#ifndef SEEN_SNAPPEDPOINT_H #define SEEN_SNAPPEDPOINT_H /** * \file src/snapped-point.h * \brief SnappedPoint class. * * Authors: * Mathieu Dimanche * Diederik van Lierop * * Released under GNU GPL, read the file 'COPYING' for more information. */ #include #include #include "libnr/nr-coord.h" #include "libnr/nr-point.h" #include namespace Inkscape { enum SnapTargetType { SNAPTARGET_UNDEFINED, SNAPTARGET_GRID, SNAPTARGET_GRID_INTERSECTION, SNAPTARGET_GUIDE, SNAPTARGET_GUIDE_INTERSECTION, SNAPTARGET_GRID_GUIDE_INTERSECTION, SNAPTARGET_NODE, SNAPTARGET_PATH, SNAPTARGET_PATH_INTERSECTION, SNAPTARGET_BBOX_CORNER, SNAPTARGET_BBOX_EDGE, SNAPTARGET_GRADIENT }; /// Class describing the result of an attempt to snap. class SnappedPoint { public: SnappedPoint(); SnappedPoint(NR::Point const &p, SnapTargetType const &target, NR::Coord const &d, NR::Coord const &t, bool const &a, bool const &at_intersection, NR::Coord const &d2, NR::Coord const &t2, bool const &a2); SnappedPoint(NR::Point const &p, SnapTargetType const &target, NR::Coord const &d, NR::Coord const &t, bool const &a); ~SnappedPoint(); NR::Coord getDistance() const; void setDistance(NR::Coord const d) {_distance = d;} NR::Coord getTolerance() const; bool getAlwaysSnap() const; NR::Coord getSecondDistance() const; NR::Coord getSecondTolerance() const; bool getSecondAlwaysSnap() const; /* This is the preferred method to find out which point we have snapped, * to because it only returns a point if snapping has actually occured * (by overwriting p) */ void getPoint(NR::Point &p) const; /* This method however always returns a point, even if no snapping * has occured; A check should be implemented in the calling code * to check for snapping. Use this method only when really needed, e.g. * when the calling code is trying to snap multiple points and must * determine itself which point is most appropriate */ NR::Point getPoint() const {return _point;} bool getAtIntersection() const {return _at_intersection;} bool getSnapped() const {return _distance < NR_HUGE;} NR::Point getTransformation() const {return _transformation;} void setTransformation(NR::Point const t) {_transformation = t;} void setTarget(SnapTargetType const target) {_target = target;} SnapTargetType getTarget() {return _target;} protected: NR::Point _point; // Location of the snapped point SnapTargetType _target; // Describes to what we've snapped to bool _at_intersection; // If true, the snapped point is at an intersection /* Distance from original point to snapped point. If the snapped point is at an intersection of e.g. two lines, then this is the distance to the closest line */ NR::Coord _distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ NR::Coord _tolerance; /* If true then "Always snap" is on */ bool _always_snap; /* If the snapped point is at an intersection of e.g. two lines, then this is the distance to the fartest line */ NR::Coord _second_distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ NR::Coord _second_tolerance; /* If true then "Always snap" is on */ bool _second_always_snap; /* The transformation (translation, scale, skew, or stretch) from the original point to the snapped point */ NR::Point _transformation; }; } bool getClosestSP(std::list &list, Inkscape::SnappedPoint &result); #endif /* !SEEN_SNAPPEDPOINT_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :