#ifndef SEEN_SNAP_H #define SEEN_SNAP_H /** * \file snap.h * \brief SnapManager class. * * Authors: * Lauris Kaplinski * Frank Felfe * Carl Hetherington * Diederik van Lierop * * Copyright (C) 2006-2007 Johan Engelen * Copyright (C) 2000-2002 Lauris Kaplinski * Copyright (C) 2000-2008 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include #include #include #include #include #include "guide-snapper.h" #include "object-snapper.h" class SPNamedView; /// Class to coordinate snapping operations /** * Each SPNamedView has one of these. It offers methods to snap points to whatever * snappers are defined (e.g. grid, guides etc.). It also allows callers to snap * points which have undergone some transformation (e.g. translation, scaling etc.) */ class SnapManager { public: SnapManager(SPNamedView const *v); typedef std::list SnapperList; bool SomeSnapperMightSnap() const; void setup(SPDesktop const *desktop_for_snapindicator = NULL, SPItem const *item_to_ignore = NULL, std::vector *unselected_nodes = NULL); void setup(SPDesktop const *desktop_for_snapindicator, std::vector &items_to_ignore, std::vector *unselected_nodes = NULL); // freeSnapReturnByRef() is preferred over freeSnap(), because it only returns a // point if snapping has occured (by overwriting p); otherwise p is untouched void freeSnapReturnByRef(Inkscape::Snapper::PointType point_type, NR::Point &p, bool first_point = true, NR::Maybe const &bbox_to_snap = NR::Nothing()) const; Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType point_type, NR::Point const &p, bool first_point = true, NR::Maybe const &bbox_to_snap = NR::Nothing()) const; // constrainedSnapReturnByRef() is preferred over constrainedSnap(), because it only returns a // point, by overwriting p, if snapping has occured; otherwise p is untouched void constrainedSnapReturnByRef(Inkscape::Snapper::PointType point_type, NR::Point &p, Inkscape::Snapper::ConstraintLine const &constraint, bool first_point = true, NR::Maybe const &bbox_to_snap = NR::Nothing()) const; Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType point_type, NR::Point const &p, Inkscape::Snapper::ConstraintLine const &constraint, bool first_point = true, NR::Maybe const &bbox_to_snap = NR::Nothing()) const; void guideSnap(NR::Point &p, NR::Point const &guide_normal) const; Inkscape::SnappedPoint freeSnapTranslation(Inkscape::Snapper::PointType point_type, std::vector const &p, NR::Point const &tr) const; Inkscape::SnappedPoint constrainedSnapTranslation(Inkscape::Snapper::PointType point_type, std::vector const &p, Inkscape::Snapper::ConstraintLine const &constraint, NR::Point const &tr) const; Inkscape::SnappedPoint freeSnapScale(Inkscape::Snapper::PointType point_type, std::vector const &p, NR::scale const &s, NR::Point const &o) const; Inkscape::SnappedPoint constrainedSnapScale(Inkscape::Snapper::PointType point_type, std::vector const &p, NR::scale const &s, NR::Point const &o) const; Inkscape::SnappedPoint constrainedSnapStretch(Inkscape::Snapper::PointType point_type, std::vector const &p, NR::Coord const &s, NR::Point const &o, NR::Dim2 d, bool uniform) const; Inkscape::SnappedPoint constrainedSnapSkew(Inkscape::Snapper::PointType point_type, std::vector const &p, Inkscape::Snapper::ConstraintLine const &constraint, NR::Point const &s, // s[0] = skew factor, s[1] = scale factor NR::Point const &o, NR::Dim2 d) const; Inkscape::GuideSnapper guide; ///< guide snapper Inkscape::ObjectSnapper object; ///< snapper to other objects SnapperList getSnappers() const; SnapperList getGridSnappers() const; void setSnapModeBBox(bool enabled); void setSnapModeNode(bool enabled); void setSnapModeGuide(bool enabled); bool getSnapModeBBox() const; bool getSnapModeNode() const; bool getSnapModeGuide() const; void setSnapIntersectionGG(bool enabled) {_intersectionGG = enabled;} void setSnapIntersectionLS(bool enabled) {_intersectionLS = enabled;} bool getSnapIntersectionGG() {return _intersectionGG;} bool getSnapIntersectionLS() {return _intersectionLS;} void setIncludeItemCenter(bool enabled) { _include_item_center = enabled; // also store a local copy in the object-snapper instead of passing it through many functions object.setIncludeItemCenter(enabled); } bool getIncludeItemCenter() const { return _include_item_center; } void setSnapEnabledGlobally(bool enabled) { _snap_enabled_globally = enabled; } bool getSnapEnabledGlobally() const { return _snap_enabled_globally; } void toggleSnapEnabledGlobally() { _snap_enabled_globally = !_snap_enabled_globally; } protected: SPNamedView const *_named_view; private: enum Transformation { TRANSLATION, SCALE, STRETCH, SKEW }; bool _include_item_center; //If true, snapping nodes will also snap the item's center bool _intersectionGG; bool _intersectionLS; bool _snap_enabled_globally; //Toggles ALL snapping std::vector *_items_to_ignore; SPItem const *_item_to_ignore; SPDesktop const *_desktop_for_snapindicator; std::vector *_unselected_nodes; Inkscape::SnappedPoint _snapTransformed(Inkscape::Snapper::PointType type, std::vector const &points, bool constrained, Inkscape::Snapper::ConstraintLine const &constraint, Transformation transformation_type, NR::Point const &transformation, NR::Point const &origin, NR::Dim2 dim, bool uniform) const; Inkscape::SnappedPoint findBestSnap(NR::Point const &p, SnappedConstraints &sc, bool constrained) const; }; #endif /* !SEEN_SNAP_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :