/** * \file object-snapper.cpp * \brief Snapping things to objects. * * Authors: * Carl Hetherington * * Copyright (C) 2005 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "libnr/n-art-bpath.h" #include "libnr/nr-rect-ops.h" #include "document.h" #include "sp-namedview.h" #include "sp-image.h" #include "sp-item-group.h" #include "sp-item.h" #include "sp-use.h" #include "display/curve.h" #include "desktop.h" #include "inkscape.h" #include "prefs-utils.h" Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d) : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true), _snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true), _include_item_center(false) { _candidates = new std::list; _points_to_snap_to = new std::list; _paths_to_snap_to = new std::list; } Inkscape::ObjectSnapper::~ObjectSnapper() { _candidates->clear(); //Don't delete the candidates themselves, as these are not ours! delete _candidates; _points_to_snap_to->clear(); delete _points_to_snap_to; for (std::list::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { delete *k; } _paths_to_snap_to->clear(); delete _paths_to_snap_to; } /** * Find all items within snapping range. * \param r Pointer to the current document * \param it List of items to ignore * \param first_point If true then this point is the first one from a whole bunch of points * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation * \param DimensionToSnap Snap in X, Y, or both directions. */ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r, std::list const &it, bool const &first_point, std::vector &points_to_snap, DimensionToSnap const snap_dim) const { if (ThisSnapperMightSnap()) { SPDesktop const *desktop = SP_ACTIVE_DESKTOP; if (first_point) { _candidates->clear(); for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) { if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) { /* See if this item is on the ignore list */ std::list::const_iterator i = it.begin(); while (i != it.end() && *i != o) { i++; } if (i == it.end()) { /* See if the item is within range */ if (SP_IS_GROUP(o)) { _findCandidates(o, it, false, points_to_snap, snap_dim); } else { // Now let's see if any of the snapping points is within // snapping range of this object NR::Maybe b = sp_item_bbox_desktop(SP_ITEM(o)); if (b) { for (std::vector::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) { NR::Point b_min = b->min(); NR::Point b_max = b->max(); double d = getDistance(); bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d); bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d); if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) { //We've found a point that is within snapping range //of this object, so record it as a candidate _candidates->push_back(SP_ITEM(o)); break; } } } } } } } } } } void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t, Inkscape::SnappedPoint &s, NR::Point const &p, bool const &first_point, DimensionToSnap const snap_dim) const { /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? */ SPDesktop const *desktop = SP_ACTIVE_DESKTOP; // Determine the type of bounding box we should snap to SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX; if (_snap_to_bboxnode) { gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box"); bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX; } bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE; bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX; bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE; // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE! g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide)); // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap, // e.g. when translating an item using the selector tool, then we will only do this for the // first point and store the collection for later use. This dramatically improves the performance if (first_point) { _points_to_snap_to->clear(); for (std::list::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { NR::Matrix i2doc(NR::identity()); SPItem *root_item = NULL; if (SP_IS_USE(*i)) { i2doc = sp_use_get_root_transform(SP_USE(*i)); root_item = sp_use_root(SP_USE(*i)); } else { i2doc = sp_item_i2doc_affine(*i); root_item = *i; } SPCurve *curve = NULL; if (SP_IS_SHAPE(root_item)) { SPShape const *sh = SP_SHAPE(root_item); curve = sh->curve; } else if (SP_IS_IMAGE(root_item)) { SPImage const *im = SP_IMAGE(root_item); curve = im->curve; } //Collect all nodes so we can snap to them if (_snap_to_itemnode) { if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) { if (curve) { int j = 0; while (SP_CURVE_BPATH(curve)[j].code != NR_END) { /* Get this node in desktop coordinates */ NArtBpath const &bp = SP_CURVE_BPATH(curve)[j]; _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc)); j++; } if (_include_item_center) { _points_to_snap_to->push_back(root_item->getCenter()); } } } } //Collect the bounding box's corners so we can snap to them if (_snap_to_bboxnode) { if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) { NR::Maybe b = sp_item_bbox_desktop(root_item, bbox_type); if (b) { for ( unsigned k = 0 ; k < 4 ; k++ ) { _points_to_snap_to->push_back(b->corner(k)); } } } } } } //Do the snapping, using all the nodes and corners collected above for (std::list::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) { /* Try to snap to this node of the path */ NR::Coord dist = NR_HUGE; NR::Point snapped_point; switch (snap_dim) { case SNAP_X: dist = fabs((*k)[NR::X] - p[NR::X]); snapped_point = NR::Point((*k)[NR::X], p[NR::Y]); break; case SNAP_Y: dist = fabs((*k)[NR::Y] - p[NR::Y]); snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]); break; case SNAP_XY: dist = NR::L2(*k - p); snapped_point = *k; break; } if (dist < getDistance() && dist < s.getDistance()) { s = SnappedPoint(snapped_point, dist); } } } void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t, Inkscape::SnappedPoint &s, NR::Point const &p, bool const &first_point) const { /* FIXME: this seems like a hack. Perhaps Snappers should be ** in SPDesktop rather than SPNamedView? */ SPDesktop const *desktop = SP_ACTIVE_DESKTOP; NR::Point const p_doc = desktop->dt2doc(p); // Determine the type of bounding box we should snap to SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX; if (_snap_to_bboxpath) { gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box"); bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX; } bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE; // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap, // e.g. when translating an item using the selector tool, then we will only do this for the // first point and store the collection for later use. This dramatically improves the performance if (first_point) { for (std::list::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { delete *k; } _paths_to_snap_to->clear(); for (std::list::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) { /* Transform the requested snap point to this item's coordinates */ NR::Matrix i2doc(NR::identity()); SPItem *root_item = NULL; /* We might have a clone at hand, so make sure we get the root item */ if (SP_IS_USE(*i)) { i2doc = sp_use_get_root_transform(SP_USE(*i)); root_item = sp_use_root(SP_USE(*i)); } else { i2doc = sp_item_i2doc_affine(*i); root_item = *i; } //Build a list of all paths considered for snapping to //Add the item's path to snap to if (_snap_to_itempath) { if (!(_strict_snapping && !p_is_a_node)) { _paths_to_snap_to->push_back(Path_for_item(root_item, true, true)); } } //Add the item's bounding box to snap to if (_snap_to_bboxpath) { if (!(_strict_snapping && p_is_a_node)) { //This will get ugly... rect -> curve -> bpath NRRect rect; sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type); NR::Maybe bbox = rect.upgrade(); SPCurve *curve = sp_curve_new_from_rect(bbox); if (curve) { NArtBpath *bpath = SP_CURVE_BPATH(curve); if (bpath) { Path *path = bpath_to_Path(bpath); if (path) { _paths_to_snap_to->push_back(path); } delete bpath; } delete curve; } } } } } //Now we can finally do the real snapping, using the paths collected above for (std::list::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) { if (*k) { if (first_point) { (*k)->ConvertWithBackData(0.01); //This is extremely time consuming! } /* Look for the nearest position on this SPItem to our snap point */ NR::Maybe const o = get_nearest_position_on_Path(*k, p_doc); if (o && o->t >= 0 && o->t <= 1) { /* Convert the nearest point back to desktop coordinates */ NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t); NR::Point const o_dt = desktop->doc2dt(o_it); NR::Coord const dist = NR::L2(o_dt - p); if (dist < getDistance() && dist < s.getDistance()) { s = SnappedPoint(o_dt, dist); } } } } } Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, std::list const &it) const { if ( NULL == _named_view ) { return SnappedPoint(p, NR_HUGE); } /* Get a list of all the SPItems that we will try to snap to */ _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY); SnappedPoint s(p, NR_HUGE); if (_snap_to_itemnode || _snap_to_bboxnode) { _snapNodes(t, s, p, first_point, SNAP_XY); } if (_snap_to_itempath || _snap_to_bboxpath) { _snapPaths(t, s, p, first_point); } return s; } Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, ConstraintLine const &c, std::list const &it) const { /* FIXME: this needs implementing properly; I think we have to do the ** intersection of c with the objects. */ return _doFreeSnap(t, p, first_point, points_to_snap, it); } Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p, DimensionToSnap const snap_dim) const { if ( NULL == _named_view ) { return SnappedPoint(p, NR_HUGE); } /* Get a list of all the SPItems that we will try to snap to */ std::list cand; std::list const it; //just an empty list std::vector points_to_snap; points_to_snap.push_back(p); _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim); SnappedPoint s(p, NR_HUGE); _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim); return s; } /** * \return true if this Snapper will snap at least one kind of point. */ bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const { bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode; return (_enabled && _snap_from != 0 && snap_to_something); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :