/** @file * Editable node and associated data structures. */ /* Authors: * Krzysztof KosiƄski * * Copyright (C) 2009 Authors * Released under GNU GPL, read the file 'COPYING' for more information */ #ifndef SEEN_UI_TOOL_NODE_H #define SEEN_UI_TOOL_NODE_H #include #include #include #include #include #include #include #include #include #include "snapped-point.h" #include "ui/tool/selectable-control-point.h" #include "ui/tool/node-types.h" namespace Inkscape { namespace UI { template class NodeIterator; } } namespace std { namespace tr1 { template struct hash< Inkscape::UI::NodeIterator >; } } namespace Inkscape { namespace UI { class PathManipulator; class MultiPathManipulator; class Node; class Handle; class NodeList; class SubpathList; template class NodeIterator; std::ostream &operator<<(std::ostream &, NodeType); /* template struct ListMember { T *next; T *prev; }; struct SubpathMember : public ListMember { Subpath *list; }; struct SubpathListMember : public ListMember { SubpathList *list; }; */ struct ListNode { ListNode *ln_next; ListNode *ln_prev; NodeList *ln_list; }; struct NodeSharedData { SPDesktop *desktop; ControlPointSelection *selection; SPCanvasGroup *node_group; SPCanvasGroup *handle_group; SPCanvasGroup *handle_line_group; }; class Handle : public ControlPoint { public: virtual ~Handle(); inline Geom::Point relativePos(); inline double length(); bool isDegenerate() { return _degenerate; } virtual void setVisible(bool); virtual void move(Geom::Point const &p); virtual void setPosition(Geom::Point const &p); inline void setRelativePos(Geom::Point const &p); void setLength(double len); void retract(); void setDirection(Geom::Point const &from, Geom::Point const &to); void setDirection(Geom::Point const &dir); Node *parent() { return _parent; } Handle *other(); static char const *handle_type_to_localized_string(NodeType type); protected: Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent); virtual void dragged(Geom::Point &, GdkEventMotion *); virtual bool grabbed(GdkEventMotion *); virtual void ungrabbed(GdkEventButton *); virtual bool clicked(GdkEventButton *); virtual Glib::ustring _getTip(unsigned state); virtual Glib::ustring _getDragTip(GdkEventMotion *event); virtual bool _hasDragTips() { return true; } private: inline PathManipulator &_pm(); Node *_parent; // the handle's lifetime does not extend beyond that of the parent node, // so a naked pointer is OK and allows setting it during Node's construction SPCanvasItem *_handle_line; bool _degenerate; // this is used often internally so it makes sense to cache this static Geom::Point _saved_other_pos; static double _saved_length; static bool _drag_out; friend class Node; }; class Node : ListNode, public SelectableControlPoint { public: Node(NodeSharedData const &data, Geom::Point const &pos); virtual void move(Geom::Point const &p); virtual void transform(Geom::Matrix const &m); virtual Geom::Rect bounds(); NodeType type() { return _type; } void setType(NodeType type, bool update_handles = true); void showHandles(bool v); void pickBestType(); // automatically determine the type from handle positions bool isDegenerate() { return _front.isDegenerate() && _back.isDegenerate(); } bool isEndNode(); Handle *front() { return &_front; } Handle *back() { return &_back; } Handle *handleToward(Node *to); Node *nodeToward(Handle *h); Handle *handleAwayFrom(Node *to); Node *nodeAwayFrom(Handle *h); NodeList &nodeList() { return *(static_cast(this)->ln_list); } void sink(); static NodeType parse_nodetype(char x); static char const *node_type_to_localized_string(NodeType type); // temporarily public virtual bool _eventHandler(GdkEvent *event); protected: virtual void dragged(Geom::Point &, GdkEventMotion *); virtual bool grabbed(GdkEventMotion *); virtual bool clicked(GdkEventButton *); virtual void _setState(State state); virtual Glib::ustring _getTip(unsigned state); virtual Glib::ustring _getDragTip(GdkEventMotion *event); virtual bool _hasDragTips() { return true; } private: Node(Node const &); void _fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos); void _updateAutoHandles(); void _linearGrow(int dir); Node *_next(); Node *_prev(); Inkscape::SnapSourceType _snapSourceType(); Inkscape::SnapTargetType _snapTargetType(); inline PathManipulator &_pm(); static SPCtrlShapeType _node_type_to_shape(NodeType type); static bool _is_line_segment(Node *first, Node *second); // Handles are always present, but are not visible if they coincide with the node // (are degenerate). A segment that has both handles degenerate is always treated // as a line segment Handle _front; ///< Node handle in the backward direction of the path Handle _back; ///< Node handle in the forward direction of the path NodeType _type; ///< Type of node - cusp, smooth... bool _handles_shown; friend class Handle; friend class NodeList; friend class NodeIterator; friend class NodeIterator; }; /// Iterator for editable nodes /** Use this class for all operations that require some knowledge about the node's * neighbors. It is a bidirectional iterator. * * Because paths can be cyclic, node iterators have two different ways to * increment and decrement them. When using ++/--, the end iterator will eventually * be returned. Whent using advance()/retreat(), the end iterator will only be returned * when the path is open. If it's closed, calling advance() will cycle indefinitely. * This is particularly useful for cases where the adjacency of nodes is more important * than their sequence order. * * When @a i is a node iterator, then: * - ++i moves the iterator to the next node in sequence order; * - --i moves the iterator to the previous node in sequence order; * - i.next() returns the next node with wrap-around; * - i.prev() returns the previous node with wrap-around; * - i.advance() moves the iterator to the next node with wrap-around; * - i.retreat() moves the iterator to the previous node with wrap-around. * * next() and prev() do not change their iterator. They can return the end iterator * if the path is open. * * Unlike most other iterators, you can check whether you've reached the end of the list * without having access to the iterator's container. * Simply use if (i) { ... * */ template class NodeIterator : public boost::bidirectional_iterator_helper, N, std::ptrdiff_t, N *, N &> { public: typedef NodeIterator self; NodeIterator() : _node(0) {} // default copy, default assign self &operator++() { _node = _node->ln_next; return *this; } self &operator--() { _node = _node->ln_prev; return *this; } bool operator==(self const &other) const { return _node == other._node; } N &operator*() const { return *static_cast(_node); } inline operator bool() const; // define after NodeList /// Get a pointer to the underlying node. Equivalent to &*i. N *get_pointer() const { return static_cast(_node); } /// @see get_pointer() N *ptr() const { return static_cast(_node); } self next() const { self r(*this); r.advance(); return r; } self prev() const { self r(*this); r.retreat(); return r; } self &advance(); self &retreat(); private: NodeIterator(ListNode const *n) : _node(const_cast(n)) {} ListNode *_node; friend class NodeList; }; class NodeList : ListNode, boost::noncopyable, public boost::enable_shared_from_this { public: typedef std::size_t size_type; typedef Node &reference; typedef Node const &const_reference; typedef Node *pointer; typedef Node const *const_pointer; typedef Node value_type; typedef NodeIterator iterator; typedef NodeIterator const_iterator; // TODO Lame. Make this private and make SubpathList a factory NodeList(SubpathList &_list); ~NodeList(); // iterators iterator begin() { return iterator(ln_next); } iterator end() { return iterator(this); } const_iterator begin() const { return const_iterator(ln_next); } const_iterator end() const { return const_iterator(this); } // size bool empty(); size_type size(); // extra node-specific methods bool closed(); bool degenerate(); void setClosed(bool c) { _closed = c; } iterator before(double t, double *fracpart = NULL); const_iterator before(double t, double *fracpart = NULL) const { return const_iterator(before(t, fracpart)._node); } // list operations iterator insert(iterator pos, Node *x); template void insert(iterator pos, InputIterator first, InputIterator last) { for (; first != last; ++first) insert(pos, *first); } void splice(iterator pos, NodeList &list); void splice(iterator pos, NodeList &list, iterator i); void splice(iterator pos, NodeList &list, iterator first, iterator last); void reverse(); void shift(int n); void push_front(Node *x) { insert(begin(), x); } void pop_front() { erase(begin()); } void push_back(Node *x) { insert(end(), x); } void pop_back() { erase(--end()); } void clear(); iterator erase(iterator pos); iterator erase(iterator first, iterator last) { NodeList::iterator ret = first; while (first != last) ret = erase(first++); return ret; } // member access - undefined results when the list is empty Node &front() { return *static_cast(ln_next); } Node &back() { return *static_cast(ln_prev); } // HACK remove this subpath from its path. This will be removed later. void kill(); SubpathList &subpathList() { return _list; } static iterator get_iterator(Node *n) { return iterator(n); } static const_iterator get_iterator(Node const *n) { return const_iterator(n); } static NodeList &get(Node *n); static NodeList &get(iterator const &i); private: // no copy or assign NodeList(NodeList const &); void operator=(NodeList const &); SubpathList &_list; bool _closed; friend class Node; friend class Handle; // required to access handle and handle line groups friend class NodeIterator; friend class NodeIterator; }; /** List of node lists. Represents an editable path. */ class SubpathList : public std::list< boost::shared_ptr > { public: typedef std::list< boost::shared_ptr > list_type; SubpathList(PathManipulator &pm) : _path_manipulator(pm) {} PathManipulator &pm() { return _path_manipulator; } private: list_type _nodelists; PathManipulator &_path_manipulator; friend class NodeList; friend class Node; friend class Handle; }; // define inline Handle funcs after definition of Node inline Geom::Point Handle::relativePos() { return position() - _parent->position(); } inline void Handle::setRelativePos(Geom::Point const &p) { setPosition(_parent->position() + p); } inline double Handle::length() { return relativePos().length(); } inline PathManipulator &Handle::_pm() { return _parent->_pm(); } inline PathManipulator &Node::_pm() { return nodeList().subpathList().pm(); } // definitions for node iterator template NodeIterator::operator bool() const { return _node && static_cast(_node->ln_list) != _node; } template NodeIterator &NodeIterator::advance() { ++(*this); if (G_UNLIKELY(!*this) && _node->ln_list->closed()) ++(*this); return *this; } template NodeIterator &NodeIterator::retreat() { --(*this); if (G_UNLIKELY(!*this) && _node->ln_list->closed()) --(*this); return *this; } } // namespace UI } // namespace Inkscape #endif /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :