#ifndef SEEN_SP_MESH_ARRAY_H #define SEEN_SP_MESH_ARRAY_H /* * Authors: * Tavmjong Bah * * Copyrigt (C) 2012 Tavmjong Bah * * Released under GNU GPL, read the file 'COPYING' for more information */ /** A group of classes and functions for manipulating mesh gradients. A mesh is made up of an array of patches. Each patch has four sides and four corners. The sides can be shared between two patches and the corners between up to four. The order of the points for each side always goes from left to right or top to bottom. For sides 2 and 3 the points must be reversed when used (as in calls to cairo functions). Two patches: (C=corner, S=side, H=handle, T=tensor) C0 H1 H2 C1 C0 H1 H2 C1 + ---------- + ---------- + | S0 | S0 | H1 | T0 T1 |H1 T0 T1 | H1 |S3 S1|S3 S1| H2 | T3 T2 |H2 T3 T2 | H2 | S2 | S2 | + ---------- + ---------- + C3 H1 H2 C2 C3 H1 H2 C2 The mesh is stored internally as an array of nodes that includes the tensor nodes. Note: This code uses tensor points which are not part of the SVG2 plan at the moment. Including tensor points was motivated by a desire to experiment with their usefulness in smoothing color transitions. There doesn't seem to be much advantage for that purpose. However including them internally allows for storing all the points in an array which simplifies things like inserting new rows or columns. */ #include #include #include <2geom/point.h> #include "color.h" // For color picking #include "sp-item.h" enum NodeType { MG_NODE_TYPE_UNKNOWN, MG_NODE_TYPE_CORNER, MG_NODE_TYPE_HANDLE, MG_NODE_TYPE_TENSOR }; // Is a node along an edge? enum NodeEdge { MG_NODE_EDGE_NONE, MG_NODE_EDGE_TOP = 1, MG_NODE_EDGE_LEFT = 2, MG_NODE_EDGE_BOTTOM = 4, MG_NODE_EDGE_RIGHT = 8 }; enum MeshCornerOperation { MG_CORNER_SIDE_TOGGLE, MG_CORNER_SIDE_ARC, MG_CORNER_TENSOR_TOGGLE, MG_CORNER_COLOR_SMOOTH, MG_CORNER_COLOR_PICK }; enum MeshNodeOperation { MG_NODE_NO_SCALE, MG_NODE_SCALE, MG_NODE_SCALE_HANDLE }; class SPMeshNode { public: SPMeshNode() { node_type = MG_NODE_TYPE_UNKNOWN; node_edge = MG_NODE_EDGE_NONE; set = false; draggable = -1; path_type = 'u'; opacity = 0.0; } NodeType node_type; uint node_edge; bool set; Geom::Point p; uint draggable; // index of on-screen node gchar path_type; SPColor color; gdouble opacity; }; // I for Internal to distinguish it from the Object class // This is a convenience class... class SPMeshPatchI { private: std::vector > *nodes; int row; int col; public: SPMeshPatchI( std::vector > *n, int r, int c ); Geom::Point getPoint( uint side, uint point ); std::vector< Geom::Point > getPointsForSide( uint i ); void setPoint( uint side, uint point, Geom::Point p, bool set = true ); gchar getPathType( uint i ); void setPathType( uint, gchar t ); Geom::Point getTensorPoint( uint i ); void setTensorPoint( uint i, Geom::Point p ); bool tensorIsSet(); bool tensorIsSet( uint i ); Geom::Point coonsTensorPoint( uint i ); void updateNodes(); SPColor getColor( uint i ); void setColor( uint i, SPColor c ); gdouble getOpacity( uint i ); void setOpacity( uint i, gdouble o ); }; struct SPMeshGradient; // An array of mesh nodes. class SPMeshNodeArray { // Should be private public: SPMeshGradient *mg; std::vector< std::vector< SPMeshNode* > > nodes; public: // Draggables to nodes bool drag_valid; std::vector< SPMeshNode* > corners; std::vector< SPMeshNode* > handles; std::vector< SPMeshNode* > tensors; public: friend class SPMeshPatchI; SPMeshNodeArray() { built = false; mg = NULL; drag_valid = false; }; SPMeshNodeArray( SPMeshGradient *mg ); ~SPMeshNodeArray() { clear(); }; bool built; void read( SPMeshGradient *mg ); void write( SPMeshGradient *mg ); void create( SPMeshGradient *mg, SPItem *item, Geom::OptRect bbox ); void clear(); void print(); // Get size of patch uint patch_rows(); uint patch_columns(); SPMeshNode * node( uint i, uint j ) { return nodes[i][j]; } // Operations on corners bool adjacent_corners( uint i, uint j, SPMeshNode* n[4] ); uint side_toggle( std::vector< uint > ); uint side_arc( std::vector< uint > ); uint tensor_toggle( std::vector< uint > ); uint color_smooth( std::vector< uint > ); uint color_pick( std::vector< uint >, SPItem* ); // Update other nodes in response to a node move. void update_handles( uint corner, std::vector< uint > selected_corners, Geom::Point old_p, MeshNodeOperation op ); void split_row( uint i, uint n ); void split_column( uint j, uint n ); void split_row( uint i, double coord ); void split_column( uint j, double coord ); }; #endif /* !SEEN_SP_MESH_ARRAY_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) c-basic-offset:2 indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :