# (procedural) graphics with math and shaders This is a workshop i am currently preparing. If you are interested in having this workshop be held at your institution, please contact me! ## topics In this workshop I will cover the principles and tricks behind procedural graphics and animations like the following examples: I plan to introduce the participants to the following topics: - what are procedural graphics? - what are shaders? - drawing a circle (with math) - transforming space - moving, scaling, rotating - mirroring, repeating, fractals - bending space - procedural animation - tweaking motion - easing functions - signed distance fields and raymarching - basic lighting The exact topics and structure can be adjusted based on the course runtime and level of the participants' experience.