/** @file * @brief New node tool - implementation */ /* Authors: * Krzysztof KosiƄski * Abhishek Sharma * * Copyright (C) 2009 Authors * Released under GNU GPL, read the file 'COPYING' for more information */ #include #include #include "desktop.h" #include "desktop-handles.h" #include "display/sp-canvas-group.h" #include "display/canvas-bpath.h" #include "display/curve.h" #include "display/sp-canvas.h" #include "document.h" #include "live_effects/lpeobject.h" #include "message-context.h" #include "selection.h" #include "shape-editor.h" // temporary! #include "sp-clippath.h" #include "sp-item-group.h" #include "sp-mask.h" #include "sp-object-group.h" #include "sp-path.h" #include "sp-text.h" #include "ui/tool/node-tool.h" #include "ui/tool/control-point-selection.h" #include "ui/tool/curve-drag-point.h" #include "ui/tool/event-utils.h" #include "ui/tool/manipulator.h" #include "ui/tool/multi-path-manipulator.h" #include "ui/tool/path-manipulator.h" #include "ui/tool/selector.h" #include "ui/tool/shape-record.h" #include "pixmaps/cursor-node.xpm" #include "pixmaps/cursor-node-d.xpm" /** @struct InkNodeTool * * Node tool event context. * * @par Architectural overview of the tool * @par * Here's a breakdown of what each object does. * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating * the other handle's position when dragged. Its move() method cannot violate the constraints. * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments. * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow * to MultiPathManipulator. Keeps a reference to its NodeList. * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator * to a node from the node. Keeps a reference to its SubpathList. * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference * to its PathManipulator. * - PathManipulator: performs most of the single-path actions like reverse subpaths, * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator. * - MultiPathManipulator: performs additional operations for actions that are not per-path, * for example node joins and segment joins. Tracks the control transforms for PMs that edit * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future * it might handle all shapes. Handles XML commit of actions that affect all paths or * the node selection and removes PathManipulators that have no nodes left after e.g. node * deletes. * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially * be selected. There can be more than one selection. Performs actions that require no * knowledge about the path, only about the nodes, like dragging and transforms. It is not * specific to nodes and can accomodate any control point derived from SelectableControlPoint. * Transforms nodes in response to transform handle events. * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim * is to eventually use a common class for object and control point transforms. * - SelectableControlPoint: base for any type of selectable point. It can belong to only one * selection. * * @par Functionality that resides in weird places * @par * * This list is probably incomplete. * - Curve dragging: CurveDragPoint, controlled by PathManipulator * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection * - Committing handle actions performed with the mouse: PathManipulator * - Sculpting: ControlPointSelection * * @par Plans for the future * @par * - MultiPathManipulator should become a generic shape editor that manages all active manipulator, * more or less like the old ShapeEditor. * - Knotholder should be rewritten into one manipulator class per shape, using the control point * classes. Interesting features like dragging rectangle sides could be added along the way. * - Better handling of clip and mask editing, particularly in response to undo. * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox * controls, icons, event handling should be collected in one class, though each aspect * of a tool might be in an separate class for better modularity. The long term goal is to allow * tools to be defined in extensions or shared library plugins. */ namespace { SPCanvasGroup *create_control_group(SPDesktop *d); void ink_node_tool_class_init(InkNodeToolClass *klass); void ink_node_tool_init(InkNodeTool *node_context); void ink_node_tool_dispose(GObject *object); void ink_node_tool_setup(SPEventContext *ec); gint ink_node_tool_root_handler(SPEventContext *event_context, GdkEvent *event); gint ink_node_tool_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event); void ink_node_tool_set(SPEventContext *ec, Inkscape::Preferences::Entry *value); void ink_node_tool_update_tip(InkNodeTool *nt, GdkEvent *event); void ink_node_tool_selection_changed(InkNodeTool *nt, Inkscape::Selection *sel); void ink_node_tool_select_area(InkNodeTool *nt, Geom::Rect const &, GdkEventButton *); void ink_node_tool_select_point(InkNodeTool *nt, Geom::Point const &, GdkEventButton *); void ink_node_tool_mouseover_changed(InkNodeTool *nt, Inkscape::UI::ControlPoint *p); } // anonymous namespace GType ink_node_tool_get_type() { static GType type = 0; if (!type) { GTypeInfo info = { sizeof(InkNodeToolClass), NULL, NULL, (GClassInitFunc) ink_node_tool_class_init, NULL, NULL, sizeof(InkNodeTool), 4, (GInstanceInitFunc) ink_node_tool_init, NULL, /* value_table */ }; type = g_type_register_static(SP_TYPE_EVENT_CONTEXT, "InkNodeTool", &info, (GTypeFlags)0); } return type; } namespace { SPCanvasGroup *create_control_group(SPDesktop *d) { return reinterpret_cast(sp_canvas_item_new( sp_desktop_controls(d), SP_TYPE_CANVAS_GROUP, NULL)); } void destroy_group(SPCanvasGroup *g) { gtk_object_destroy(GTK_OBJECT(g)); } void ink_node_tool_class_init(InkNodeToolClass *klass) { GObjectClass *object_class = (GObjectClass *) klass; SPEventContextClass *event_context_class = (SPEventContextClass *) klass; object_class->dispose = ink_node_tool_dispose; event_context_class->setup = ink_node_tool_setup; event_context_class->set = ink_node_tool_set; event_context_class->root_handler = ink_node_tool_root_handler; event_context_class->item_handler = ink_node_tool_item_handler; } void ink_node_tool_init(InkNodeTool *nt) { SPEventContext *event_context = SP_EVENT_CONTEXT(nt); event_context->cursor_shape = cursor_node_xpm; event_context->hot_x = 1; event_context->hot_y = 1; new (&nt->_selection_changed_connection) sigc::connection(); new (&nt->_selection_modified_connection) sigc::connection(); new (&nt->_mouseover_changed_connection) sigc::connection(); //new (&nt->_mgroup) Inkscape::UI::ManipulatorGroup(nt->desktop); new (&nt->_selected_nodes) CSelPtr(); new (&nt->_multipath) MultiPathPtr(); new (&nt->_selector) SelectorPtr(); new (&nt->_path_data) PathSharedDataPtr(); new (&nt->_shape_editors) ShapeEditors(); } void ink_node_tool_dispose(GObject *object) { InkNodeTool *nt = INK_NODE_TOOL(object); nt->enableGrDrag(false); nt->_selection_changed_connection.disconnect(); nt->_selection_modified_connection.disconnect(); nt->_mouseover_changed_connection.disconnect(); nt->_multipath.~MultiPathPtr(); nt->_selected_nodes.~CSelPtr(); nt->_selector.~SelectorPtr(); nt->_shape_editors.~ShapeEditors(); Inkscape::UI::PathSharedData &data = *nt->_path_data; destroy_group(data.node_data.node_group); destroy_group(data.node_data.handle_group); destroy_group(data.node_data.handle_line_group); destroy_group(data.outline_group); destroy_group(data.dragpoint_group); destroy_group(nt->_transform_handle_group); nt->_path_data.~PathSharedDataPtr(); nt->_selection_changed_connection.~connection(); nt->_selection_modified_connection.~connection(); nt->_mouseover_changed_connection.~connection(); if (nt->_node_message_context) { delete nt->_node_message_context; } G_OBJECT_CLASS(g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)))->dispose(object); } void ink_node_tool_setup(SPEventContext *ec) { InkNodeTool *nt = INK_NODE_TOOL(ec); SPEventContextClass *parent = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); if (parent->setup) parent->setup(ec); nt->_node_message_context = new Inkscape::MessageContext((ec->desktop)->messageStack()); nt->_path_data.reset(new Inkscape::UI::PathSharedData()); Inkscape::UI::PathSharedData &data = *nt->_path_data; data.node_data.desktop = nt->desktop; // selector has to be created here, so that its hidden control point is on the bottom nt->_selector.reset(new Inkscape::UI::Selector(nt->desktop)); // Prepare canvas groups for controls. This guarantees correct z-order, so that // for example a dragpoint won't obscure a node data.outline_group = create_control_group(nt->desktop); data.node_data.handle_line_group = create_control_group(nt->desktop); data.dragpoint_group = create_control_group(nt->desktop); nt->_transform_handle_group = create_control_group(nt->desktop); data.node_data.node_group = create_control_group(nt->desktop); data.node_data.handle_group = create_control_group(nt->desktop); Inkscape::Selection *selection = sp_desktop_selection (ec->desktop); nt->_selection_changed_connection.disconnect(); nt->_selection_changed_connection = selection->connectChanged( sigc::bind<0>( sigc::ptr_fun(&ink_node_tool_selection_changed), nt)); /*nt->_selection_modified_connection.disconnect(); nt->_selection_modified_connection = selection->connectModified( sigc::hide(sigc::bind<0>( sigc::ptr_fun(&ink_node_tool_selection_modified), nt)));*/ nt->_mouseover_changed_connection.disconnect(); nt->_mouseover_changed_connection = Inkscape::UI::ControlPoint::signal_mouseover_change.connect( sigc::bind<0>( sigc::ptr_fun(&ink_node_tool_mouseover_changed), nt)); nt->_selected_nodes.reset( new Inkscape::UI::ControlPointSelection(nt->desktop, nt->_transform_handle_group)); data.node_data.selection = nt->_selected_nodes.get(); nt->_multipath.reset(new Inkscape::UI::MultiPathManipulator(data, nt->_selection_changed_connection)); nt->_selector->signal_point.connect( sigc::bind<0>( sigc::ptr_fun(&ink_node_tool_select_point), nt)); nt->_selector->signal_area.connect( sigc::bind<0>( sigc::ptr_fun(&ink_node_tool_select_area), nt)); nt->_multipath->signal_coords_changed.connect( sigc::bind( sigc::mem_fun(*nt->desktop, &SPDesktop::emitToolSubselectionChanged), (void*) 0)); nt->_selected_nodes->signal_point_changed.connect( sigc::hide( sigc::hide( sigc::bind( sigc::bind( sigc::ptr_fun(ink_node_tool_update_tip), (GdkEvent*)0), nt)))); nt->cursor_drag = false; nt->show_transform_handles = true; nt->single_node_transform_handles = false; nt->flash_tempitem = NULL; nt->flashed_item = NULL; nt->_last_over = NULL; // read prefs before adding items to selection to prevent momentarily showing the outline sp_event_context_read(nt, "show_handles"); sp_event_context_read(nt, "show_outline"); sp_event_context_read(nt, "live_outline"); sp_event_context_read(nt, "live_objects"); sp_event_context_read(nt, "show_path_direction"); sp_event_context_read(nt, "show_transform_handles"); sp_event_context_read(nt, "single_node_transform_handles"); sp_event_context_read(nt, "edit_clipping_paths"); sp_event_context_read(nt, "edit_masks"); ink_node_tool_selection_changed(nt, selection); ink_node_tool_update_tip(nt, NULL); Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (prefs->getBool("/tools/nodes/selcue")) { ec->enableSelectionCue(); } if (prefs->getBool("/tools/nodes/gradientdrag")) { ec->enableGrDrag(); } nt->desktop->emitToolSubselectionChanged(NULL); // sets the coord entry fields to inactive } void ink_node_tool_set(SPEventContext *ec, Inkscape::Preferences::Entry *value) { InkNodeTool *nt = INK_NODE_TOOL(ec); Glib::ustring entry_name = value->getEntryName(); if (entry_name == "show_handles") { nt->show_handles = value->getBool(true); nt->_multipath->showHandles(nt->show_handles); } else if (entry_name == "show_outline") { nt->show_outline = value->getBool(); nt->_multipath->showOutline(nt->show_outline); } else if (entry_name == "live_outline") { nt->live_outline = value->getBool(); nt->_multipath->setLiveOutline(nt->live_outline); } else if (entry_name == "live_objects") { nt->live_objects = value->getBool(); nt->_multipath->setLiveObjects(nt->live_objects); } else if (entry_name == "show_path_direction") { nt->show_path_direction = value->getBool(); nt->_multipath->showPathDirection(nt->show_path_direction); } else if (entry_name == "show_transform_handles") { nt->show_transform_handles = value->getBool(true); nt->_selected_nodes->showTransformHandles( nt->show_transform_handles, nt->single_node_transform_handles); } else if (entry_name == "single_node_transform_handles") { nt->single_node_transform_handles = value->getBool(); nt->_selected_nodes->showTransformHandles( nt->show_transform_handles, nt->single_node_transform_handles); } else if (entry_name == "edit_clipping_paths") { nt->edit_clipping_paths = value->getBool(); ink_node_tool_selection_changed(nt, nt->desktop->selection); } else if (entry_name == "edit_masks") { nt->edit_masks = value->getBool(); ink_node_tool_selection_changed(nt, nt->desktop->selection); } else { SPEventContextClass *parent_class = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); if (parent_class->set) parent_class->set(ec, value); } } /** Recursively collect ShapeRecords */ void gather_items(InkNodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role, std::set &s) { using namespace Inkscape::UI; if (!obj) return; //XML Tree being used directly here while it shouldn't be. if (SP_IS_PATH(obj) && obj->getRepr()->attribute("inkscape:original-d") != NULL) { ShapeRecord r; r.item = static_cast(obj); r.edit_transform = Geom::identity(); // TODO wrong? r.role = role; s.insert(r); } else if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) { for (SPObject *c = obj->children; c; c = c->next) { gather_items(nt, base, c, role, s); } } else if (SP_IS_ITEM(obj)) { SPItem *item = static_cast(obj); ShapeRecord r; r.item = item; // TODO add support for objectBoundingBox r.edit_transform = base ? base->i2doc_affine() : Geom::identity(); r.role = role; if (s.insert(r).second) { // this item was encountered the first time if (nt->edit_clipping_paths && item->clip_ref) { gather_items(nt, item, item->clip_ref->getObject(), SHAPE_ROLE_CLIPPING_PATH, s); } if (nt->edit_masks && item->mask_ref) { gather_items(nt, item, item->mask_ref->getObject(), SHAPE_ROLE_MASK, s); } } } } void ink_node_tool_selection_changed(InkNodeTool *nt, Inkscape::Selection *sel) { using namespace Inkscape::UI; std::set shapes; GSList const *ilist = sel->itemList(); for (GSList *i = const_cast(ilist); i; i = i->next) { SPObject *obj = static_cast(i->data); if (SP_IS_ITEM(obj)) { gather_items(nt, NULL, static_cast(obj), SHAPE_ROLE_NORMAL, shapes); } } // use multiple ShapeEditors for now, to allow editing many shapes at once // needs to be rethought for (ShapeEditors::iterator i = nt->_shape_editors.begin(); i != nt->_shape_editors.end(); ) { ShapeRecord s; s.item = i->first; if (shapes.find(s) == shapes.end()) { nt->_shape_editors.erase(i++); } else { ++i; } } for (std::set::iterator i = shapes.begin(); i != shapes.end(); ++i) { ShapeRecord const &r = *i; if ((SP_IS_SHAPE(r.item) || SP_IS_TEXT(r.item)) && nt->_shape_editors.find(r.item) == nt->_shape_editors.end()) { ShapeEditor *si = new ShapeEditor(nt->desktop); si->set_item(r.item, SH_KNOTHOLDER); nt->_shape_editors.insert(const_cast(r.item), si); } } nt->_multipath->setItems(shapes); ink_node_tool_update_tip(nt, NULL); nt->desktop->updateNow(); } gint ink_node_tool_root_handler(SPEventContext *event_context, GdkEvent *event) { /* things to handle here: * 1. selection of items * 2. passing events to manipulators * 3. some keybindings */ using namespace Inkscape::UI; // pull in event helpers SPDesktop *desktop = event_context->desktop; Inkscape::Selection *selection = desktop->selection; InkNodeTool *nt = static_cast(event_context); static Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (nt->_multipath->event(event)) return true; if (nt->_selector->event(event)) return true; if (nt->_selected_nodes->event(event)) return true; switch (event->type) { case GDK_MOTION_NOTIFY: { combine_motion_events(desktop->canvas, event->motion, 0); SPItem *over_item = sp_event_context_find_item (desktop, event_point(event->button), FALSE, TRUE); if (over_item != nt->_last_over) { nt->_last_over = over_item; ink_node_tool_update_tip(nt, event); } // create pathflash outline if (prefs->getBool("/tools/nodes/pathflash_enabled")) { if (over_item == nt->flashed_item) break; if (!prefs->getBool("/tools/nodes/pathflash_selected") && selection->includes(over_item)) break; if (nt->flash_tempitem) { desktop->remove_temporary_canvasitem(nt->flash_tempitem); nt->flash_tempitem = NULL; nt->flashed_item = NULL; } if (!SP_IS_SHAPE(over_item)) break; // for now, handle only shapes nt->flashed_item = over_item; SPCurve *c = SP_SHAPE(over_item)->getCurveBeforeLPE(); if (!c) break; // break out when curve doesn't exist c->transform(over_item->i2d_affine()); SPCanvasItem *flash = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), c); sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(flash), prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff), 1.0, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(flash), 0, SP_WIND_RULE_NONZERO); nt->flash_tempitem = desktop->add_temporary_canvasitem(flash, prefs->getInt("/tools/nodes/pathflash_timeout", 500)); c->unref(); } } break; // do not return true, because we need to pass this event to the parent context // otherwise some features cease to work case GDK_KEY_PRESS: switch (get_group0_keyval(&event->key)) { case GDK_Escape: // deselect everything if (nt->_selected_nodes->empty()) { selection->clear(); } else { nt->_selected_nodes->clear(); } ink_node_tool_update_tip(nt, event); return TRUE; case GDK_a: case GDK_A: if (held_control(event->key) && held_alt(event->key)) { nt->_selected_nodes->selectAll(); // Ctrl+A is handled in selection-chemistry.cpp via verb ink_node_tool_update_tip(nt, event); return TRUE; } break; case GDK_h: case GDK_H: if (held_only_control(event->key)) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); prefs->setBool("/tools/nodes/show_handles", !nt->show_handles); return TRUE; } break; default: break; } ink_node_tool_update_tip(nt, event); break; case GDK_KEY_RELEASE: ink_node_tool_update_tip(nt, event); break; default: break; } SPEventContextClass *parent_class = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); if (parent_class->root_handler) return parent_class->root_handler(event_context, event); return FALSE; } void ink_node_tool_update_tip(InkNodeTool *nt, GdkEvent *event) { using namespace Inkscape::UI; if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) { unsigned new_state = state_after_event(event); if (new_state == event->key.state) return; if (state_held_shift(new_state)) { if (nt->_last_over) { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection, " "click to toggle object selection")); } else { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection")); } return; } } unsigned sz = nt->_selected_nodes->size(); unsigned total = nt->_selected_nodes->allPoints().size(); if (sz != 0) { char *nodestring = g_strdup_printf( ngettext("%u of %u node selected.", "%u of %u nodes selected.", total), sz, total); if (nt->_last_over) { // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click to edit only this object (more: Shift)"), nodestring); nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } else { char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click clear the selection"), nodestring); nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } g_free(nodestring); } else if (!nt->_multipath->empty()) { if (nt->_last_over) { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to edit only this object")); } else { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to clear the selection")); } } else { if (nt->_last_over) { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit, click to edit this object (more: Shift)")); } else { nt->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit")); } } } gint ink_node_tool_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event) { SPEventContextClass *parent_class = (SPEventContextClass *) g_type_class_peek(g_type_parent(INK_TYPE_NODE_TOOL)); if (parent_class->item_handler) return parent_class->item_handler(event_context, item, event); return FALSE; } void ink_node_tool_select_area(InkNodeTool *nt, Geom::Rect const &sel, GdkEventButton *event) { using namespace Inkscape::UI; if (nt->_multipath->empty()) { // if multipath is empty, select rubberbanded items rather than nodes Inkscape::Selection *selection = nt->desktop->selection; GSList *items = sp_desktop_document(nt->desktop)->getItemsInBox(nt->desktop->dkey, sel); selection->setList(items); g_slist_free(items); } else { if (!held_shift(*event)) nt->_selected_nodes->clear(); nt->_selected_nodes->selectArea(sel); } } void ink_node_tool_select_point(InkNodeTool *nt, Geom::Point const &/*sel*/, GdkEventButton *event) { using namespace Inkscape::UI; // pull in event helpers if (!event) return; if (event->button != 1) return; Inkscape::Selection *selection = nt->desktop->selection; SPItem *item_clicked = sp_event_context_find_item (nt->desktop, event_point(*event), (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE); if (item_clicked == NULL) { // nothing under cursor // if no Shift, deselect // if there are nodes selected, the first click should deselect the nodes // and the second should deselect the items if (!state_held_shift(event->state)) { if (nt->_selected_nodes->empty()) { selection->clear(); } else { nt->_selected_nodes->clear(); } } } else { if (held_shift(*event)) { selection->toggle(item_clicked); } else { selection->set(item_clicked); } nt->desktop->updateNow(); } } void ink_node_tool_mouseover_changed(InkNodeTool *nt, Inkscape::UI::ControlPoint *p) { using Inkscape::UI::CurveDragPoint; CurveDragPoint *cdp = dynamic_cast(p); if (cdp && !nt->cursor_drag) { nt->cursor_shape = cursor_node_d_xpm; nt->hot_x = 1; nt->hot_y = 1; sp_event_context_update_cursor(nt); nt->cursor_drag = true; } else if (!cdp && nt->cursor_drag) { nt->cursor_shape = cursor_node_xpm; nt->hot_x = 1; nt->hot_y = 1; sp_event_context_update_cursor(nt); nt->cursor_drag = false; } } } // anonymous namespace /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :