) - p_inters); SnappedPoint s(desktop->doc2dt(p_inters), dist, getSnapperTolerance(), getSnapperAlwaysSnap()); sc.points.push_back(s); } } } } } } void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, std::vector const &it, std::vector *unselected_nodes) const { if ( NULL == _named_view ) { return; } /* Get a list of all the SPItems that we will try to snap to */ if (first_point) { _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY); } if (_snap_to_itemnode || _snap_to_bboxnode) { _snapNodes(sc, t, p, first_point, unselected_nodes); } // Consider the page's border for snapping to NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL; if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) { unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size(); if (n > 0) { /* While editing a path in the node tool, findCandidates must ignore that path because * of the node snapping requirements (i.e. only unselected nodes must be snapable). * That path must not be ignored however when snapping to the paths, so we add it here * manually when applicable */ g_assert(it.size() == 1); g_assert(SP_IS_PATH(*it.begin())); _snapPaths(sc, t, p, first_point, unselected_nodes, SP_PATH(*it.begin()), border_bpath); } else { _snapPaths(sc, t, p, first_point, NULL, NULL, border_bpath); } } } void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, ConstraintLine const &c, std::vector const &it) const { if ( NULL == _named_view ) { return; } /* Get a list of all the SPItems that we will try to snap to */ if (first_point) { _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY); } // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line). // This is usefull for example when scaling an object while maintaining a fixed aspect ratio. It's // nodes are only allowed to move in one direction (i.e. in one degree of freedom). // When snapping to objects, we either snap to their nodes or their paths. It is however very // unlikely that any node will be exactly at the constrained line, so for a constrained snap // to objects we will only consider the object's paths. Beside, the nodes will be at these paths, // so we will more or less snap to them anyhow. if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) { _snapPathsConstrained(sc, t, p, first_point, c); } } // This method is used to snap a guide to nodes, while dragging the guide around void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc, NR::Point const &p, NR::Point const &guide_normal) const { if ( NULL == _named_view ) { return; } /* Get a list of all the SPItems that we will try to snap to */ std::vector cand; std::vector const it; //just an empty list std::vector points_to_snap; points_to_snap.push_back(p); DimensionToSnap snap_dim; if (guide_normal == component_vectors[NR::Y]) { snap_dim = GUIDE_TRANSL_SNAP_Y; } else if (guide_normal == component_vectors[NR::X]) { snap_dim = GUIDE_TRANSL_SNAP_X; } else { snap_dim = ANGLED_GUIDE_TRANSL_SNAP; } // We don't support ANGLED_GUIDE_ROT_SNAP yet. // It would be cool to allow the user to rotate a guide by dragging it, instead of // only translating it. (For example when CTRL is pressed). We will need an UI part // for that first; and some important usability choices need to be made: // E.g. which point should be used for pivoting? A previously snapped point, // or a transformation center (which can be moved after clicking for the // second time on an object; but should this point then be constrained to the // line, or can it be located anywhere?) _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim); _snapTranslatingGuideToNodes(sc, Inkscape::Snapper::SNAPPOINT_GUIDE, p, guide_normal); // _snapRotatingGuideToNodes has not been implemented yet. } /** * \return true if this Snapper will snap at least one kind of point. */ bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const { bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode || _snap_to_page_border; return (_snap_enabled && _snap_from != 0 && snap_to_something); } bool Inkscape::ObjectSnapper::GuidesMightSnap() const { bool snap_to_something = _snap_to_itemnode || _snap_to_bboxnode; return (_snap_enabled && (_snap_from & SNAPPOINT_GUIDE) && snap_to_something); } void Inkscape::ObjectSnapper::_clear_paths() const { for (std::vector::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) { g_free(*k); } _bpaths_to_snap_to->clear(); for (std::vector::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { delete *k; } _paths_to_snap_to->clear(); } NArtBpath* Inkscape::ObjectSnapper::_getBorderBPath() const { NArtBpath *border_bpath = NULL; NR::Rect const border_rect = NR::Rect(NR::Point(0,0), NR::Point(sp_document_width(_named_view->document),sp_document_height(_named_view->document))); SPCurve const *border_curve = sp_curve_new_from_rect(border_rect); if (border_curve) { border_bpath = SP_CURVE_BPATH(border_curve); } return border_bpath; } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :