/** \file * SVG implementation. * * N.B. This file is currently just a stub file with no meaningful implementation. */ /* * Authors: * Lauris Kaplinski * Abhishek Sharma * * Copyright (C) 2002 Lauris Kaplinski * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-animation.h" # define log_set_attr(_classname, _key, _value) static_cast(0) /* Animation base class */ static void sp_animation_class_init(SPAnimationClass *klass); static void sp_animation_init(SPAnimation *animation); static void sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); static void sp_animation_release(SPObject *object); static void sp_animation_set(SPObject *object, unsigned int key, gchar const *value); G_DEFINE_TYPE(SPAnimation, sp_animation, SP_TYPE_OBJECT); static void sp_animation_class_init(SPAnimationClass *klass) { SPObjectClass *sp_object_class = (SPObjectClass *) klass; sp_object_class->build = sp_animation_build; sp_object_class->release = sp_animation_release; sp_object_class->set = sp_animation_set; } static void sp_animation_init(SPAnimation * /*animation*/) { } static void sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) { if ((SP_OBJECT_CLASS(sp_animation_parent_class))->build) (SP_OBJECT_CLASS(sp_animation_parent_class))->build(object, document, repr); object->readAttr( "xlink:href" ); object->readAttr( "attributeName" ); object->readAttr( "attributeType" ); object->readAttr( "begin" ); object->readAttr( "dur" ); object->readAttr( "end" ); object->readAttr( "min" ); object->readAttr( "max" ); object->readAttr( "restart" ); object->readAttr( "repeatCount" ); object->readAttr( "repeatDur" ); object->readAttr( "fill" ); } static void sp_animation_release(SPObject */*object*/) { } static void sp_animation_set(SPObject *object, unsigned int key, gchar const *value) { log_set_attr("SPAnimation", key, value); if ((SP_OBJECT_CLASS(sp_animation_parent_class))->set) (SP_OBJECT_CLASS(sp_animation_parent_class))->set(object, key, value); } /* Interpolated animation base class */ static void sp_ianimation_class_init(SPIAnimationClass *klass); static void sp_ianimation_init(SPIAnimation *animation); static void sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); static void sp_ianimation_release(SPObject *object); static void sp_ianimation_set(SPObject *object, unsigned int key, gchar const *value); G_DEFINE_TYPE(SPIanimationClass, sp_ianimation, SP_TYPE_OBJECT); static void sp_ianimation_class_init(SPIAnimationClass *klass) { SPObjectClass *sp_object_class = (SPObjectClass *) klass; sp_object_class->build = sp_ianimation_build; sp_object_class->release = sp_ianimation_release; sp_object_class->set = sp_ianimation_set; } static void sp_ianimation_init(SPIAnimation * /*animation*/) { } static void sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) { if ((SP_OBJECT_CLASS(sp_ianimation_parent_class))->build) (SP_OBJECT_CLASS(sp_ianimation_parent_class))->build(object, document, repr); object->readAttr( "calcMode" ); object->readAttr( "values" ); object->readAttr( "keyTimes" ); object->readAttr( "keySplines" ); object->readAttr( "from" ); object->readAttr( "to" ); object->readAttr( "by" ); object->readAttr( "additive" ); object->readAttr( "accumulate" ); } static void sp_ianimation_release(SPObject * /*object*/) { } static void sp_ianimation_set(SPObject *object, unsigned int key, gchar const *value) { log_set_attr("SPIAnimation", key, value); if ((SP_OBJECT_CLASS(sp_ianimation_parent_class))->set) (SP_OBJECT_CLASS(sp_ianimation_parent_class))->set(object, key, value); } /* SVG */ static void sp_animate_class_init(SPAnimateClass *klass); static void sp_animate_init(SPAnimate *animate); static void sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); static void sp_animate_release(SPObject *object); static void sp_animate_set(SPObject *object, unsigned int key, gchar const *value); G_DEFINE_TYPE(SPAnimate, sp_animate, SP_TYPE_IANIMATION); static void sp_animate_class_init(SPAnimateClass *klass) { SPObjectClass *sp_object_class = (SPObjectClass *) klass; sp_object_class->build = sp_animate_build; sp_object_class->release = sp_animate_release; sp_object_class->set = sp_animate_set; } static void sp_animate_init(SPAnimate * /*animate*/) { } static void sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) { if ((SP_OBJECT_CLASS(sp_animate_parent_class))->build) (SP_OBJECT_CLASS(sp_animate_parent_class))->build(object, document, repr); } static void sp_animate_release(SPObject * /*object*/) { } static void sp_animate_set(SPObject *object, unsigned int key, gchar const *value) { log_set_attr("SPAnimate", key, value); if ((SP_OBJECT_CLASS(sp_animate_parent_class))->set) (SP_OBJECT_CLASS(sp_animate_parent_class))->set(object, key, value); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :