#ifndef SEEN_OBJECT_SNAPPER_H #define SEEN_OBJECT_SNAPPER_H /** * \file object-snapper.h * \brief Snapping things to objects. * * Authors: * Carl Hetherington * Diederik van Lierop * * Copyright (C) 2005 - 2007 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "snapper.h" #include "sp-path.h" #include "splivarot.h" struct SPNamedView; struct SPItem; struct SPObject; namespace Inkscape { class ObjectSnapper : public Snapper { public: ObjectSnapper(SPNamedView const *nv, NR::Coord const d); ~ObjectSnapper(); enum DimensionToSnap { GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects, GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides void setSnapToItemNode(bool s) { _snap_to_itemnode = s; } bool getSnapToItemNode() const { return _snap_to_itemnode; } void setSnapToItemPath(bool s) { _snap_to_itempath = s; } bool getSnapToItemPath() const { return _snap_to_itempath; } void setSnapToBBoxNode(bool s) { _snap_to_bboxnode = s; } bool getSnapToBBoxNode() const { return _snap_to_bboxnode; } void setSnapToBBoxPath(bool s) { _snap_to_bboxpath = s; } bool getSnapToBBoxPath() const { return _snap_to_bboxpath; } void setIncludeItemCenter(bool s) { _include_item_center = s; } bool getIncludeItemCenter() const { return _include_item_center; } void setStrictSnapping(bool enabled) { _strict_snapping = enabled; } void guideSnap(SnappedConstraints &sc, NR::Point const &p, NR::Point const &guide_normal) const; bool ThisSnapperMightSnap() const; bool GuidesMightSnap() const; private: //store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap std::vector *_candidates; std::vector *_points_to_snap_to; std::vector *_bpaths_to_snap_to; std::vector *_paths_to_snap_to; void _doFreeSnap(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, std::list const &it) const; void _doConstrainedSnap(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, std::vector &points_to_snap, ConstraintLine const &c, std::list const &it) const; void _findCandidates(SPObject* r, std::list const &it, bool const &first_point, std::vector &points_to_snap, DimensionToSnap const snap_dim) const; void _snapNodes(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point) const; void _snapTranslatingGuideToNodes(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, NR::Point const &guide_normal) const; void _collectNodes(Inkscape::Snapper::PointType const &t, bool const &first_point) const; void _snapPaths(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point) const; void _snapPathsConstrained(SnappedConstraints &sc, Inkscape::Snapper::PointType const &t, NR::Point const &p, bool const &first_point, ConstraintLine const &c) const; void _collectPaths(Inkscape::Snapper::PointType const &t, bool const &first_point) const; void _clear_paths() const; bool _snap_to_itemnode; bool _snap_to_itempath; bool _snap_to_bboxnode; bool _snap_to_bboxpath; //If enabled, then bbox corners will only snap to bboxes, //and nodes will only snap to nodes and paths. We will not //snap bbox corners to nodes, or nodes to bboxes. //(snapping to grids and guides is not affected by this) bool _strict_snapping; bool _include_item_center; }; } #endif