#ifndef SEEN_OBJECT_SNAPPER_H #define SEEN_OBJECT_SNAPPER_H /** * \file object-snapper.h * \brief Snapping things to objects. * * Authors: * Carl Hetherington * * Copyright (C) 2005 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "snapper.h" struct SPNamedView; struct SPItem; struct SPObject; namespace Inkscape { class ObjectSnapper : public Snapper { public: ObjectSnapper(SPNamedView const *nv, NR::Coord const d); void setSnapToNodes(bool s) { _snap_to_nodes = s; } bool getSnapToNodes() const { return _snap_to_nodes; } void setSnapToPaths(bool s) { _snap_to_paths = s; } bool getSnapToPaths() const { return _snap_to_paths; } bool ThisSnapperMightSnap() const; private: SnappedPoint _doFreeSnap(NR::Point const &p, std::list const &it) const; SnappedPoint _doConstrainedSnap(NR::Point const &p, ConstraintLine const &c, std::list const &it) const; void _findCandidates(std::list& c, SPObject* r, std::list const &it, NR::Point const &p) const; void _snapNodes(Inkscape::SnappedPoint &s, NR::Point const &p, std::list const &cand) const; void _snapPaths(Inkscape::SnappedPoint &s, NR::Point const &p, std::list const &cand) const; bool _snap_to_nodes; bool _snap_to_paths; }; } #endif