git.s-ol.nu watch-cad / ad58d22
add input spec s-ol 3 years ago
4 changed file(s) with 117 addition(s) and 61 deletion(s). Raw diff Collapse all Expand all
1111 for k, v in pairs require 'api'
1212 _G[k] = v
1313
14 for event in *{'keypressed', 'keyreleased', 'mousepressed', 'mousereleased'}
15 love[event] = (...) -> INPUT[event] INPUT, ...
16
17 love.draw = SESSION\frame
18
19 -- Move = (obj, x, y) ->
20 -- if COMMIT
21 -- obj.x = x
22 -- obj.y = y
23 -- return
24 --
25 -- lg.setColor orng
26 -- lg.line x + obj.w/2, y + obj.h/2, obj\center!
27 -- obj = obj\clone!
28 -- obj.x = x
29 -- obj.y = y
30 -- obj\draw 'line', orng
31 --
32 -- Add = (obj) ->
33 -- if COMMIT
34 -- table.insert OBJS, obj
35 -- return
36 --
37 -- obj\draw 'line', gren
38 --
39 -- class Object
40 -- new: (@name, @x, @y, @w=60, @h=30) =>
41 --
42 -- center: =>
43 -- @x + @w/2, @y + @h/2
44 --
45 -- draw: (mode, color) =>
46 -- rect @x, @y, @w, @h, :mode, :color
47 --
48 -- clone: =>
49 -- Object "", @x, @y, @w, @h
50 --
51 -- hit: =>
52 -- mx, my = lm.getPosition!
53 -- (lm.justDown!) and @x < mx and @x + @w > mx and @y < my and @y + @h > my
54
55 -- OBJS = {
56 -- Object 'led-1', 50, 50
57 -- Object 'led-2', 50, 150
58 -- Object 'led-3', 150, 50
59 -- Object 'led-3', 250, 150
60 -- Object 'btn', 150, 150, 40, 40
61 -- }
14 love.draw = ->
15 SESSION\frame!
16 INPUT\frame!
17 love.keypressed = INPUT\keypressed
18 love.keyreleased = INPUT\keyreleased
19 love.mousemoved = INPUT\mousemoved
20 love.mousepressed = INPUT\mousepressed
21 love.mousereleased = INPUT\mousereleased
44 @last_keys = {}
55 @keys = {}
66
7 @mouse = vec2 love.mouse.getPosition!
8 @last_mouse = @mouse\clone!
7 @last_mouse = vec2!
8 @mouse = @last_mouse\clone!
99
10 mouse_down: (button=1) => @key_down "mouse-#{button}"
11 mouse_up: (button=1) => @key_up "mouse-#{button}"
12 mouse_held: (button=1) => @key_held "mouse-#{button}"
13
14 mouse_event: (button=1) =>
15 return 'down' if @mouse_down button
16 return 'up' if @mouse_up button
17 return 'held' if @mouse_held button
10 mouse_down: (button=1) => @key_down "mouse-#{button}"
11 mouse_up: (button=1) => @key_up "mouse-#{button}"
12 mouse_held: (button=1) => @key_held "mouse-#{button}"
13 mouse_event: (button=1) => @key_event "mouse-#{button}"
1814
1915 key_down: (key) => @keys[key] and not @last_keys[key]
2016 key_up: (key) => not @keys[key] and @last_keys[key]
2117 key_held: (key) => @keys[key]
18 key_event: (key) =>
19 return 'down' if @key_down key
20 return 'up' if @key_up key
21 return 'held' if @key_held key
2222
2323 mouse_pos: => @mouse
2424 mouse_delta: => @mouse - @last_mouse
2626 keypressed: (key) => @keys[key] = true
2727 keyreleased: (key) => @keys[key] = nil
2828
29 mousemoved: (x, y) => @mouse.x, @mouse.y = x, y
2930 mousepressed: (_, _, button) => @keys["mouse-#{button}"] = true
3031 mousereleased: (_, _, button) => @keys["mouse-#{button}"] = nil
3132
32 end_frame: =>
33 frame: =>
3334 @last_mouse = @mouse
34 @mouse = vec2 love.mouse.getPosition!
35 @mouse = @mouse\clone!
3536
3637 @last_keys = @keys
3738 @keys = {k,v for k,v in pairs @keys}
7676 @script\commit!
7777 STATE\reset!
7878
79 INPUT\end_frame!
8079
8180 {
8281 :Script
0 import Input from require 'input'
1 import vec2 from require 'cpml'
2
3 describe "Input", ->
4 input = Input!
5
6 it "sane initial state", ->
7 assert.is_equal vec2!, input\mouse_delta!
8 assert.is_falsy input\mouse_down!
9 assert.is_falsy input\mouse_up!
10 assert.is_falsy input\mouse_held!
11 assert.is_falsy input\mouse_event!
12 assert.is_falsy input\key_down 'w'
13 assert.is_falsy input\key_up 'w'
14 assert.is_falsy input\key_held 'w'
15 assert.is_falsy input\key_event 'w'
16
17 it "processes input events", ->
18 input\mousemoved 0, 0
19 input\frame!
20 input\mousemoved 20, 20
21 input\keypressed 'w'
22 input\keypressed 'a'
23 input\mousepressed 21, 21, 1
24 input\mousepressed 21, 21, 2
25
26 it "updates accordingly", ->
27 assert.is_equal (vec2 20, 20), input.mouse
28 assert.is_equal (vec2 20, 20), input\mouse_pos!
29 assert.is_equal (vec2 20, 20), input\mouse_delta!
30
31 assert.is_true input\mouse_down!
32 assert.is_true input\mouse_held!
33 assert.is_falsy input\mouse_up!
34 assert.is_equal 'down', input\mouse_event!
35
36 assert.is_true input\mouse_down 2
37 assert.is_true input\mouse_held 2
38 assert.is_falsy input\mouse_up 2
39 assert.is_equal 'down', input\mouse_event 2
40
41 assert.is_true input\key_down 'w'
42 assert.is_true input\key_held 'w'
43 assert.is_falsy input\key_up 'w'
44 assert.is_equal 'down', input\key_event 'w'
45
46 it "keep state after end-of-frame", ->
47 input\frame!
48
49 assert.is_equal (vec2 20, 20), input.mouse
50 assert.is_equal (vec2 20, 20), input\mouse_pos!
51 assert.is_equal vec2!, input\mouse_delta!
52
53 assert.is_true input\mouse_held!
54 assert.is_falsy input\mouse_down!
55 assert.is_falsy input\mouse_up!
56 assert.is_equal 'held', input\mouse_event!
57
58 assert.is_true input\mouse_held 2
59 assert.is_falsy input\mouse_down 2
60 assert.is_falsy input\mouse_up 2
61 assert.is_equal 'held', input\mouse_event 2
62
63 assert.is_true input\key_held 'w'
64 assert.is_falsy input\key_down 'w'
65 assert.is_falsy input\key_up 'w'
66 assert.is_equal 'held', input\key_event 'w'
67
68 it "keeps updating", ->
69 input\keyreleased 'a'
70 input\mousereleased 21, 21, 2
71 input\mousemoved 0, 40
72
73 assert.is_equal (vec2 0, 40), input.mouse
74 assert.is_equal (vec2 0, 40), input\mouse_pos!
75 assert.is_equal (vec2 -20, 20), input\mouse_delta!
76
77 assert.is_true input\mouse_held!
78 assert.is_falsy input\mouse_down!
79 assert.is_falsy input\mouse_up!
80 assert.is_equal 'held', input\mouse_event!
81
82 assert.is_true input\mouse_up 2
83 assert.is_falsy input\mouse_held 2
84 assert.is_falsy input\mouse_down 2
85 assert.is_equal 'up', input\mouse_event 2
86
87 assert.is_true input\key_held 'w'
88 assert.is_falsy input\key_down 'w'
89 assert.is_falsy input\key_up 'w'
90 assert.is_equal 'held', input\key_event 'w'
91
92 assert.is_true input\key_up 'a'
93 assert.is_falsy input\key_held 'a'
94 assert.is_falsy input\key_down 'a'
95 assert.is_equal 'up', input\key_event 'a'