#ifndef SEEN_SNAPPEDPOINT_H #define SEEN_SNAPPEDPOINT_H /** * \file src/snapped-point.h * \brief SnappedPoint class. * * Authors: * Mathieu Dimanche * Diederik van Lierop * * Released under GNU GPL, read the file 'COPYING' for more information. */ #include #include #include "libnr/nr-coord.h" #include "libnr/nr-point.h" #include namespace Inkscape { /// Class describing the result of an attempt to snap. class SnappedPoint { public: SnappedPoint(); SnappedPoint(NR::Point p, NR::Coord d, NR::Coord t, bool a, bool at_intersection, NR::Coord d2, NR::Coord t2, bool a2); SnappedPoint(NR::Point p, NR::Coord d, NR::Coord t, bool a); ~SnappedPoint(); NR::Coord getDistance() const; NR::Coord getTolerance() const; bool getAlwaysSnap() const; NR::Coord getSecondDistance() const; NR::Coord getSecondTolerance() const; bool getSecondAlwaysSnap() const; NR::Point getPoint() const; bool getAtIntersection() const {return _at_intersection;} protected: NR::Point _point; // Location of the snapped point bool _at_intersection; // If true, the snapped point is at an intersection /* Distance from original point to snapped point. If the snapped point is at an intersection of e.g. two lines, then this is the distance to the closest line */ NR::Coord _distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ NR::Coord _tolerance; /* If true then "Always snap" is on */ bool _always_snap; /* If the snapped point is at an intersection of e.g. two lines, then this is the distance to the fartest line */ NR::Coord _second_distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ NR::Coord _second_tolerance; /* If true then "Always snap" is on */ bool _second_always_snap; }; } bool getClosestSP(std::list &list, Inkscape::SnappedPoint &result); #endif /* !SEEN_SNAPPEDPOINT_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :