/** * \brief Base class for dialogs in Inkscape. This class provides certain * common behaviors and styles wanted of all dialogs in the application. * * Authors: * Bryce W. Harrington * buliabyak@gmail.com * Johan Engelen * Gustav Broberg * * Copyright (C) 2004--2007 Authors * * Released under GNU GPL. Read the file 'COPYING' for more information. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "application/application.h" #include "application/editor.h" #include "inkscape.h" #include "event-context.h" #include "desktop.h" #include "desktop-handles.h" #include "dialog-manager.h" #include "modifier-fns.h" #include "shortcuts.h" #include "prefs-utils.h" #include "interface.h" #include "verbs.h" #define MIN_ONSCREEN_DISTANCE 50 namespace Inkscape { namespace UI { namespace Dialog { void sp_retransientize(Inkscape::Application */*inkscape*/, SPDesktop *desktop, gpointer dlgPtr) { Dialog *dlg = (Dialog *)dlgPtr; dlg->onDesktopActivated (desktop); } gboolean sp_retransientize_again(gpointer dlgPtr) { Dialog *dlg = (Dialog *)dlgPtr; dlg->retransientize_suppress = false; return FALSE; // so that it is only called once } void sp_dialog_shutdown(GtkObject */*object*/, gpointer dlgPtr) { Dialog *dlg = (Dialog *)dlgPtr; dlg->onShutdown(); } void hideCallback(GtkObject */*object*/, gpointer dlgPtr) { g_return_if_fail( dlgPtr != NULL ); Dialog *dlg = (Dialog *)dlgPtr; dlg->onHideF12(); } void unhideCallback(GtkObject */*object*/, gpointer dlgPtr) { g_return_if_fail( dlgPtr != NULL ); Dialog *dlg = (Dialog *)dlgPtr; dlg->onShowF12(); } //===================================================================== /** * UI::Dialog::Dialog is a base class for all dialogs in Inkscape. The * purpose of this class is to provide a unified place for ensuring * style and behavior. Specifically, this class provides functionality * for saving and restoring the size and position of dialogs (through * the user's preferences file). * * It also provides some general purpose signal handlers for things like * showing and hiding all dialogs. */ Dialog::Dialog(Behavior::BehaviorFactory behavior_factory, const char *prefs_path, int verb_num, Glib::ustring const &apply_label) : _hiddenF12 (false), _prefs_path (prefs_path), _verb_num(verb_num), _apply_label (apply_label) { gchar title[500]; if (verb_num) sp_ui_dialog_title_string (Inkscape::Verb::get(verb_num), title); _title = title; _behavior = behavior_factory(*this); if (Inkscape::NSApplication::Application::getNewGui()) { _desktop_activated_connection = Inkscape::NSApplication::Editor::connectDesktopActivated (sigc::mem_fun (*this, &Dialog::onDesktopActivated)); _dialogs_hidden_connection = Inkscape::NSApplication::Editor::connectDialogsHidden (sigc::mem_fun (*this, &Dialog::onHideF12)); _dialogs_unhidden_connection = Inkscape::NSApplication::Editor::connectDialogsUnhidden (sigc::mem_fun (*this, &Dialog::onShowF12)); _shutdown_connection = Inkscape::NSApplication::Editor::connectShutdown (sigc::mem_fun (*this, &Dialog::onShutdown)); } else { g_signal_connect(G_OBJECT(INKSCAPE), "activate_desktop", G_CALLBACK(sp_retransientize), (void *)this); g_signal_connect(G_OBJECT(INKSCAPE), "dialogs_hide", G_CALLBACK(hideCallback), (void *)this); g_signal_connect(G_OBJECT(INKSCAPE), "dialogs_unhide", G_CALLBACK(unhideCallback), (void *)this); g_signal_connect(G_OBJECT(INKSCAPE), "shut_down", G_CALLBACK(sp_dialog_shutdown), (void *)this); } Glib::wrap(gobj())->signal_event().connect(sigc::mem_fun(*this, &Dialog::_onEvent)); Glib::wrap(gobj())->signal_key_press_event().connect(sigc::mem_fun(*this, &Dialog::_onKeyPress)); read_geometry(); } Dialog::~Dialog() { if (Inkscape::NSApplication::Application::getNewGui()) { _desktop_activated_connection.disconnect(); _dialogs_hidden_connection.disconnect(); _dialogs_unhidden_connection.disconnect(); _shutdown_connection.disconnect(); } save_geometry(); delete _behavior; } //--------------------------------------------------------------------- void Dialog::onDesktopActivated(SPDesktop *desktop) { _behavior->onDesktopActivated(desktop); } void Dialog::onShutdown() { save_geometry(); _user_hidden = true; _behavior->onShutdown(); } void Dialog::onHideF12() { _hiddenF12 = true; _behavior->onHideF12(); } void Dialog::onShowF12() { if (_user_hidden) return; if (_hiddenF12) { _behavior->onShowF12(); } _hiddenF12 = false; } inline Dialog::operator Gtk::Widget &() { return *_behavior; } inline GtkWidget *Dialog::gobj() { return _behavior->gobj(); } inline void Dialog::present() { _behavior->present(); } inline Gtk::VBox *Dialog::get_vbox() { return _behavior->get_vbox(); } inline void Dialog::hide() { _behavior->hide(); } inline void Dialog::show() { _behavior->show(); } inline void Dialog::show_all_children() { _behavior->show_all_children(); } inline void Dialog::set_size_request(int width, int height) { _behavior->set_size_request(width, height); } inline void Dialog::size_request(Gtk::Requisition &requisition) { _behavior->size_request(requisition); } inline void Dialog::get_position(int &x, int &y) { _behavior->get_position(x, y); } inline void Dialog::get_size(int &width, int &height) { _behavior->get_size(width, height); } inline void Dialog::resize(int width, int height) { _behavior->resize(width, height); } inline void Dialog::move(int x, int y) { _behavior->move(x, y); } inline void Dialog::set_position(Gtk::WindowPosition position) { _behavior->set_position(position); } inline void Dialog::set_title(Glib::ustring title) { _behavior->set_title(title); } inline void Dialog::set_sensitive(bool sensitive) { _behavior->set_sensitive(sensitive); } Glib::SignalProxy0 Dialog::signal_show() { return _behavior->signal_show(); } Glib::SignalProxy0 Dialog::signal_hide() { return _behavior->signal_hide(); } void Dialog::read_geometry() { _user_hidden = false; int x = prefs_get_int_attribute (_prefs_path, "x", -1000); int y = prefs_get_int_attribute (_prefs_path, "y", -1000); int w = prefs_get_int_attribute (_prefs_path, "w", 0); int h = prefs_get_int_attribute (_prefs_path, "h", 0); // g_print ("read %d %d %d %d\n", x, y, w, h); // If there are stored height and width values for the dialog, // resize the window to match; otherwise we leave it at its default if (w != 0 && h != 0) { resize(w, h); } // If there are stored values for where the dialog should be // located, then restore the dialog to that position. // also check if (x,y) is actually onscreen with the current screen dimensions if ( (x >= 0) && (y >= 0) && (x < (gdk_screen_width()-MIN_ONSCREEN_DISTANCE)) && (y < (gdk_screen_height()-MIN_ONSCREEN_DISTANCE)) ) { move(x, y); } else { // ...otherwise just put it in the middle of the screen set_position(Gtk::WIN_POS_CENTER); } } void Dialog::save_geometry() { int y, x, w, h; get_position(x, y); get_size(w, h); // g_print ("write %d %d %d %d\n", x, y, w, h); if (x<0) x=0; if (y<0) y=0; prefs_set_int_attribute (_prefs_path, "x", x); prefs_set_int_attribute (_prefs_path, "y", y); prefs_set_int_attribute (_prefs_path, "w", w); prefs_set_int_attribute (_prefs_path, "h", h); } void Dialog::_handleResponse(int response_id) { switch (response_id) { case Gtk::RESPONSE_CLOSE: { _close(); break; } } } bool Dialog::_onDeleteEvent(GdkEventAny */*event*/) { save_geometry(); _user_hidden = true; return false; } bool Dialog::_onEvent(GdkEvent *event) { bool ret = false; switch (event->type) { case GDK_KEY_PRESS: { switch (get_group0_keyval (&event->key)) { case GDK_Escape: { _defocus(); ret = true; break; } case GDK_F4: case GDK_w: case GDK_W: { if (mod_ctrl_only(event->key.state)) { _close(); ret = true; } break; } default: { // pass keypress to the canvas break; } } } default: ; } return ret; } bool Dialog::_onKeyPress(GdkEventKey *event) { unsigned int shortcut; shortcut = get_group0_keyval(event) | ( event->state & GDK_SHIFT_MASK ? SP_SHORTCUT_SHIFT_MASK : 0 ) | ( event->state & GDK_CONTROL_MASK ? SP_SHORTCUT_CONTROL_MASK : 0 ) | ( event->state & GDK_MOD1_MASK ? SP_SHORTCUT_ALT_MASK : 0 ); return sp_shortcut_invoke(shortcut, SP_ACTIVE_DESKTOP); } void Dialog::_apply() { g_warning("Apply button clicked for dialog [Dialog::_apply()]"); } void Dialog::_close() { GtkWidget *dlg = GTK_WIDGET(_behavior->gobj()); /* this code sends a delete_event to the dialog, * instead of just destroying it, so that the * dialog can do some housekeeping, such as remember * its position. */ GdkEventAny event; event.type = GDK_DELETE; event.window = dlg->window; event.send_event = TRUE; if (event.window) g_object_ref(G_OBJECT(event.window)); gtk_main_do_event ((GdkEvent*)&event); if (event.window) g_object_unref(G_OBJECT(event.window)); } void Dialog::_defocus() { SPDesktop *desktop = SP_ACTIVE_DESKTOP; if (desktop) { Gtk::Widget *canvas = Glib::wrap(GTK_WIDGET(desktop->canvas)); // make sure the canvas window is present before giving it focus Gtk::Window *toplevel_window = dynamic_cast(canvas->get_toplevel()); if (toplevel_window) toplevel_window->present(); canvas->grab_focus(); } } Inkscape::Selection* Dialog::_getSelection() { return sp_desktop_selection(SP_ACTIVE_DESKTOP); } } // namespace Dialog } // namespace UI } // namespace Inkscape /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :