/** * \brief Align and Distribute dialog * * Authors: * Bryce W. Harrington * Aubanel MONNIER * Frank Felfe * Lauris Kaplinski * Tim Dwyer * * Copyright (C) 1999-2004, 2005 Authors * * Released under GNU GPL. Read the file 'COPYING' for more information. */ #ifdef HAVE_CONFIG_H # include #endif #include "verbs.h" #include "dialogs/unclump.h" #include "removeoverlap/removeoverlap.h" #include "graphlayout/graphlayout.h" #include #include "util/glib-list-iterators.h" #include "widgets/icon.h" #include "inkscape.h" #include "document.h" #include "selection.h" #include "desktop-handles.h" #include "macros.h" #include "sp-item-transform.h" #include "prefs-utils.h" #include "enums.h" #include "sp-text.h" #include "sp-flowtext.h" #include "text-editing.h" #include "node-context.h" //For access to ShapeEditor #include "shape-editor.h" //For node align/distribute methods #include "tools-switch.h" #include "align-and-distribute.h" namespace Inkscape { namespace UI { namespace Dialog { /////////helper classes////////////////////////////////// class Action { public : Action(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, Gtk::Table &parent, Gtk::Tooltips &tooltips, AlignAndDistribute &dialog): _dialog(dialog), _id(id), _parent(parent) { Gtk::Widget* pIcon = Gtk::manage( sp_icon_get_icon( _id, Inkscape::ICON_SIZE_LARGE_TOOLBAR) ); Gtk::Button * pButton = Gtk::manage(new Gtk::Button()); pButton->set_relief(Gtk::RELIEF_NONE); pIcon->show(); pButton->add(*pIcon); pButton->show(); pButton->signal_clicked() .connect(sigc::mem_fun(*this, &Action::on_button_click)); tooltips.set_tip(*pButton, tiptext); parent.attach(*pButton, column, column+1, row, row+1, Gtk::FILL, Gtk::FILL); } virtual ~Action(){} AlignAndDistribute &_dialog; private : virtual void on_button_click(){} Glib::ustring _id; Gtk::Table &_parent; }; class ActionAlign : public Action { public : struct Coeffs { double mx0, mx1, my0, my1; double sx0, sx1, sy0, sy1; }; ActionAlign(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, AlignAndDistribute &dialog, guint coeffIndex): Action(id, tiptext, row, column, dialog.align_table(), dialog.tooltips(), dialog), _index(coeffIndex), _dialog(dialog) {} private : virtual void on_button_click() { //Retreive selected objects SPDesktop *desktop = _dialog.getDesktop(); if (!desktop) return; Inkscape::Selection *selection = sp_desktop_selection(desktop); if (!selection) return; using Inkscape::Util::GSListConstIterator; std::list selected; selected.insert >(selected.end(), selection->itemList(), NULL); if (selected.empty()) return; NR::Point mp; //Anchor point AlignAndDistribute::AlignTarget target = _dialog.getAlignTarget(); const Coeffs &a= _allCoeffs[_index]; switch (target) { case AlignAndDistribute::LAST: case AlignAndDistribute::FIRST: case AlignAndDistribute::BIGGEST: case AlignAndDistribute::SMALLEST: { //Check 2 or more selected objects std::list::iterator second(selected.begin()); ++second; if (second == selected.end()) return; //Find the master (anchor on which the other objects are aligned) std::list::iterator master( _dialog.find_master ( selected, (a.mx0 != 0.0) || (a.mx1 != 0.0) ) ); //remove the master from the selection SPItem * thing = *master; selected.erase(master); //Compute the anchor point NR::Maybe b = sp_item_bbox_desktop (thing); if (b) { mp = NR::Point(a.mx0 * b->min()[NR::X] + a.mx1 * b->max()[NR::X], a.my0 * b->min()[NR::Y] + a.my1 * b->max()[NR::Y]); } else { return; } break; } case AlignAndDistribute::PAGE: mp = NR::Point(a.mx1 * sp_document_width(sp_desktop_document(desktop)), a.my1 * sp_document_height(sp_desktop_document(desktop))); break; case AlignAndDistribute::DRAWING: { NR::Maybe b = sp_item_bbox_desktop ( (SPItem *) sp_document_root (sp_desktop_document (desktop)) ); if (b) { mp = NR::Point(a.mx0 * b->min()[NR::X] + a.mx1 * b->max()[NR::X], a.my0 * b->min()[NR::Y] + a.my1 * b->max()[NR::Y]); } else { return; } break; } case AlignAndDistribute::SELECTION: { NR::Maybe b = selection->bounds(); if (b) { mp = NR::Point(a.mx0 * b->min()[NR::X] + a.mx1 * b->max()[NR::X], a.my0 * b->min()[NR::Y] + a.my1 * b->max()[NR::Y]); } else { return; } break; } default: g_assert_not_reached (); break; }; // end of switch // Top hack: temporarily set clone compensation to unmoved, so that we can align/distribute // clones with their original (and the move of the original does not disturb the // clones). The only problem with this is that if there are outside-of-selection clones of // a selected original, they will be unmoved too, possibly contrary to user's // expecation. However this is a minor point compared to making align/distribute always // work as expected, and "unmoved" is the default option anyway. int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); bool changed = false; //Move each item in the selected list for (std::list::iterator it(selected.begin()); it != selected.end(); it++) { sp_document_ensure_up_to_date(sp_desktop_document (desktop)); NR::Maybe b = sp_item_bbox_desktop (*it); if (b) { NR::Point const sp(a.sx0 * b->min()[NR::X] + a.sx1 * b->max()[NR::X], a.sy0 * b->min()[NR::Y] + a.sy1 * b->max()[NR::Y]); NR::Point const mp_rel( mp - sp ); if (LInfty(mp_rel) > 1e-9) { sp_item_move_rel(*it, NR::translate(mp_rel)); changed = true; } } } // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); if (changed) { sp_document_done ( sp_desktop_document (desktop) , SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Align")); } } guint _index; AlignAndDistribute &_dialog; static const Coeffs _allCoeffs[10]; }; ActionAlign::Coeffs const ActionAlign::_allCoeffs[10] = { {1., 0., 0., 0., 0., 1., 0., 0.}, {1., 0., 0., 0., 1., 0., 0., 0.}, {.5, .5, 0., 0., .5, .5, 0., 0.}, {0., 1., 0., 0., 0., 1., 0., 0.}, {0., 1., 0., 0., 1., 0., 0., 0.}, {0., 0., 0., 1., 0., 0., 1., 0.}, {0., 0., 0., 1., 0., 0., 0., 1.}, {0., 0., .5, .5, 0., 0., .5, .5}, {0., 0., 1., 0., 0., 0., 1., 0.}, {0., 0., 1., 0., 0., 0., 0., 1.} }; BBoxSort::BBoxSort(SPItem *pItem, NR::Rect bounds, NR::Dim2 orientation, double kBegin, double kEnd) : item(pItem), bbox (bounds) { anchor = kBegin * bbox.min()[orientation] + kEnd * bbox.max()[orientation]; } BBoxSort::BBoxSort(const BBoxSort &rhs) : //NOTE : this copy ctor is called O(sort) when sorting the vector //this is bad. The vector should be a vector of pointers. //But I'll wait the bohem GC before doing that item(rhs.item), anchor(rhs.anchor), bbox(rhs.bbox) { } bool operator< (const BBoxSort &a, const BBoxSort &b) { return (a.anchor < b.anchor); } class ActionDistribute : public Action { public : ActionDistribute(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, AlignAndDistribute &dialog, bool onInterSpace, NR::Dim2 orientation, double kBegin, double kEnd ): Action(id, tiptext, row, column, dialog.distribute_table(), dialog.tooltips(), dialog), _dialog(dialog), _onInterSpace(onInterSpace), _orientation(orientation), _kBegin(kBegin), _kEnd( kEnd) {} private : virtual void on_button_click() { //Retreive selected objects SPDesktop *desktop = _dialog.getDesktop(); if (!desktop) return; Inkscape::Selection *selection = sp_desktop_selection(desktop); if (!selection) return; using Inkscape::Util::GSListConstIterator; std::list selected; selected.insert >(selected.end(), selection->itemList(), NULL); if (selected.empty()) return; //Check 2 or more selected objects std::list::iterator second(selected.begin()); ++second; if (second == selected.end()) return; std::vector< BBoxSort > sorted; for (std::list::iterator it(selected.begin()); it != selected.end(); ++it) { NR::Maybe bbox = sp_item_bbox_desktop(*it); if (bbox) { sorted.push_back(BBoxSort(*it, *bbox, _orientation, _kBegin, _kEnd)); } } //sort bbox by anchors std::sort(sorted.begin(), sorted.end()); // see comment in ActionAlign above int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); unsigned int len = sorted.size(); bool changed = false; if (_onInterSpace) { //overall bboxes span float dist = (sorted.back().bbox.max()[_orientation] - sorted.front().bbox.min()[_orientation]); //space eaten by bboxes float span = 0; for (unsigned int i = 0; i < len; i++) { span += sorted[i].bbox.extent(_orientation); } //new distance between each bbox float step = (dist - span) / (len - 1); float pos = sorted.front().bbox.min()[_orientation]; for ( std::vector ::iterator it (sorted.begin()); it < sorted.end(); it ++ ) { if (!NR_DF_TEST_CLOSE (pos, it->bbox.min()[_orientation], 1e-6)) { NR::Point t(0.0, 0.0); t[_orientation] = pos - it->bbox.min()[_orientation]; sp_item_move_rel(it->item, NR::translate(t)); changed = true; } pos += it->bbox.extent(_orientation); pos += step; } } else { //overall anchor span float dist = sorted.back().anchor - sorted.front().anchor; //distance between anchors float step = dist / (len - 1); for ( unsigned int i = 0; i < len ; i ++ ) { BBoxSort & it(sorted[i]); //new anchor position float pos = sorted.front().anchor + i * step; //Don't move if we are really close if (!NR_DF_TEST_CLOSE (pos, it.anchor, 1e-6)) { //Compute translation NR::Point t(0.0, 0.0); t[_orientation] = pos - it.anchor; //translate sp_item_move_rel(it.item, NR::translate(t)); changed = true; } } } // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); if (changed) { sp_document_done ( sp_desktop_document (desktop), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Distribute")); } } guint _index; AlignAndDistribute &_dialog; bool _onInterSpace; NR::Dim2 _orientation; double _kBegin; double _kEnd; }; class ActionNode : public Action { public : ActionNode(const Glib::ustring &id, const Glib::ustring &tiptext, guint column, AlignAndDistribute &dialog, NR::Dim2 orientation, bool distribute): Action(id, tiptext, 0, column, dialog.nodes_table(), dialog.tooltips(), dialog), _orientation(orientation), _distribute(distribute) {} private : NR::Dim2 _orientation; bool _distribute; virtual void on_button_click() { if (!_dialog.getDesktop()) return; SPEventContext *event_context = sp_desktop_event_context(_dialog.getDesktop()); if (!SP_IS_NODE_CONTEXT (event_context)) return ; if (_distribute) SP_NODE_CONTEXT (event_context)->shape_editor->distribute(_orientation); else SP_NODE_CONTEXT (event_context)->shape_editor->align(_orientation); } }; class ActionRemoveOverlaps : public Action { private: Gtk::Label removeOverlapXGapLabel; Gtk::Label removeOverlapYGapLabel; Gtk::SpinButton removeOverlapXGap; Gtk::SpinButton removeOverlapYGap; public: ActionRemoveOverlaps(Glib::ustring const &id, Glib::ustring const &tiptext, guint row, guint column, AlignAndDistribute &dialog) : Action(id, tiptext, row, column + 4, dialog.removeOverlap_table(), dialog.tooltips(), dialog) { dialog.removeOverlap_table().set_col_spacings(3); removeOverlapXGap.set_digits(1); removeOverlapXGap.set_size_request(60, -1); removeOverlapXGap.set_increments(1.0, 5.0); removeOverlapXGap.set_range(-1000.0, 1000.0); removeOverlapXGap.set_value(0); dialog.tooltips().set_tip(removeOverlapXGap, _("Minimum horizontal gap (in px units) between bounding boxes")); /* TRANSLATORS: Horizontal gap. Only put "H:" equivalent in the translation */ removeOverlapXGapLabel.set_label(Q_("gap|H:")); removeOverlapYGap.set_digits(1); removeOverlapYGap.set_size_request(60, -1); removeOverlapYGap.set_increments(1.0, 5.0); removeOverlapYGap.set_range(-1000.0, 1000.0); removeOverlapYGap.set_value(0); dialog.tooltips().set_tip(removeOverlapYGap, _("Minimum vertical gap (in px units) between bounding boxes")); /* TRANSLATORS: Vertical gap */ removeOverlapYGapLabel.set_label(_("V:")); dialog.removeOverlap_table().attach(removeOverlapXGapLabel, column, column+1, row, row+1, Gtk::FILL, Gtk::FILL); dialog.removeOverlap_table().attach(removeOverlapXGap, column+1, column+2, row, row+1, Gtk::FILL, Gtk::FILL); dialog.removeOverlap_table().attach(removeOverlapYGapLabel, column+2, column+3, row, row+1, Gtk::FILL, Gtk::FILL); dialog.removeOverlap_table().attach(removeOverlapYGap, column+3, column+4, row, row+1, Gtk::FILL, Gtk::FILL); } private : virtual void on_button_click() { if (!_dialog.getDesktop()) return; // see comment in ActionAlign above int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); // xGap and yGap are the minimum space required between bounding rectangles. double const xGap = removeOverlapXGap.get_value(); double const yGap = removeOverlapYGap.get_value(); removeoverlap(sp_desktop_selection(_dialog.getDesktop())->itemList(), xGap, yGap); // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); sp_document_done(sp_desktop_document(_dialog.getDesktop()), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Remove overlaps")); } }; class ActionGraphLayout : public Action { public: ActionGraphLayout(Glib::ustring const &id, Glib::ustring const &tiptext, guint row, guint column, AlignAndDistribute &dialog) : Action(id, tiptext, row, column + 4, dialog.graphLayout_table(), dialog.tooltips(), dialog) {} private : virtual void on_button_click() { if (!_dialog.getDesktop()) return; // see comment in ActionAlign above int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); graphlayout(sp_desktop_selection(_dialog.getDesktop())->itemList()); // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); sp_document_done(sp_desktop_document(_dialog.getDesktop()), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Arrange connector network")); } }; class ActionUnclump : public Action { public : ActionUnclump(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, AlignAndDistribute &dialog): Action(id, tiptext, row, column, dialog.distribute_table(), dialog.tooltips(), dialog) {} private : virtual void on_button_click() { if (!_dialog.getDesktop()) return; // see comment in ActionAlign above int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); unclump ((GSList *) sp_desktop_selection(_dialog.getDesktop())->itemList()); // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); sp_document_done (sp_desktop_document (_dialog.getDesktop()), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Unclump")); } }; class ActionRandomize : public Action { public : ActionRandomize(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, AlignAndDistribute &dialog): Action(id, tiptext, row, column, dialog.distribute_table(), dialog.tooltips(), dialog) {} private : virtual void on_button_click() { SPDesktop *desktop = _dialog.getDesktop(); if (!desktop) return; Inkscape::Selection *selection = sp_desktop_selection(desktop); if (!selection) return; using Inkscape::Util::GSListConstIterator; std::list selected; selected.insert >(selected.end(), selection->itemList(), NULL); if (selected.empty()) return; //Check 2 or more selected objects if (selected.size() < 2) return; NR::Maybe sel_bbox = selection->bounds(); if (!sel_bbox) { return; } // This bbox is cached between calls to randomize, so that there's no growth nor shrink // nor drift on sequential randomizations. Discard cache on global (or better active // desktop's) selection_change signal. if (!_dialog.randomize_bbox) { _dialog.randomize_bbox = *sel_bbox; } // see comment in ActionAlign above int saved_compensation = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); prefs_set_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_UNMOVED); for (std::list::iterator it(selected.begin()); it != selected.end(); ++it) { sp_document_ensure_up_to_date(sp_desktop_document (desktop)); NR::Maybe item_box = sp_item_bbox_desktop (*it); if (item_box) { // find new center, staying within bbox double x = _dialog.randomize_bbox->min()[NR::X] + item_box->extent(NR::X)/2 + g_random_double_range (0, _dialog.randomize_bbox->extent(NR::X) - item_box->extent(NR::X)); double y = _dialog.randomize_bbox->min()[NR::Y] + item_box->extent(NR::Y)/2 + g_random_double_range (0, _dialog.randomize_bbox->extent(NR::Y) - item_box->extent(NR::Y)); // displacement is the new center minus old: NR::Point t = NR::Point (x, y) - 0.5*(item_box->max() + item_box->min()); sp_item_move_rel(*it, NR::translate(t)); } } // restore compensation setting prefs_set_int_attribute("options.clonecompensation", "value", saved_compensation); sp_document_done (sp_desktop_document (desktop), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Randomize positions")); } }; struct Baselines { SPItem *_item; NR::Point _base; NR::Dim2 _orientation; Baselines(SPItem *item, NR::Point base, NR::Dim2 orientation) : _item (item), _base (base), _orientation (orientation) {} }; bool operator< (const Baselines &a, const Baselines &b) { return (a._base[a._orientation] < b._base[b._orientation]); } class ActionBaseline : public Action { public : ActionBaseline(const Glib::ustring &id, const Glib::ustring &tiptext, guint row, guint column, AlignAndDistribute &dialog, Gtk::Table &table, NR::Dim2 orientation, bool distribute): Action(id, tiptext, row, column, table, dialog.tooltips(), dialog), _orientation(orientation), _distribute(distribute) {} private : NR::Dim2 _orientation; bool _distribute; virtual void on_button_click() { SPDesktop *desktop = _dialog.getDesktop(); if (!desktop) return; Inkscape::Selection *selection = sp_desktop_selection(desktop); if (!selection) return; using Inkscape::Util::GSListConstIterator; std::list selected; selected.insert >(selected.end(), selection->itemList(), NULL); if (selected.empty()) return; //Check 2 or more selected objects if (selected.size() < 2) return; NR::Point b_min = NR::Point (HUGE_VAL, HUGE_VAL); NR::Point b_max = NR::Point (-HUGE_VAL, -HUGE_VAL); std::vector sorted; for (std::list::iterator it(selected.begin()); it != selected.end(); ++it) { if (SP_IS_TEXT (*it) || SP_IS_FLOWTEXT (*it)) { Inkscape::Text::Layout const *layout = te_get_layout(*it); NR::Point base = layout->characterAnchorPoint(layout->begin()) * sp_item_i2d_affine(*it); if (base[NR::X] < b_min[NR::X]) b_min[NR::X] = base[NR::X]; if (base[NR::Y] < b_min[NR::Y]) b_min[NR::Y] = base[NR::Y]; if (base[NR::X] > b_max[NR::X]) b_max[NR::X] = base[NR::X]; if (base[NR::Y] > b_max[NR::Y]) b_max[NR::Y] = base[NR::Y]; Baselines b (*it, base, _orientation); sorted.push_back(b); } } if (sorted.size() <= 1) return; //sort baselines std::sort(sorted.begin(), sorted.end()); bool changed = false; if (_distribute) { double step = (b_max[_orientation] - b_min[_orientation])/(sorted.size() - 1); for (unsigned int i = 0; i < sorted.size(); i++) { SPItem *item = sorted[i]._item; NR::Point base = sorted[i]._base; NR::Point t(0.0, 0.0); t[_orientation] = b_min[_orientation] + step * i - base[_orientation]; sp_item_move_rel(item, NR::translate(t)); changed = true; } if (changed) { sp_document_done (sp_desktop_document (desktop), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Distribute text baselines")); } } else { for (std::list::iterator it(selected.begin()); it != selected.end(); ++it) { if (SP_IS_TEXT (*it) || SP_IS_FLOWTEXT (*it)) { Inkscape::Text::Layout const *layout = te_get_layout(*it); NR::Point base = layout->characterAnchorPoint(layout->begin()) * sp_item_i2d_affine(*it); NR::Point t(0.0, 0.0); t[_orientation] = b_min[_orientation] - base[_orientation]; sp_item_move_rel(*it, NR::translate(t)); changed = true; } } if (changed) { sp_document_done (sp_desktop_document (desktop), SP_VERB_DIALOG_ALIGN_DISTRIBUTE, _("Align text baselines")); } } } }; void on_tool_changed(Inkscape::Application */*inkscape*/, SPEventContext */*context*/, AlignAndDistribute *daad) { SPDesktop *desktop = SP_ACTIVE_DESKTOP; if (desktop && sp_desktop_event_context(desktop)) daad->setMode(tools_active(desktop) == TOOLS_NODES); } void on_selection_changed(Inkscape::Application */*inkscape*/, Inkscape::Selection */*selection*/, AlignAndDistribute *daad) { daad->randomize_bbox = NR::Nothing(); } ///////////////////////////////////////////////////////// AlignAndDistribute::AlignAndDistribute() : UI::Widget::Panel ("", "dialogs.align", SP_VERB_DIALOG_ALIGN_DISTRIBUTE), randomize_bbox(NR::Nothing()), _alignFrame(_("Align")), _distributeFrame(_("Distribute")), _removeOverlapFrame(_("Remove overlaps")), _graphLayoutFrame(_("Connector network layout")), _nodesFrame(_("Nodes")), _alignTable(2, 6, true), _distributeTable(3, 6, true), _removeOverlapTable(1, 5, false), _graphLayoutTable(1, 5, false), _nodesTable(1, 4, true), _anchorLabel(_("Relative to: ")) { //Instanciate the align buttons addAlignButton("al_left_out", _("Align right sides of objects to left side of anchor"), 0, 0); addAlignButton("al_left_in", _("Align left sides"), 0, 1); addAlignButton("al_center_hor", _("Center on vertical axis"), 0, 2); addAlignButton("al_right_in", _("Align right sides"), 0, 3); addAlignButton("al_right_out", _("Align left sides of objects to right side of anchor"), 0, 4); addAlignButton("al_top_out", _("Align bottoms of objects to top of anchor"), 1, 0); addAlignButton("al_top_in", _("Align tops"), 1, 1); addAlignButton("al_center_ver", _("Center on horizontal axis"), 1, 2); addAlignButton("al_bottom_in", _("Align bottoms"), 1, 3); addAlignButton("al_bottom_out", _("Align tops of objects to bottom of anchor"), 1, 4); //Baseline aligns addBaselineButton("al_baselines_vert", _("Align baseline anchors of texts vertically"), 0, 5, this->align_table(), NR::X, false); addBaselineButton("al_baselines_hor", _("Align baseline anchors of texts horizontally"), 1, 5, this->align_table(), NR::Y, false); //The distribute buttons addDistributeButton("distribute_hdist", _("Make horizontal gaps between objects equal"), 0, 4, true, NR::X, .5, .5); addDistributeButton("distribute_left", _("Distribute left sides equidistantly"), 0, 1, false, NR::X, 1., 0.); addDistributeButton("distribute_hcentre", _("Distribute centers equidistantly horizontally"), 0, 2, false, NR::X, .5, .5); addDistributeButton("distribute_right", _("Distribute right sides equidistantly"), 0, 3, false, NR::X, 0., 1.); addDistributeButton("distribute_vdist", _("Make vertical gaps between objects equal"), 1, 4, true, NR::Y, .5, .5); addDistributeButton("distribute_top", _("Distribute tops equidistantly"), 1, 1, false, NR::Y, 0, 1); addDistributeButton("distribute_vcentre", _("Distribute centers equidistantly vertically"), 1, 2, false, NR::Y, .5, .5); addDistributeButton("distribute_bottom", _("Distribute bottoms equidistantly"), 1, 3, false, NR::Y, 1., 0.); //Baseline distribs addBaselineButton("distribute_baselines_hor", _("Distribute baseline anchors of texts horizontally"), 0, 5, this->distribute_table(), NR::X, true); addBaselineButton("distribute_baselines_vert", _("Distribute baseline anchors of texts vertically"), 1, 5, this->distribute_table(), NR::Y, true); //Randomize & Unclump addRandomizeButton("distribute_randomize", _("Randomize centers in both dimensions"), 2, 2); addUnclumpButton("unclump", _("Unclump objects: try to equalize edge-to-edge distances"), 2, 4); //Remove overlaps addRemoveOverlapsButton("remove_overlaps", _("Move objects as little as possible so that their bounding boxes do not overlap"), 0, 0); //Graph Layout addGraphLayoutButton("graph_layout", _("Nicely arrange selected connector network"), 0, 0); //Node Mode buttons addNodeButton("node_halign", _("Align selected nodes horizontally"), 0, NR::X, false); addNodeButton("node_valign", _("Align selected nodes vertically"), 1, NR::Y, false); addNodeButton("node_hdistribute", _("Distribute selected nodes horizontally"), 2, NR::X, true); addNodeButton("node_vdistribute", _("Distribute selected nodes vertically"), 3, NR::Y, true); //Rest of the widgetry _combo.append_text(_("Last selected")); _combo.append_text(_("First selected")); _combo.append_text(_("Biggest item")); _combo.append_text(_("Smallest item")); _combo.append_text(_("Page")); _combo.append_text(_("Drawing")); _combo.append_text(_("Selection")); _combo.set_active(prefs_get_int_attribute("dialogs.align", "align-to", 6)); _combo.signal_changed().connect(sigc::mem_fun(*this, &AlignAndDistribute::on_ref_change)); _anchorBox.pack_start(_anchorLabel); _anchorBox.pack_start(_combo); _alignBox.pack_start(_anchorBox); _alignBox.pack_start(_alignTable); _alignFrame.add(_alignBox); _distributeFrame.add(_distributeTable); _removeOverlapFrame.add(_removeOverlapTable); _graphLayoutFrame.add(_graphLayoutTable); _nodesFrame.add(_nodesTable); Gtk::Box *contents = _getContents(); contents->set_spacing(4); // Notebook for individual transformations contents->pack_start(_alignFrame, true, true); contents->pack_start(_distributeFrame, true, true); contents->pack_start(_removeOverlapFrame, true, true); contents->pack_start(_graphLayoutFrame, true, true); contents->pack_start(_nodesFrame, true, true); //Connect to the global tool change signal g_signal_connect (G_OBJECT (INKSCAPE), "set_eventcontext", G_CALLBACK (on_tool_changed), this); // Connect to the global selection change, to invalidate cached randomize_bbox g_signal_connect (G_OBJECT (INKSCAPE), "change_selection", G_CALLBACK (on_selection_changed), this); randomize_bbox = NR::Nothing(); show_all_children(); on_tool_changed (NULL, NULL, this); // set current mode } AlignAndDistribute::~AlignAndDistribute() { sp_signal_disconnect_by_data (G_OBJECT (INKSCAPE), this); for (std::list::iterator it = _actionList.begin(); it != _actionList.end(); it ++) delete *it; } void AlignAndDistribute::on_ref_change(){ prefs_set_int_attribute("dialogs.align", "align-to", _combo.get_active_row_number()); //Make blink the master } void AlignAndDistribute::setMode(bool nodeEdit) { //Act on widgets used in node mode void ( Gtk::Widget::*mNode) () = nodeEdit ? &Gtk::Widget::show_all : &Gtk::Widget::hide_all; //Act on widgets used in selection mode void ( Gtk::Widget::*mSel) () = nodeEdit ? &Gtk::Widget::hide_all : &Gtk::Widget::show_all; ((_alignFrame).*(mSel))(); ((_distributeFrame).*(mSel))(); ((_removeOverlapFrame).*(mSel))(); ((_graphLayoutFrame).*(mSel))(); ((_nodesFrame).*(mNode))(); } void AlignAndDistribute::addAlignButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col) { _actionList.push_back( new ActionAlign( id, tiptext, row, col, *this , col + row * 5)); } void AlignAndDistribute::addDistributeButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col, bool onInterSpace, NR::Dim2 orientation, float kBegin, float kEnd) { _actionList.push_back( new ActionDistribute( id, tiptext, row, col, *this , onInterSpace, orientation, kBegin, kEnd ) ); } void AlignAndDistribute::addNodeButton(const Glib::ustring &id, const Glib::ustring tiptext, guint col, NR::Dim2 orientation, bool distribute) { _actionList.push_back( new ActionNode( id, tiptext, col, *this, orientation, distribute)); } void AlignAndDistribute::addRemoveOverlapsButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col) { _actionList.push_back( new ActionRemoveOverlaps( id, tiptext, row, col, *this) ); } void AlignAndDistribute::addGraphLayoutButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col) { _actionList.push_back( new ActionGraphLayout( id, tiptext, row, col, *this) ); } void AlignAndDistribute::addUnclumpButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col) { _actionList.push_back( new ActionUnclump( id, tiptext, row, col, *this) ); } void AlignAndDistribute::addRandomizeButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col) { _actionList.push_back( new ActionRandomize( id, tiptext, row, col, *this) ); } void AlignAndDistribute::addBaselineButton(const Glib::ustring &id, const Glib::ustring tiptext, guint row, guint col, Gtk::Table &table, NR::Dim2 orientation, bool distribute) { _actionList.push_back( new ActionBaseline( id, tiptext, row, col, *this, table, orientation, distribute)); } std::list::iterator AlignAndDistribute::find_master( std::list &list, bool horizontal){ std::list::iterator master = list.end(); switch (getAlignTarget()) { case LAST: return list.begin(); break; case FIRST: return --(list.end()); break; case BIGGEST: { gdouble max = -1e18; for (std::list::iterator it = list.begin(); it != list.end(); it++) { NR::Maybe b = sp_item_bbox_desktop (*it); if (b) { gdouble dim = b->extent(horizontal ? NR::X : NR::Y); if (dim > max) { max = dim; master = it; } } } return master; break; } case SMALLEST: { gdouble max = 1e18; for (std::list::iterator it = list.begin(); it != list.end(); it++) { NR::Maybe b = sp_item_bbox_desktop (*it); if (b) { gdouble dim = b->extent(horizontal ? NR::X : NR::Y); if (dim < max) { max = dim; master = it; } } } return master; break; } default: g_assert_not_reached (); break; } // end of switch statement return master; } AlignAndDistribute::AlignTarget AlignAndDistribute::getAlignTarget()const { return AlignTarget(_combo.get_active_row_number()); } } // namespace Dialog } // namespace UI } // namespace Inkscape /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :