/** \file * Desktop widget implementation */ /* Authors: * Jon A. Cruz * * Copyright (C) 2010 Jon A. Cruz * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "uxmanager.h" #include "util/ege-tags.h" #include "widgets/toolbox.h" namespace Inkscape { namespace UI { UXManager* instance = 0; UXManager* UXManager::getInstance() { if (!instance) { instance = new UXManager(); } return instance; } UXManager::UXManager() { ege::TagSet tags; tags.setLang("en"); tags.addTag(ege::Tag("General")); tags.addTag(ege::Tag("Icons")); } UXManager::~UXManager() { } void UXManager::connectToDesktop( std::vector const & toolboxes, SPDesktop *desktop ) { for (std::vector::const_iterator it = toolboxes.begin(); it != toolboxes.end(); ++it ) { sp_toolbox_set_desktop( *it, desktop ); } } } // namespace UI } // namespace Inkscape /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :