/** @file * @gradient meshpatch class. */ /* Authors: * Lauris Kaplinski * bulia byak * Johan Engelen * Jon A. Cruz * Tavmjong Bah * * Copyright (C) 1999,2005 authors * Copyright (C) 2010 Jon A. Cruz * Copyright (C) 2012 Tavmjong Bah * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-mesh-patch.h" #include "style.h" #include "attributes.h" #include "xml/repr.h" SPMeshPatch* SPMeshPatch::getNextMeshPatch() { SPMeshPatch *result = 0; for (SPObject* obj = getNext(); obj && !result; obj = obj->getNext()) { if (SP_IS_MESHPATCH(obj)) { result = SP_MESHPATCH(obj); } } return result; } SPMeshPatch* SPMeshPatch::getPrevMeshPatch() { SPMeshPatch *result = 0; for (SPObject* obj = getPrev(); obj; obj = obj->getPrev()) { // The closest previous SPObject that is an SPMeshPatch *should* be ourself. if (SP_IS_MESHPATCH(obj)) { SPMeshPatch* meshpatch = SP_MESHPATCH(obj); // Sanity check to ensure we have a proper sibling structure. if (meshpatch->getNextMeshPatch() == this) { result = meshpatch; } else { g_warning("SPMeshPatch previous/next relationship broken"); } break; } } return result; } /* * Mesh Patch */ SPMeshPatch::SPMeshPatch() : SPObject() { this->tensor_string = NULL; } SPMeshPatch::~SPMeshPatch() { } void SPMeshPatch::build(SPDocument* doc, Inkscape::XML::Node* repr) { SPObject::build(doc, repr); this->readAttr( "tensor" ); } /** * Virtual build: set meshpatch attributes from its associated XML node. */ void SPMeshPatch::set(unsigned int key, const gchar* value) { switch (key) { case SP_ATTR_TENSOR: { if (value) { this->tensor_string = new Glib::ustring( value ); // std::cout << "sp_meshpatch_set: Tensor string: " << patch->tensor_string->c_str() << std::endl; } break; } default: { // Do nothing } } } /** * Virtual set: set attribute to value. */ Inkscape::XML::Node* SPMeshPatch::write(Inkscape::XML::Document* xml_doc, Inkscape::XML::Node* repr, guint flags) { if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) { repr = xml_doc->createElement("svg:meshPatch"); } SPObject::write(xml_doc, repr, flags); return repr; } /** * Virtual write: write object attributes to repr. */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :