/** * @file * New node tool - implementation. */ /* Authors: * Krzysztof KosiƄski * Abhishek Sharma * * Copyright (C) 2009 Authors * Released under GNU GPL, read the file 'COPYING' for more information */ #include "curve-drag-point.h" #include #include "desktop.h" #include "desktop-handles.h" #include "display/sp-canvas-group.h" #include "display/canvas-bpath.h" #include "display/curve.h" #include "display/sp-canvas.h" #include "document.h" #include "live_effects/lpeobject.h" #include "message-context.h" #include "selection.h" #include "shape-editor.h" // temporary! #include "sp-clippath.h" #include "sp-item-group.h" #include "sp-mask.h" #include "sp-object-group.h" #include "sp-path.h" #include "sp-text.h" #include "ui/control-manager.h" #include "ui/tool/node-tool.h" #include "ui/tool/control-point-selection.h" #include "ui/tool/event-utils.h" #include "ui/tool/manipulator.h" #include "ui/tool/multi-path-manipulator.h" #include "ui/tool/path-manipulator.h" #include "ui/tool/selector.h" #include "ui/tool/shape-record.h" #include "pixmaps/cursor-node.xpm" #include "pixmaps/cursor-node-d.xpm" #include "selection-chemistry.h" #include /** @struct InkNodeTool * * Node tool event context. * * @par Architectural overview of the tool * @par * Here's a breakdown of what each object does. * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating * the other handle's position when dragged. Its move() method cannot violate the constraints. * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments. * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow * to MultiPathManipulator. Keeps a reference to its NodeList. * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator * to a node from the node. Keeps a reference to its SubpathList. * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference * to its PathManipulator. * - PathManipulator: performs most of the single-path actions like reverse subpaths, * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator. * - MultiPathManipulator: performs additional operations for actions that are not per-path, * for example node joins and segment joins. Tracks the control transforms for PMs that edit * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future * it might handle all shapes. Handles XML commit of actions that affect all paths or * the node selection and removes PathManipulators that have no nodes left after e.g. node * deletes. * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially * be selected. There can be more than one selection. Performs actions that require no * knowledge about the path, only about the nodes, like dragging and transforms. It is not * specific to nodes and can accomodate any control point derived from SelectableControlPoint. * Transforms nodes in response to transform handle events. * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim * is to eventually use a common class for object and control point transforms. * - SelectableControlPoint: base for any type of selectable point. It can belong to only one * selection. * * @par Functionality that resides in weird places * @par * * This list is probably incomplete. * - Curve dragging: CurveDragPoint, controlled by PathManipulator * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection * - Committing handle actions performed with the mouse: PathManipulator * - Sculpting: ControlPointSelection * * @par Plans for the future * @par * - MultiPathManipulator should become a generic shape editor that manages all active manipulator, * more or less like the old ShapeEditor. * - Knotholder should be rewritten into one manipulator class per shape, using the control point * classes. Interesting features like dragging rectangle sides could be added along the way. * - Better handling of clip and mask editing, particularly in response to undo. * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox * controls, icons, event handling should be collected in one class, though each aspect * of a tool might be in an separate class for better modularity. The long term goal is to allow * tools to be defined in extensions or shared library plugins. */ using Inkscape::ControlManager; SPCanvasGroup *create_control_group(SPDesktop *d); #include "tool-factory.h" namespace { SPEventContext* createNodesContext() { return new InkNodeTool(); } bool nodesContextRegistered = ToolFactory::instance().registerObject("/tools/nodes", createNodesContext); } const std::string& InkNodeTool::getPrefsPath() { return InkNodeTool::prefsPath; } const std::string InkNodeTool::prefsPath = "/tools/nodes"; InkNodeTool::InkNodeTool() : SPEventContext() { this->show_handles = false; this->single_node_transform_handles = false; this->show_transform_handles = false; this->cursor_drag = false; this->_node_message_context = 0; this->live_objects = false; this->edit_clipping_paths = false; this->live_outline = false; this->flashed_item = 0; this->_transform_handle_group = 0; this->show_path_direction = false; this->_last_over = 0; this->edit_masks = false; this->show_outline = false; this->flash_tempitem = 0; this->cursor_shape = cursor_node_xpm; this->hot_x = 1; this->hot_y = 1; this->_selected_nodes = 0; this->_multipath = 0; this->_selector = 0; this->_path_data = 0; } SPCanvasGroup *create_control_group(SPDesktop *d) { return reinterpret_cast(sp_canvas_item_new( sp_desktop_controls(d), SP_TYPE_CANVAS_GROUP, NULL)); } void destroy_group(SPCanvasGroup *g) { sp_canvas_item_destroy(SP_CANVAS_ITEM(g)); } InkNodeTool::~InkNodeTool() { this->enableGrDrag(false); if (this->flash_tempitem) { this->desktop->remove_temporary_canvasitem(this->flash_tempitem); } this->_selection_changed_connection.disconnect(); //this->_selection_modified_connection.disconnect(); this->_mouseover_changed_connection.disconnect(); this->_sizeUpdatedConn.disconnect(); delete this->_multipath; delete this->_selected_nodes; delete this->_selector; Inkscape::UI::PathSharedData &data = *this->_path_data; destroy_group(data.node_data.node_group); destroy_group(data.node_data.handle_group); destroy_group(data.node_data.handle_line_group); destroy_group(data.outline_group); destroy_group(data.dragpoint_group); destroy_group(this->_transform_handle_group); if (this->_node_message_context) { delete this->_node_message_context; } } void InkNodeTool::setup() { SPEventContext::setup(); this->_node_message_context = new Inkscape::MessageContext((this->desktop)->messageStack()); this->_path_data = new Inkscape::UI::PathSharedData(); Inkscape::UI::PathSharedData &data = *this->_path_data; data.node_data.desktop = this->desktop; // selector has to be created here, so that its hidden control point is on the bottom this->_selector = new Inkscape::UI::Selector(this->desktop); // Prepare canvas groups for controls. This guarantees correct z-order, so that // for example a dragpoint won't obscure a node data.outline_group = create_control_group(this->desktop); data.node_data.handle_line_group = create_control_group(this->desktop); data.dragpoint_group = create_control_group(this->desktop); this->_transform_handle_group = create_control_group(this->desktop); data.node_data.node_group = create_control_group(this->desktop); data.node_data.handle_group = create_control_group(this->desktop); Inkscape::Selection *selection = sp_desktop_selection (this->desktop); this->_selection_changed_connection.disconnect(); this->_selection_changed_connection = selection->connectChanged(sigc::mem_fun(this, &InkNodeTool::selection_changed)); this->_mouseover_changed_connection.disconnect(); this->_mouseover_changed_connection = Inkscape::UI::ControlPoint::signal_mouseover_change.connect(sigc::mem_fun(this, &InkNodeTool::mouseover_changed)); this->_sizeUpdatedConn = ControlManager::getManager().connectCtrlSizeChanged( sigc::mem_fun(this, &InkNodeTool::handleControlUiStyleChange) ); this->_selected_nodes = new Inkscape::UI::ControlPointSelection(this->desktop, this->_transform_handle_group); data.node_data.selection = this->_selected_nodes; this->_multipath = new Inkscape::UI::MultiPathManipulator(data, this->_selection_changed_connection); this->_selector->signal_point.connect(sigc::mem_fun(this, &InkNodeTool::select_point)); this->_selector->signal_area.connect(sigc::mem_fun(this, &InkNodeTool::select_area)); this->_multipath->signal_coords_changed.connect( sigc::bind( sigc::mem_fun(*this->desktop, &SPDesktop::emitToolSubselectionChanged), (void*)NULL ) ); this->_selected_nodes->signal_point_changed.connect( // Hide both signal parameters and bind the function parameter to 0 // sigc::signal // <=> // void update_tip(GdkEvent *event) sigc::hide(sigc::hide(sigc::bind( sigc::mem_fun(this, &InkNodeTool::update_tip), (GdkEvent*)NULL ))) ); this->cursor_drag = false; this->show_transform_handles = true; this->single_node_transform_handles = false; this->flash_tempitem = NULL; this->flashed_item = NULL; this->_last_over = NULL; // read prefs before adding items to selection to prevent momentarily showing the outline sp_event_context_read(this, "show_handles"); sp_event_context_read(this, "show_outline"); sp_event_context_read(this, "live_outline"); sp_event_context_read(this, "live_objects"); sp_event_context_read(this, "show_path_direction"); sp_event_context_read(this, "show_transform_handles"); sp_event_context_read(this, "single_node_transform_handles"); sp_event_context_read(this, "edit_clipping_paths"); sp_event_context_read(this, "edit_masks"); this->selection_changed(selection); this->update_tip(NULL); Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (prefs->getBool("/tools/nodes/selcue")) { this->enableSelectionCue(); } if (prefs->getBool("/tools/nodes/gradientdrag")) { this->enableGrDrag(); } this->desktop->emitToolSubselectionChanged(NULL); // sets the coord entry fields to inactive } void InkNodeTool::set(const Inkscape::Preferences::Entry& value) { Glib::ustring entry_name = value.getEntryName(); if (entry_name == "show_handles") { this->show_handles = value.getBool(true); this->_multipath->showHandles(this->show_handles); } else if (entry_name == "show_outline") { this->show_outline = value.getBool(); this->_multipath->showOutline(this->show_outline); } else if (entry_name == "live_outline") { this->live_outline = value.getBool(); this->_multipath->setLiveOutline(this->live_outline); } else if (entry_name == "live_objects") { this->live_objects = value.getBool(); this->_multipath->setLiveObjects(this->live_objects); } else if (entry_name == "show_path_direction") { this->show_path_direction = value.getBool(); this->_multipath->showPathDirection(this->show_path_direction); } else if (entry_name == "show_transform_handles") { this->show_transform_handles = value.getBool(true); this->_selected_nodes->showTransformHandles( this->show_transform_handles, this->single_node_transform_handles); } else if (entry_name == "single_node_transform_handles") { this->single_node_transform_handles = value.getBool(); this->_selected_nodes->showTransformHandles( this->show_transform_handles, this->single_node_transform_handles); } else if (entry_name == "edit_clipping_paths") { this->edit_clipping_paths = value.getBool(); this->selection_changed(this->desktop->selection); } else if (entry_name == "edit_masks") { this->edit_masks = value.getBool(); this->selection_changed(this->desktop->selection); } else { SPEventContext::set(value); } } /** Recursively collect ShapeRecords */ void gather_items(InkNodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role, std::set &s) { using namespace Inkscape::UI; if (!obj) { return; } //XML Tree being used directly here while it shouldn't be. if (SP_IS_PATH(obj) && obj->getRepr()->attribute("inkscape:original-d") != NULL) { ShapeRecord r; r.item = static_cast(obj); r.edit_transform = Geom::identity(); // TODO wrong? r.role = role; s.insert(r); } else if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) { for (SPObject *c = obj->children; c; c = c->next) { gather_items(nt, base, c, role, s); } } else if (SP_IS_ITEM(obj)) { SPItem *item = static_cast(obj); ShapeRecord r; r.item = item; // TODO add support for objectBoundingBox r.edit_transform = base ? base->i2doc_affine() : Geom::identity(); r.role = role; if (s.insert(r).second) { // this item was encountered the first time if (nt->edit_clipping_paths && item->clip_ref) { gather_items(nt, item, item->clip_ref->getObject(), SHAPE_ROLE_CLIPPING_PATH, s); } if (nt->edit_masks && item->mask_ref) { gather_items(nt, item, item->mask_ref->getObject(), SHAPE_ROLE_MASK, s); } } } } void InkNodeTool::selection_changed(Inkscape::Selection *sel) { using namespace Inkscape::UI; std::set shapes; GSList const *ilist = sel->itemList(); for (GSList *i = const_cast(ilist); i; i = i->next) { SPObject *obj = static_cast(i->data); if (SP_IS_ITEM(obj)) { gather_items(this, NULL, static_cast(obj), SHAPE_ROLE_NORMAL, shapes); } } // use multiple ShapeEditors for now, to allow editing many shapes at once // needs to be rethought for (boost::ptr_map::iterator i = this->_shape_editors.begin(); i != this->_shape_editors.end(); ) { ShapeRecord s; s.item = i->first; if (shapes.find(s) == shapes.end()) { this->_shape_editors.erase(i++); } else { ++i; } } for (std::set::iterator i = shapes.begin(); i != shapes.end(); ++i) { ShapeRecord const &r = *i; if ((SP_IS_SHAPE(r.item) || SP_IS_TEXT(r.item)) && this->_shape_editors.find(r.item) == this->_shape_editors.end()) { ShapeEditor *si = new ShapeEditor(this->desktop); si->set_item(r.item, SH_KNOTHOLDER); this->_shape_editors.insert(const_cast(r.item), si); } } this->_multipath->setItems(shapes); this->update_tip(NULL); this->desktop->updateNow(); } gint InkNodeTool::root_handler(GdkEvent* event) { /* things to handle here: * 1. selection of items * 2. passing events to manipulators * 3. some keybindings */ using namespace Inkscape::UI; // pull in event helpers Inkscape::Selection *selection = desktop->selection; static Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (this->_multipath->event(this, event)) { return true; } if (this->_selector->event(this, event)) { return true; } if (this->_selected_nodes->event(this, event)) { return true; } switch (event->type) { case GDK_MOTION_NOTIFY: { combine_motion_events(desktop->canvas, event->motion, 0); SPItem *over_item = sp_event_context_find_item (desktop, event_point(event->button), FALSE, TRUE); if (over_item != this->_last_over) { this->_last_over = over_item; //ink_node_tool_update_tip(nt, event); this->update_tip(event); } // create pathflash outline if (prefs->getBool("/tools/nodes/pathflash_enabled")) { if (over_item == this->flashed_item) { break; } if (!prefs->getBool("/tools/nodes/pathflash_selected") && selection->includes(over_item)) { break; } if (this->flash_tempitem) { desktop->remove_temporary_canvasitem(this->flash_tempitem); this->flash_tempitem = NULL; this->flashed_item = NULL; } if (!SP_IS_SHAPE(over_item)) { break; // for now, handle only shapes } this->flashed_item = over_item; SPCurve *c = SP_SHAPE(over_item)->getCurveBeforeLPE(); if (!c) { break; // break out when curve doesn't exist } c->transform(over_item->i2dt_affine()); SPCanvasItem *flash = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), c); sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(flash), prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff), 1.0, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(flash), 0, SP_WIND_RULE_NONZERO); this->flash_tempitem = desktop->add_temporary_canvasitem(flash, prefs->getInt("/tools/nodes/pathflash_timeout", 500)); c->unref(); } } break; // do not return true, because we need to pass this event to the parent context // otherwise some features cease to work case GDK_KEY_PRESS: switch (get_group0_keyval(&event->key)) { case GDK_KEY_Escape: // deselect everything if (this->_selected_nodes->empty()) { Inkscape::SelectionHelper::selectNone(desktop); } else { this->_selected_nodes->clear(); } //ink_node_tool_update_tip(nt, event); this->update_tip(event); return TRUE; case GDK_KEY_a: case GDK_KEY_A: if (held_control(event->key) && held_alt(event->key)) { this->_selected_nodes->selectAll(); // Ctrl+A is handled in selection-chemistry.cpp via verb //ink_node_tool_update_tip(nt, event); this->update_tip(event); return TRUE; } break; case GDK_KEY_h: case GDK_KEY_H: if (held_only_control(event->key)) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); prefs->setBool("/tools/nodes/show_handles", !this->show_handles); return TRUE; } break; default: break; } //ink_node_tool_update_tip(nt, event); this->update_tip(event); break; case GDK_KEY_RELEASE: //ink_node_tool_update_tip(nt, event); this->update_tip(event); break; default: break; } // if (SP_EVENT_CONTEXT_CLASS(ink_node_tool_parent_class)->root_handler) // return SP_EVENT_CONTEXT_CLASS(ink_node_tool_parent_class)->root_handler(event_context, event); SPEventContext::root_handler(event); return FALSE; } void InkNodeTool::update_tip(GdkEvent *event) { using namespace Inkscape::UI; if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) { unsigned new_state = state_after_event(event); if (new_state == event->key.state) { return; } if (state_held_shift(new_state)) { if (this->_last_over) { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection, " "click to toggle object selection")); } else { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection")); } return; } } unsigned sz = this->_selected_nodes->size(); unsigned total = this->_selected_nodes->allPoints().size(); if (sz != 0) { char *nodestring = g_strdup_printf( ngettext("%u of %u node selected.", "%u of %u nodes selected.", total), sz, total); if (this->_last_over) { // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click to edit only this object (more: Shift)"), nodestring); this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } else { char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click clear the selection"), nodestring); this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } g_free(nodestring); } else if (!this->_multipath->empty()) { if (this->_last_over) { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to edit only this object")); } else { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to clear the selection")); } } else { if (this->_last_over) { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit, click to edit this object (more: Shift)")); } else { this->_node_message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit")); } } } gint InkNodeTool::item_handler(SPItem* item, GdkEvent* event) { SPEventContext::item_handler(item, event); return FALSE; } void InkNodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) { using namespace Inkscape::UI; if (this->_multipath->empty()) { // if multipath is empty, select rubberbanded items rather than nodes Inkscape::Selection *selection = this->desktop->selection; GSList *items = sp_desktop_document(this->desktop)->getItemsInBox(this->desktop->dkey, sel); selection->setList(items); g_slist_free(items); } else { if (!held_shift(*event)) { this->_selected_nodes->clear(); } this->_selected_nodes->selectArea(sel); } } void InkNodeTool::select_point(Geom::Point const &sel, GdkEventButton *event) { using namespace Inkscape::UI; // pull in event helpers if (!event) { return; } if (event->button != 1) { return; } Inkscape::Selection *selection = this->desktop->selection; SPItem *item_clicked = sp_event_context_find_item (this->desktop, event_point(*event), (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE); if (item_clicked == NULL) { // nothing under cursor // if no Shift, deselect // if there are nodes selected, the first click should deselect the nodes // and the second should deselect the items if (!state_held_shift(event->state)) { if (this->_selected_nodes->empty()) { selection->clear(); } else { this->_selected_nodes->clear(); } } } else { if (held_shift(*event)) { selection->toggle(item_clicked); } else { selection->set(item_clicked); } this->desktop->updateNow(); } } void InkNodeTool::mouseover_changed(Inkscape::UI::ControlPoint *p) { using Inkscape::UI::CurveDragPoint; CurveDragPoint *cdp = dynamic_cast(p); if (cdp && !this->cursor_drag) { this->cursor_shape = cursor_node_d_xpm; this->hot_x = 1; this->hot_y = 1; sp_event_context_update_cursor(this); this->cursor_drag = true; } else if (!cdp && this->cursor_drag) { this->cursor_shape = cursor_node_xpm; this->hot_x = 1; this->hot_y = 1; sp_event_context_update_cursor(this); this->cursor_drag = false; } } void InkNodeTool::handleControlUiStyleChange() { this->_multipath->updateHandles(); } //} // anonymous namespace /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :