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Diffstat (limited to '')
| -rw-r--r-- | src/math.zig | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/math.zig b/src/math.zig new file mode 100644 index 0000000..4666cfc --- /dev/null +++ b/src/math.zig @@ -0,0 +1,58 @@ +usingnamespace @import("xrvk.zig"); +const glm = @import("glm"); +const math = @import("std").math; + +pub fn vec2vec(v: xr.Vector3f) glm.Vec3 { + return glm.Vec3.init([_]f32{ v.x, v.y, v.z }); +} + +pub fn quat2mat(q: xr.Quaternionf) glm.Mat4 { + const x = -q.x; + const y = -q.y; + const z = -q.z; + const w = q.w; + const x2 = q.x * q.x; + const y2 = q.y * q.y; + const z2 = q.z * q.z; + + // zig fmt: off + return glm.Mat4.init([_][4]f32{ + [_]f32{ 1 - 2 * y2 - 2 * z2, 2 * x * y - 2 * z * w, 2 * x * z + 2 * y * w, 0 }, + [_]f32{ 2 * x * y + 2 * z * w, 1 - 2 * x2 - 2 * z2, 2 * y * z - 2 * x * w, 0 }, + [_]f32{ 2 * x * z - 2 * y * w, 2 * y * z + 2 * x * w, 1 - 2 * x2 - 2 * y2, 0 }, + [_]f32{ 0, 0, 0, 1 }, + }); + // zig fmt: on +} + +pub fn pose2mat(pose: xr.Posef) glm.Mat4 { + return glm.translation(vec2vec(pose.position)).mul(quat2mat(pose.orientation)); +} + +pub fn pose2matInverse(pose: xr.Posef) glm.Mat4 { + var inverse = pose; + inverse.orientation.x *= -1; + inverse.orientation.y *= -1; + inverse.orientation.z *= -1; + inverse.position.x *= -1; + inverse.position.y *= -1; + inverse.position.z *= -1; + return quat2mat(inverse.orientation).mul(glm.translation(vec2vec(inverse.position))); +} + + +pub fn projection(fov: xr.Fovf, near: f32, far: f32) glm.Mat4 { + const tanUp = math.tan(fov.angle_up); + const tanDown = math.tan(fov.angle_down); + const tanLeft = math.tan(fov.angle_left); + const tanRight = math.tan(fov.angle_right); + const tanW = tanRight - tanLeft; + const tanH = tanUp - tanDown ; + + return glm.Mat4.init([_][4]f32{ + [_]f32{ 2 / tanW, 0, 0, 0 }, + [_]f32{ 0, 2 / tanH, 0, 0 }, + [_]f32{ (tanRight + tanLeft) / tanW, (tanUp + tanDown) / tanH, -far / (far - near), -1 }, + [_]f32{ 0, 0, -far * near / (far - near), 0 }, + }); +} |
