#ifndef SEEN_SNAPPEDPOINT_H #define SEEN_SNAPPEDPOINT_H /** * \file src/snapped-point.h * \brief SnappedPoint class. * * Authors: * Mathieu Dimanche * Diederik van Lierop * * Released under GNU GPL, read the file 'COPYING' for more information. */ #include #include #include "libnr/nr-coord.h" #include "libnr/nr-point.h" #include namespace Inkscape { enum SnapTargetType { SNAPTARGET_UNDEFINED, SNAPTARGET_GRID, SNAPTARGET_GRID_INTERSECTION, SNAPTARGET_GUIDE, SNAPTARGET_GUIDE_INTERSECTION, SNAPTARGET_GRID_GUIDE_INTERSECTION, SNAPTARGET_NODE, SNAPTARGET_PATH, SNAPTARGET_PATH_INTERSECTION, SNAPTARGET_BBOX_CORNER, SNAPTARGET_BBOX_EDGE, SNAPTARGET_GRADIENT }; /// Class describing the result of an attempt to snap. class SnappedPoint { public: SnappedPoint(); SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2); SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained); ~SnappedPoint(); Geom::Coord getSnapDistance() const {return _distance;} void setSnapDistance(Geom::Coord const d) {_distance = d;} Geom::Coord getTolerance() const {return _tolerance;} bool getAlwaysSnap() const {return _always_snap;} Geom::Coord getSecondSnapDistance() const {return _second_distance;} void setSecondSnapDistance(Geom::Coord const d) {_second_distance = d;} Geom::Coord getSecondTolerance() const {return _second_tolerance;} bool getSecondAlwaysSnap() const {return _second_always_snap;} Geom::Coord getPointerDistance() const {return _pointer_distance;} void setPointerDistance(Geom::Coord const d) {_pointer_distance = d;} /* This is the preferred method to find out which point we have snapped * to, because it only returns a point if snapping has actually occured * (by overwriting p) */ void getPoint(Geom::Point &p) const; /* This method however always returns a point, even if no snapping * has occured; A check should be implemented in the calling code * to check for snapping. Use this method only when really needed, e.g. * when the calling code is trying to snap multiple points and must * determine itself which point is most appropriate */ Geom::Point getPoint() const {return _point;} bool getAtIntersection() const {return _at_intersection;} bool getFullyConstrained() const {return _fully_constrained;} bool getSnapped() const {return _distance < NR_HUGE;} Geom::Point getTransformation() const {return _transformation;} void setTransformation(Geom::Point const t) {_transformation = t;} void setTarget(SnapTargetType const target) {_target = target;} SnapTargetType getTarget() {return _target;} bool isOtherSnapBetter(SnappedPoint const &other_one, bool weighted) const; protected: Geom::Point _point; // Location of the snapped point SnapTargetType _target; // Describes to what we've snapped to bool _at_intersection; // If true, the snapped point is at an intersection bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained". // When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension) /* Distance from original point to snapped point. If the snapped point is at an intersection of e.g. two lines, then this is the distance to the closest line */ Geom::Coord _distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _tolerance; /* If true then "Always snap" is on */ bool _always_snap; /* If the snapped point is at an intersection of e.g. two lines, then this is the distance to the fartest line */ Geom::Coord _second_distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _second_tolerance; /* If true then "Always snap" is on */ bool _second_always_snap; /* The transformation (translation, scale, skew, or stretch) from the original point to the snapped point */ Geom::Point _transformation; /* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */ Geom::Coord _pointer_distance; }; } bool getClosestSP(std::list &list, Inkscape::SnappedPoint &result); #endif /* !SEEN_SNAPPEDPOINT_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :