diff options
| author | s-ol <s-ol@users.noreply.github.com> | 2019-10-21 20:43:40 +0000 |
|---|---|---|
| committer | s-ol <s-ol@users.noreply.github.com> | 2019-10-21 20:47:58 +0000 |
| commit | 10af763b2922343215286f2156e6cbbf1b023762 (patch) | |
| tree | 8f35ed8f17b4c14c29b92d7240a3c4a1b0868c18 /cimgui/cimgui.cpp | |
| parent | first working render! (diff) | |
| download | zig-imgui-10af763b2922343215286f2156e6cbbf1b023762.tar.gz zig-imgui-10af763b2922343215286f2156e6cbbf1b023762.zip | |
add cimgui in the repo
Diffstat (limited to 'cimgui/cimgui.cpp')
| m--------- | cimgui | 0 | ||||
| -rw-r--r-- | cimgui/cimgui.cpp | 2641 |
2 files changed, 2641 insertions, 0 deletions
diff --git a/cimgui b/cimgui deleted file mode 160000 -Subproject 75f2167111696e569289d323c5b85ad5ad5a353 diff --git a/cimgui/cimgui.cpp b/cimgui/cimgui.cpp new file mode 100644 index 0000000..db25ec0 --- /dev/null +++ b/cimgui/cimgui.cpp @@ -0,0 +1,2641 @@ +//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui +//based on imgui.h file version "1.74 WIP" from Dear ImGui https://github.com/ocornut/imgui + +#include "./imgui/imgui.h" +#include "cimgui.h" + +#include "./imgui/imgui_internal.h" + +CIMGUI_API ImVec2* ImVec2_ImVec2(void) +{ + return IM_NEW(ImVec2)(); +} +CIMGUI_API void ImVec2_destroy(ImVec2* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImVec2* ImVec2_ImVec2Float(float _x,float _y) +{ + return IM_NEW(ImVec2)(_x,_y); +} +CIMGUI_API ImVec4* ImVec4_ImVec4(void) +{ + return IM_NEW(ImVec4)(); +} +CIMGUI_API void ImVec4_destroy(ImVec4* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImVec4* ImVec4_ImVec4Float(float _x,float _y,float _z,float _w) +{ + return IM_NEW(ImVec4)(_x,_y,_z,_w); +} +CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas) +{ + return ImGui::CreateContext(shared_font_atlas); +} +CIMGUI_API void igDestroyContext(ImGuiContext* ctx) +{ + return ImGui::DestroyContext(ctx); +} +CIMGUI_API ImGuiContext* igGetCurrentContext() +{ + return ImGui::GetCurrentContext(); +} +CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx) +{ + return ImGui::SetCurrentContext(ctx); +} +CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx) +{ + return ImGui::DebugCheckVersionAndDataLayout(version_str,sz_io,sz_style,sz_vec2,sz_vec4,sz_drawvert,sz_drawidx); +} +CIMGUI_API ImGuiIO* igGetIO() +{ + return &ImGui::GetIO(); +} +CIMGUI_API ImGuiStyle* igGetStyle() +{ + return &ImGui::GetStyle(); +} +CIMGUI_API void igNewFrame() +{ + return ImGui::NewFrame(); +} +CIMGUI_API void igEndFrame() +{ + return ImGui::EndFrame(); +} +CIMGUI_API void igRender() +{ + return ImGui::Render(); +} +CIMGUI_API ImDrawData* igGetDrawData() +{ + return ImGui::GetDrawData(); +} +CIMGUI_API void igShowDemoWindow(bool* p_open) +{ + return ImGui::ShowDemoWindow(p_open); +} +CIMGUI_API void igShowAboutWindow(bool* p_open) +{ + return ImGui::ShowAboutWindow(p_open); +} +CIMGUI_API void igShowMetricsWindow(bool* p_open) +{ + return ImGui::ShowMetricsWindow(p_open); +} +CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref) +{ + return ImGui::ShowStyleEditor(ref); +} +CIMGUI_API bool igShowStyleSelector(const char* label) +{ + return ImGui::ShowStyleSelector(label); +} +CIMGUI_API void igShowFontSelector(const char* label) +{ + return ImGui::ShowFontSelector(label); +} +CIMGUI_API void igShowUserGuide() +{ + return ImGui::ShowUserGuide(); +} +CIMGUI_API const char* igGetVersion() +{ + return ImGui::GetVersion(); +} +CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst) +{ + return ImGui::StyleColorsDark(dst); +} +CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst) +{ + return ImGui::StyleColorsClassic(dst); +} +CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst) +{ + return ImGui::StyleColorsLight(dst); +} +CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags) +{ + return ImGui::Begin(name,p_open,flags); +} +CIMGUI_API void igEnd() +{ + return ImGui::End(); +} +CIMGUI_API bool igBeginChild(const char* str_id,const ImVec2 size,bool border,ImGuiWindowFlags flags) +{ + return ImGui::BeginChild(str_id,size,border,flags); +} +CIMGUI_API bool igBeginChildID(ImGuiID id,const ImVec2 size,bool border,ImGuiWindowFlags flags) +{ + return ImGui::BeginChild(id,size,border,flags); +} +CIMGUI_API void igEndChild() +{ + return ImGui::EndChild(); +} +CIMGUI_API bool igIsWindowAppearing() +{ + return ImGui::IsWindowAppearing(); +} +CIMGUI_API bool igIsWindowCollapsed() +{ + return ImGui::IsWindowCollapsed(); +} +CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags) +{ + return ImGui::IsWindowFocused(flags); +} +CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags) +{ + return ImGui::IsWindowHovered(flags); +} +CIMGUI_API ImDrawList* igGetWindowDrawList() +{ + return ImGui::GetWindowDrawList(); +} +CIMGUI_API float igGetWindowDpiScale() +{ + return ImGui::GetWindowDpiScale(); +} +CIMGUI_API ImGuiViewport* igGetWindowViewport() +{ + return ImGui::GetWindowViewport(); +} +CIMGUI_API ImVec2 igGetWindowPos() +{ + return ImGui::GetWindowPos(); +} +CIMGUI_API ImVec2 igGetWindowSize() +{ + return ImGui::GetWindowSize(); +} +CIMGUI_API float igGetWindowWidth() +{ + return ImGui::GetWindowWidth(); +} +CIMGUI_API float igGetWindowHeight() +{ + return ImGui::GetWindowHeight(); +} +CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot) +{ + return ImGui::SetNextWindowPos(pos,cond,pivot); +} +CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond) +{ + return ImGui::SetNextWindowSize(size,cond); +} +CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data) +{ + return ImGui::SetNextWindowSizeConstraints(size_min,size_max,custom_callback,custom_callback_data); +} +CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size) +{ + return ImGui::SetNextWindowContentSize(size); +} +CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond) +{ + return ImGui::SetNextWindowCollapsed(collapsed,cond); +} +CIMGUI_API void igSetNextWindowFocus() +{ + return ImGui::SetNextWindowFocus(); +} +CIMGUI_API void igSetNextWindowBgAlpha(float alpha) +{ + return ImGui::SetNextWindowBgAlpha(alpha); +} +CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id) +{ + return ImGui::SetNextWindowViewport(viewport_id); +} +CIMGUI_API void igSetWindowPosVec2(const ImVec2 pos,ImGuiCond cond) +{ + return ImGui::SetWindowPos(pos,cond); +} +CIMGUI_API void igSetWindowSizeVec2(const ImVec2 size,ImGuiCond cond) +{ + return ImGui::SetWindowSize(size,cond); +} +CIMGUI_API void igSetWindowCollapsedBool(bool collapsed,ImGuiCond cond) +{ + return ImGui::SetWindowCollapsed(collapsed,cond); +} +CIMGUI_API void igSetWindowFocus() +{ + return ImGui::SetWindowFocus(); +} +CIMGUI_API void igSetWindowFontScale(float scale) +{ + return ImGui::SetWindowFontScale(scale); +} +CIMGUI_API void igSetWindowPosStr(const char* name,const ImVec2 pos,ImGuiCond cond) +{ + return ImGui::SetWindowPos(name,pos,cond); +} +CIMGUI_API void igSetWindowSizeStr(const char* name,const ImVec2 size,ImGuiCond cond) +{ + return ImGui::SetWindowSize(name,size,cond); +} +CIMGUI_API void igSetWindowCollapsedStr(const char* name,bool collapsed,ImGuiCond cond) +{ + return ImGui::SetWindowCollapsed(name,collapsed,cond); +} +CIMGUI_API void igSetWindowFocusStr(const char* name) +{ + return ImGui::SetWindowFocus(name); +} +CIMGUI_API ImVec2 igGetContentRegionMax() +{ + return ImGui::GetContentRegionMax(); +} +CIMGUI_API ImVec2 igGetContentRegionAvail() +{ + return ImGui::GetContentRegionAvail(); +} +CIMGUI_API ImVec2 igGetWindowContentRegionMin() +{ + return ImGui::GetWindowContentRegionMin(); +} +CIMGUI_API ImVec2 igGetWindowContentRegionMax() +{ + return ImGui::GetWindowContentRegionMax(); +} +CIMGUI_API float igGetWindowContentRegionWidth() +{ + return ImGui::GetWindowContentRegionWidth(); +} +CIMGUI_API float igGetScrollX() +{ + return ImGui::GetScrollX(); +} +CIMGUI_API float igGetScrollY() +{ + return ImGui::GetScrollY(); +} +CIMGUI_API float igGetScrollMaxX() +{ + return ImGui::GetScrollMaxX(); +} +CIMGUI_API float igGetScrollMaxY() +{ + return ImGui::GetScrollMaxY(); +} +CIMGUI_API void igSetScrollX(float scroll_x) +{ + return ImGui::SetScrollX(scroll_x); +} +CIMGUI_API void igSetScrollY(float scroll_y) +{ + return ImGui::SetScrollY(scroll_y); +} +CIMGUI_API void igSetScrollHereX(float center_x_ratio) +{ + return ImGui::SetScrollHereX(center_x_ratio); +} +CIMGUI_API void igSetScrollHereY(float center_y_ratio) +{ + return ImGui::SetScrollHereY(center_y_ratio); +} +CIMGUI_API void igSetScrollFromPosX(float local_x,float center_x_ratio) +{ + return ImGui::SetScrollFromPosX(local_x,center_x_ratio); +} +CIMGUI_API void igSetScrollFromPosY(float local_y,float center_y_ratio) +{ + return ImGui::SetScrollFromPosY(local_y,center_y_ratio); +} +CIMGUI_API void igPushFont(ImFont* font) +{ + return ImGui::PushFont(font); +} +CIMGUI_API void igPopFont() +{ + return ImGui::PopFont(); +} +CIMGUI_API void igPushStyleColorU32(ImGuiCol idx,ImU32 col) +{ + return ImGui::PushStyleColor(idx,col); +} +CIMGUI_API void igPushStyleColor(ImGuiCol idx,const ImVec4 col) +{ + return ImGui::PushStyleColor(idx,col); +} +CIMGUI_API void igPopStyleColor(int count) +{ + return ImGui::PopStyleColor(count); +} +CIMGUI_API void igPushStyleVarFloat(ImGuiStyleVar idx,float val) +{ + return ImGui::PushStyleVar(idx,val); +} +CIMGUI_API void igPushStyleVarVec2(ImGuiStyleVar idx,const ImVec2 val) +{ + return ImGui::PushStyleVar(idx,val); +} +CIMGUI_API void igPopStyleVar(int count) +{ + return ImGui::PopStyleVar(count); +} +CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx) +{ + return &ImGui::GetStyleColorVec4(idx); +} +CIMGUI_API ImFont* igGetFont() +{ + return ImGui::GetFont(); +} +CIMGUI_API float igGetFontSize() +{ + return ImGui::GetFontSize(); +} +CIMGUI_API ImVec2 igGetFontTexUvWhitePixel() +{ + return ImGui::GetFontTexUvWhitePixel(); +} +CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx,float alpha_mul) +{ + return ImGui::GetColorU32(idx,alpha_mul); +} +CIMGUI_API ImU32 igGetColorU32Vec4(const ImVec4 col) +{ + return ImGui::GetColorU32(col); +} +CIMGUI_API ImU32 igGetColorU32U32(ImU32 col) +{ + return ImGui::GetColorU32(col); +} +CIMGUI_API void igPushItemWidth(float item_width) +{ + return ImGui::PushItemWidth(item_width); +} +CIMGUI_API void igPopItemWidth() +{ + return ImGui::PopItemWidth(); +} +CIMGUI_API void igSetNextItemWidth(float item_width) +{ + return ImGui::SetNextItemWidth(item_width); +} +CIMGUI_API float igCalcItemWidth() +{ + return ImGui::CalcItemWidth(); +} +CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x) +{ + return ImGui::PushTextWrapPos(wrap_local_pos_x); +} +CIMGUI_API void igPopTextWrapPos() +{ + return ImGui::PopTextWrapPos(); +} +CIMGUI_API void igPushAllowKeyboardFocus(bool allow_keyboard_focus) +{ + return ImGui::PushAllowKeyboardFocus(allow_keyboard_focus); +} +CIMGUI_API void igPopAllowKeyboardFocus() +{ + return ImGui::PopAllowKeyboardFocus(); +} +CIMGUI_API void igPushButtonRepeat(bool repeat) +{ + return ImGui::PushButtonRepeat(repeat); +} +CIMGUI_API void igPopButtonRepeat() +{ + return ImGui::PopButtonRepeat(); +} +CIMGUI_API void igSeparator() +{ + return ImGui::Separator(); +} +CIMGUI_API void igSameLine(float offset_from_start_x,float spacing) +{ + return ImGui::SameLine(offset_from_start_x,spacing); +} +CIMGUI_API void igNewLine() +{ + return ImGui::NewLine(); +} +CIMGUI_API void igSpacing() +{ + return ImGui::Spacing(); +} +CIMGUI_API void igDummy(const ImVec2 size) +{ + return ImGui::Dummy(size); +} +CIMGUI_API void igIndent(float indent_w) +{ + return ImGui::Indent(indent_w); +} +CIMGUI_API void igUnindent(float indent_w) +{ + return ImGui::Unindent(indent_w); +} +CIMGUI_API void igBeginGroup() +{ + return ImGui::BeginGroup(); +} +CIMGUI_API void igEndGroup() +{ + return ImGui::EndGroup(); +} +CIMGUI_API ImVec2 igGetCursorPos() +{ + return ImGui::GetCursorPos(); +} +CIMGUI_API float igGetCursorPosX() +{ + return ImGui::GetCursorPosX(); +} +CIMGUI_API float igGetCursorPosY() +{ + return ImGui::GetCursorPosY(); +} +CIMGUI_API void igSetCursorPos(const ImVec2 local_pos) +{ + return ImGui::SetCursorPos(local_pos); +} +CIMGUI_API void igSetCursorPosX(float local_x) +{ + return ImGui::SetCursorPosX(local_x); +} +CIMGUI_API void igSetCursorPosY(float local_y) +{ + return ImGui::SetCursorPosY(local_y); +} +CIMGUI_API ImVec2 igGetCursorStartPos() +{ + return ImGui::GetCursorStartPos(); +} +CIMGUI_API ImVec2 igGetCursorScreenPos() +{ + return ImGui::GetCursorScreenPos(); +} +CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos) +{ + return ImGui::SetCursorScreenPos(pos); +} +CIMGUI_API void igAlignTextToFramePadding() +{ + return ImGui::AlignTextToFramePadding(); +} +CIMGUI_API float igGetTextLineHeight() +{ + return ImGui::GetTextLineHeight(); +} +CIMGUI_API float igGetTextLineHeightWithSpacing() +{ + return ImGui::GetTextLineHeightWithSpacing(); +} +CIMGUI_API float igGetFrameHeight() +{ + return ImGui::GetFrameHeight(); +} +CIMGUI_API float igGetFrameHeightWithSpacing() +{ + return ImGui::GetFrameHeightWithSpacing(); +} +CIMGUI_API void igPushIDStr(const char* str_id) +{ + return ImGui::PushID(str_id); +} +CIMGUI_API void igPushIDRange(const char* str_id_begin,const char* str_id_end) +{ + return ImGui::PushID(str_id_begin,str_id_end); +} +CIMGUI_API void igPushIDPtr(const void* ptr_id) +{ + return ImGui::PushID(ptr_id); +} +CIMGUI_API void igPushIDInt(int int_id) +{ + return ImGui::PushID(int_id); +} +CIMGUI_API void igPopID() +{ + return ImGui::PopID(); +} +CIMGUI_API ImGuiID igGetIDStr(const char* str_id) +{ + return ImGui::GetID(str_id); +} +CIMGUI_API ImGuiID igGetIDRange(const char* str_id_begin,const char* str_id_end) +{ + return ImGui::GetID(str_id_begin,str_id_end); +} +CIMGUI_API ImGuiID igGetIDPtr(const void* ptr_id) +{ + return ImGui::GetID(ptr_id); +} +CIMGUI_API void igTextUnformatted(const char* text,const char* text_end) +{ + return ImGui::TextUnformatted(text,text_end); +} +CIMGUI_API void igText(const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::TextV(fmt,args); + va_end(args); +} +CIMGUI_API void igTextV(const char* fmt,va_list args) +{ + return ImGui::TextV(fmt,args); +} +CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::TextColoredV(col,fmt,args); + va_end(args); +} +CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args) +{ + return ImGui::TextColoredV(col,fmt,args); +} +CIMGUI_API void igTextDisabled(const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::TextDisabledV(fmt,args); + va_end(args); +} +CIMGUI_API void igTextDisabledV(const char* fmt,va_list args) +{ + return ImGui::TextDisabledV(fmt,args); +} +CIMGUI_API void igTextWrapped(const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::TextWrappedV(fmt,args); + va_end(args); +} +CIMGUI_API void igTextWrappedV(const char* fmt,va_list args) +{ + return ImGui::TextWrappedV(fmt,args); +} +CIMGUI_API void igLabelText(const char* label,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::LabelTextV(label,fmt,args); + va_end(args); +} +CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args) +{ + return ImGui::LabelTextV(label,fmt,args); +} +CIMGUI_API void igBulletText(const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::BulletTextV(fmt,args); + va_end(args); +} +CIMGUI_API void igBulletTextV(const char* fmt,va_list args) +{ + return ImGui::BulletTextV(fmt,args); +} +CIMGUI_API bool igButton(const char* label,const ImVec2 size) +{ + return ImGui::Button(label,size); +} +CIMGUI_API bool igSmallButton(const char* label) +{ + return ImGui::SmallButton(label); +} +CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size) +{ + return ImGui::InvisibleButton(str_id,size); +} +CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir) +{ + return ImGui::ArrowButton(str_id,dir); +} +CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col) +{ + return ImGui::Image(user_texture_id,size,uv0,uv1,tint_col,border_col); +} +CIMGUI_API bool igImageButton(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,int frame_padding,const ImVec4 bg_col,const ImVec4 tint_col) +{ + return ImGui::ImageButton(user_texture_id,size,uv0,uv1,frame_padding,bg_col,tint_col); +} +CIMGUI_API bool igCheckbox(const char* label,bool* v) +{ + return ImGui::Checkbox(label,v); +} +CIMGUI_API bool igCheckboxFlags(const char* label,unsigned int* flags,unsigned int flags_value) +{ + return ImGui::CheckboxFlags(label,flags,flags_value); +} +CIMGUI_API bool igRadioButtonBool(const char* label,bool active) +{ + return ImGui::RadioButton(label,active); +} +CIMGUI_API bool igRadioButtonIntPtr(const char* label,int* v,int v_button) +{ + return ImGui::RadioButton(label,v,v_button); +} +CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay) +{ + return ImGui::ProgressBar(fraction,size_arg,overlay); +} +CIMGUI_API void igBullet() +{ + return ImGui::Bullet(); +} +CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags) +{ + return ImGui::BeginCombo(label,preview_value,flags); +} +CIMGUI_API void igEndCombo() +{ + return ImGui::EndCombo(); +} +CIMGUI_API bool igCombo(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items) +{ + return ImGui::Combo(label,current_item,items,items_count,popup_max_height_in_items); +} +CIMGUI_API bool igComboStr(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items) +{ + return ImGui::Combo(label,current_item,items_separated_by_zeros,popup_max_height_in_items); +} +CIMGUI_API bool igComboFnPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int popup_max_height_in_items) +{ + return ImGui::Combo(label,current_item,items_getter,data,items_count,popup_max_height_in_items); +} +CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,float power) +{ + return ImGui::DragFloat(label,v,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,float power) +{ + return ImGui::DragFloat2(label,v,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,float power) +{ + return ImGui::DragFloat3(label,v,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,float power) +{ + return ImGui::DragFloat4(label,v,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,float power) +{ + return ImGui::DragFloatRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,format,format_max,power); +} +CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format) +{ + return ImGui::DragInt(label,v,v_speed,v_min,v_max,format); +} +CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format) +{ + return ImGui::DragInt2(label,v,v_speed,v_min,v_max,format); +} +CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format) +{ + return ImGui::DragInt3(label,v,v_speed,v_min,v_max,format); +} +CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format) +{ + return ImGui::DragInt4(label,v,v_speed,v_min,v_max,format); +} +CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max) +{ + return ImGui::DragIntRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,format,format_max); +} +CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* v,float v_speed,const void* v_min,const void* v_max,const char* format,float power) +{ + return ImGui::DragScalar(label,data_type,v,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* v,int components,float v_speed,const void* v_min,const void* v_max,const char* format,float power) +{ + return ImGui::DragScalarN(label,data_type,v,components,v_speed,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,float power) +{ + return ImGui::SliderFloat(label,v,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,float power) +{ + return ImGui::SliderFloat2(label,v,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,float power) +{ + return ImGui::SliderFloat3(label,v,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,float power) +{ + return ImGui::SliderFloat4(label,v,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format) +{ + return ImGui::SliderAngle(label,v_rad,v_degrees_min,v_degrees_max,format); +} +CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format) +{ + return ImGui::SliderInt(label,v,v_min,v_max,format); +} +CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format) +{ + return ImGui::SliderInt2(label,v,v_min,v_max,format); +} +CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format) +{ + return ImGui::SliderInt3(label,v,v_min,v_max,format); +} +CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format) +{ + return ImGui::SliderInt4(label,v,v_min,v_max,format); +} +CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* v,const void* v_min,const void* v_max,const char* format,float power) +{ + return ImGui::SliderScalar(label,data_type,v,v_min,v_max,format,power); +} +CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* v,int components,const void* v_min,const void* v_max,const char* format,float power) +{ + return ImGui::SliderScalarN(label,data_type,v,components,v_min,v_max,format,power); +} +CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,float power) +{ + return ImGui::VSliderFloat(label,size,v,v_min,v_max,format,power); +} +CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format) +{ + return ImGui::VSliderInt(label,size,v,v_min,v_max,format); +} +CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* v,const void* v_min,const void* v_max,const char* format,float power) +{ + return ImGui::VSliderScalar(label,size,data_type,v,v_min,v_max,format,power); +} +CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) +{ + return ImGui::InputText(label,buf,buf_size,flags,callback,user_data); +} +CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) +{ + return ImGui::InputTextMultiline(label,buf,buf_size,size,flags,callback,user_data); +} +CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) +{ + return ImGui::InputTextWithHint(label,hint,buf,buf_size,flags,callback,user_data); +} +CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputFloat(label,v,step,step_fast,format,flags); +} +CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputFloat2(label,v,format,flags); +} +CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputFloat3(label,v,format,flags); +} +CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputFloat4(label,v,format,flags); +} +CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags) +{ + return ImGui::InputInt(label,v,step,step_fast,flags); +} +CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags) +{ + return ImGui::InputInt2(label,v,flags); +} +CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags) +{ + return ImGui::InputInt3(label,v,flags); +} +CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags) +{ + return ImGui::InputInt4(label,v,flags); +} +CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputDouble(label,v,step,step_fast,format,flags); +} +CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* v,const void* step,const void* step_fast,const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputScalar(label,data_type,v,step,step_fast,format,flags); +} +CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* v,int components,const void* step,const void* step_fast,const char* format,ImGuiInputTextFlags flags) +{ + return ImGui::InputScalarN(label,data_type,v,components,step,step_fast,format,flags); +} +CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags) +{ + return ImGui::ColorEdit3(label,col,flags); +} +CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags) +{ + return ImGui::ColorEdit4(label,col,flags); +} +CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags) +{ + return ImGui::ColorPicker3(label,col,flags); +} +CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col) +{ + return ImGui::ColorPicker4(label,col,flags,ref_col); +} +CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,ImVec2 size) +{ + return ImGui::ColorButton(desc_id,col,flags,size); +} +CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags) +{ + return ImGui::SetColorEditOptions(flags); +} +CIMGUI_API bool igTreeNodeStr(const char* label) +{ + return ImGui::TreeNode(label); +} +CIMGUI_API bool igTreeNodeStrStr(const char* str_id,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + bool ret = ImGui::TreeNodeV(str_id,fmt,args); + va_end(args); + return ret; +} +CIMGUI_API bool igTreeNodePtr(const void* ptr_id,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + bool ret = ImGui::TreeNodeV(ptr_id,fmt,args); + va_end(args); + return ret; +} +CIMGUI_API bool igTreeNodeVStr(const char* str_id,const char* fmt,va_list args) +{ + return ImGui::TreeNodeV(str_id,fmt,args); +} +CIMGUI_API bool igTreeNodeVPtr(const void* ptr_id,const char* fmt,va_list args) +{ + return ImGui::TreeNodeV(ptr_id,fmt,args); +} +CIMGUI_API bool igTreeNodeExStr(const char* label,ImGuiTreeNodeFlags flags) +{ + return ImGui::TreeNodeEx(label,flags); +} +CIMGUI_API bool igTreeNodeExStrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + bool ret = ImGui::TreeNodeExV(str_id,flags,fmt,args); + va_end(args); + return ret; +} +CIMGUI_API bool igTreeNodeExPtr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + bool ret = ImGui::TreeNodeExV(ptr_id,flags,fmt,args); + va_end(args); + return ret; +} +CIMGUI_API bool igTreeNodeExVStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args) +{ + return ImGui::TreeNodeExV(str_id,flags,fmt,args); +} +CIMGUI_API bool igTreeNodeExVPtr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args) +{ + return ImGui::TreeNodeExV(ptr_id,flags,fmt,args); +} +CIMGUI_API void igTreePushStr(const char* str_id) +{ + return ImGui::TreePush(str_id); +} +CIMGUI_API void igTreePushPtr(const void* ptr_id) +{ + return ImGui::TreePush(ptr_id); +} +CIMGUI_API void igTreePop() +{ + return ImGui::TreePop(); +} +CIMGUI_API float igGetTreeNodeToLabelSpacing() +{ + return ImGui::GetTreeNodeToLabelSpacing(); +} +CIMGUI_API bool igCollapsingHeader(const char* label,ImGuiTreeNodeFlags flags) +{ + return ImGui::CollapsingHeader(label,flags); +} +CIMGUI_API bool igCollapsingHeaderBoolPtr(const char* label,bool* p_open,ImGuiTreeNodeFlags flags) +{ + return ImGui::CollapsingHeader(label,p_open,flags); +} +CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond) +{ + return ImGui::SetNextItemOpen(is_open,cond); +} +CIMGUI_API bool igSelectable(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size) +{ + return ImGui::Selectable(label,selected,flags,size); +} +CIMGUI_API bool igSelectableBoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size) +{ + return ImGui::Selectable(label,p_selected,flags,size); +} +CIMGUI_API bool igListBoxStr_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items) +{ + return ImGui::ListBox(label,current_item,items,items_count,height_in_items); +} +CIMGUI_API bool igListBoxFnPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int height_in_items) +{ + return ImGui::ListBox(label,current_item,items_getter,data,items_count,height_in_items); +} +CIMGUI_API bool igListBoxHeaderVec2(const char* label,const ImVec2 size) +{ + return ImGui::ListBoxHeader(label,size); +} +CIMGUI_API bool igListBoxHeaderInt(const char* label,int items_count,int height_in_items) +{ + return ImGui::ListBoxHeader(label,items_count,height_in_items); +} +CIMGUI_API void igListBoxFooter() +{ + return ImGui::ListBoxFooter(); +} +CIMGUI_API void igPlotLines(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride) +{ + return ImGui::PlotLines(label,values,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size,stride); +} +CIMGUI_API void igPlotLinesFnPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size) +{ + return ImGui::PlotLines(label,values_getter,data,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size); +} +CIMGUI_API void igPlotHistogramFloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride) +{ + return ImGui::PlotHistogram(label,values,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size,stride); +} +CIMGUI_API void igPlotHistogramFnPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size) +{ + return ImGui::PlotHistogram(label,values_getter,data,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size); +} +CIMGUI_API void igValueBool(const char* prefix,bool b) +{ + return ImGui::Value(prefix,b); +} +CIMGUI_API void igValueInt(const char* prefix,int v) +{ + return ImGui::Value(prefix,v); +} +CIMGUI_API void igValueUint(const char* prefix,unsigned int v) +{ + return ImGui::Value(prefix,v); +} +CIMGUI_API void igValueFloat(const char* prefix,float v,const char* float_format) +{ + return ImGui::Value(prefix,v,float_format); +} +CIMGUI_API bool igBeginMainMenuBar() +{ + return ImGui::BeginMainMenuBar(); +} +CIMGUI_API void igEndMainMenuBar() +{ + return ImGui::EndMainMenuBar(); +} +CIMGUI_API bool igBeginMenuBar() +{ + return ImGui::BeginMenuBar(); +} +CIMGUI_API void igEndMenuBar() +{ + return ImGui::EndMenuBar(); +} +CIMGUI_API bool igBeginMenu(const char* label,bool enabled) +{ + return ImGui::BeginMenu(label,enabled); +} +CIMGUI_API void igEndMenu() +{ + return ImGui::EndMenu(); +} +CIMGUI_API bool igMenuItemBool(const char* label,const char* shortcut,bool selected,bool enabled) +{ + return ImGui::MenuItem(label,shortcut,selected,enabled); +} +CIMGUI_API bool igMenuItemBoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled) +{ + return ImGui::MenuItem(label,shortcut,p_selected,enabled); +} +CIMGUI_API void igBeginTooltip() +{ + return ImGui::BeginTooltip(); +} +CIMGUI_API void igEndTooltip() +{ + return ImGui::EndTooltip(); +} +CIMGUI_API void igSetTooltip(const char* fmt,...) +{ + va_list args; + va_start(args, fmt); + ImGui::SetTooltipV(fmt,args); + va_end(args); +} +CIMGUI_API void igSetTooltipV(const char* fmt,va_list args) +{ + return ImGui::SetTooltipV(fmt,args); +} +CIMGUI_API void igOpenPopup(const char* str_id) +{ + return ImGui::OpenPopup(str_id); +} +CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags) +{ + return ImGui::BeginPopup(str_id,flags); +} +CIMGUI_API bool igBeginPopupContextItem(const char* str_id,int mouse_button) +{ + return ImGui::BeginPopupContextItem(str_id,mouse_button); +} +CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,int mouse_button,bool also_over_items) +{ + return ImGui::BeginPopupContextWindow(str_id,mouse_button,also_over_items); +} +CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,int mouse_button) +{ + return ImGui::BeginPopupContextVoid(str_id,mouse_button); +} +CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags) +{ + return ImGui::BeginPopupModal(name,p_open,flags); +} +CIMGUI_API void igEndPopup() +{ + return ImGui::EndPopup(); +} +CIMGUI_API bool igOpenPopupOnItemClick(const char* str_id,int mouse_button) +{ + return ImGui::OpenPopupOnItemClick(str_id,mouse_button); +} +CIMGUI_API bool igIsPopupOpen(const char* str_id) +{ + return ImGui::IsPopupOpen(str_id); +} +CIMGUI_API void igCloseCurrentPopup() +{ + return ImGui::CloseCurrentPopup(); +} +CIMGUI_API void igColumns(int count,const char* id,bool border) +{ + return ImGui::Columns(count,id,border); +} +CIMGUI_API void igNextColumn() +{ + return ImGui::NextColumn(); +} +CIMGUI_API int igGetColumnIndex() +{ + return ImGui::GetColumnIndex(); +} +CIMGUI_API float igGetColumnWidth(int column_index) +{ + return ImGui::GetColumnWidth(column_index); +} +CIMGUI_API void igSetColumnWidth(int column_index,float width) +{ + return ImGui::SetColumnWidth(column_index,width); +} +CIMGUI_API float igGetColumnOffset(int column_index) +{ + return ImGui::GetColumnOffset(column_index); +} +CIMGUI_API void igSetColumnOffset(int column_index,float offset_x) +{ + return ImGui::SetColumnOffset(column_index,offset_x); +} +CIMGUI_API int igGetColumnsCount() +{ + return ImGui::GetColumnsCount(); +} +CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags) +{ + return ImGui::BeginTabBar(str_id,flags); +} +CIMGUI_API void igEndTabBar() +{ + return ImGui::EndTabBar(); +} +CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags) +{ + return ImGui::BeginTabItem(label,p_open,flags); +} +CIMGUI_API void igEndTabItem() +{ + return ImGui::EndTabItem(); +} +CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label) +{ + return ImGui::SetTabItemClosed(tab_or_docked_window_label); +} +CIMGUI_API void igDockSpace(ImGuiID id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class) +{ + return ImGui::DockSpace(id,size,flags,window_class); +} +CIMGUI_API ImGuiID igDockSpaceOverViewport(ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class) +{ + return ImGui::DockSpaceOverViewport(viewport,flags,window_class); +} +CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond) +{ + return ImGui::SetNextWindowDockID(dock_id,cond); +} +CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class) +{ + return ImGui::SetNextWindowClass(window_class); +} +CIMGUI_API ImGuiID igGetWindowDockID() +{ + return ImGui::GetWindowDockID(); +} +CIMGUI_API bool igIsWindowDocked() +{ + return ImGui::IsWindowDocked(); +} +CIMGUI_API void igLogToTTY(int auto_open_depth) +{ + return ImGui::LogToTTY(auto_open_depth); +} +CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename) +{ + return ImGui::LogToFile(auto_open_depth,filename); +} +CIMGUI_API void igLogToClipboard(int auto_open_depth) +{ + return ImGui::LogToClipboard(auto_open_depth); +} +CIMGUI_API void igLogFinish() +{ + return ImGui::LogFinish(); +} +CIMGUI_API void igLogButtons() +{ + return ImGui::LogButtons(); +} +CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags) +{ + return ImGui::BeginDragDropSource(flags); +} +CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond) +{ + return ImGui::SetDragDropPayload(type,data,sz,cond); +} +CIMGUI_API void igEndDragDropSource() +{ + return ImGui::EndDragDropSource(); +} +CIMGUI_API bool igBeginDragDropTarget() +{ + return ImGui::BeginDragDropTarget(); +} +CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags) +{ + return ImGui::AcceptDragDropPayload(type,flags); +} +CIMGUI_API void igEndDragDropTarget() +{ + return ImGui::EndDragDropTarget(); +} +CIMGUI_API const ImGuiPayload* igGetDragDropPayload() +{ + return ImGui::GetDragDropPayload(); +} +CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect) +{ + return ImGui::PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect); +} +CIMGUI_API void igPopClipRect() +{ + return ImGui::PopClipRect(); +} +CIMGUI_API void igSetItemDefaultFocus() +{ + return ImGui::SetItemDefaultFocus(); +} +CIMGUI_API void igSetKeyboardFocusHere(int offset) +{ + return ImGui::SetKeyboardFocusHere(offset); +} +CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags) +{ + return ImGui::IsItemHovered(flags); +} +CIMGUI_API bool igIsItemActive() +{ + return ImGui::IsItemActive(); +} +CIMGUI_API bool igIsItemFocused() +{ + return ImGui::IsItemFocused(); +} +CIMGUI_API bool igIsItemClicked(int mouse_button) +{ + return ImGui::IsItemClicked(mouse_button); +} +CIMGUI_API bool igIsItemVisible() +{ + return ImGui::IsItemVisible(); +} +CIMGUI_API bool igIsItemEdited() +{ + return ImGui::IsItemEdited(); +} +CIMGUI_API bool igIsItemActivated() +{ + return ImGui::IsItemActivated(); +} +CIMGUI_API bool igIsItemDeactivated() +{ + return ImGui::IsItemDeactivated(); +} +CIMGUI_API bool igIsItemDeactivatedAfterEdit() +{ + return ImGui::IsItemDeactivatedAfterEdit(); +} +CIMGUI_API bool igIsAnyItemHovered() +{ + return ImGui::IsAnyItemHovered(); +} +CIMGUI_API bool igIsAnyItemActive() +{ + return ImGui::IsAnyItemActive(); +} +CIMGUI_API bool igIsAnyItemFocused() +{ + return ImGui::IsAnyItemFocused(); +} +CIMGUI_API ImVec2 igGetItemRectMin() +{ + return ImGui::GetItemRectMin(); +} +CIMGUI_API ImVec2 igGetItemRectMax() +{ + return ImGui::GetItemRectMax(); +} +CIMGUI_API ImVec2 igGetItemRectSize() +{ + return ImGui::GetItemRectSize(); +} +CIMGUI_API void igSetItemAllowOverlap() +{ + return ImGui::SetItemAllowOverlap(); +} +CIMGUI_API bool igIsRectVisible(const ImVec2 size) +{ + return ImGui::IsRectVisible(size); +} +CIMGUI_API bool igIsRectVisibleVec2(const ImVec2 rect_min,const ImVec2 rect_max) +{ + return ImGui::IsRectVisible(rect_min,rect_max); +} +CIMGUI_API double igGetTime() +{ + return ImGui::GetTime(); +} +CIMGUI_API int igGetFrameCount() +{ + return ImGui::GetFrameCount(); +} +CIMGUI_API ImDrawList* igGetBackgroundDrawList() +{ + return ImGui::GetBackgroundDrawList(); +} +CIMGUI_API ImDrawList* igGetForegroundDrawList() +{ + return ImGui::GetForegroundDrawList(); +} +CIMGUI_API ImDrawList* igGetBackgroundDrawListViewportPtr(ImGuiViewport* viewport) +{ + return ImGui::GetBackgroundDrawList(viewport); +} +CIMGUI_API ImDrawList* igGetForegroundDrawListViewportPtr(ImGuiViewport* viewport) +{ + return ImGui::GetForegroundDrawList(viewport); +} +CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData() +{ + return ImGui::GetDrawListSharedData(); +} +CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx) +{ + return ImGui::GetStyleColorName(idx); +} +CIMGUI_API void igSetStateStorage(ImGuiStorage* storage) +{ + return ImGui::SetStateStorage(storage); +} +CIMGUI_API ImGuiStorage* igGetStateStorage() +{ + return ImGui::GetStateStorage(); +} +CIMGUI_API ImVec2 igCalcTextSize(const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width) +{ + return ImGui::CalcTextSize(text,text_end,hide_text_after_double_hash,wrap_width); +} +CIMGUI_API void igCalcListClipping(int items_count,float items_height,int* out_items_display_start,int* out_items_display_end) +{ + return ImGui::CalcListClipping(items_count,items_height,out_items_display_start,out_items_display_end); +} +CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags flags) +{ + return ImGui::BeginChildFrame(id,size,flags); +} +CIMGUI_API void igEndChildFrame() +{ + return ImGui::EndChildFrame(); +} +CIMGUI_API ImVec4 igColorConvertU32ToFloat4(ImU32 in) +{ + return ImGui::ColorConvertU32ToFloat4(in); +} +CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in) +{ + return ImGui::ColorConvertFloat4ToU32(in); +} +CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key) +{ + return ImGui::GetKeyIndex(imgui_key); +} +CIMGUI_API bool igIsKeyDown(int user_key_index) +{ + return ImGui::IsKeyDown(user_key_index); +} +CIMGUI_API bool igIsKeyPressed(int user_key_index,bool repeat) +{ + return ImGui::IsKeyPressed(user_key_index,repeat); +} +CIMGUI_API bool igIsKeyReleased(int user_key_index) +{ + return ImGui::IsKeyReleased(user_key_index); +} +CIMGUI_API int igGetKeyPressedAmount(int key_index,float repeat_delay,float rate) +{ + return ImGui::GetKeyPressedAmount(key_index,repeat_delay,rate); +} +CIMGUI_API bool igIsMouseDown(int button) +{ + return ImGui::IsMouseDown(button); +} +CIMGUI_API bool igIsAnyMouseDown() +{ + return ImGui::IsAnyMouseDown(); +} +CIMGUI_API bool igIsMouseClicked(int button,bool repeat) +{ + return ImGui::IsMouseClicked(button,repeat); +} +CIMGUI_API bool igIsMouseDoubleClicked(int button) +{ + return ImGui::IsMouseDoubleClicked(button); +} +CIMGUI_API bool igIsMouseReleased(int button) +{ + return ImGui::IsMouseReleased(button); +} +CIMGUI_API bool igIsMouseDragging(int button,float lock_threshold) +{ + return ImGui::IsMouseDragging(button,lock_threshold); +} +CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip) +{ + return ImGui::IsMouseHoveringRect(r_min,r_max,clip); +} +CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos) +{ + return ImGui::IsMousePosValid(mouse_pos); +} +CIMGUI_API ImVec2 igGetMousePos() +{ + return ImGui::GetMousePos(); +} +CIMGUI_API ImVec2 igGetMousePosOnOpeningCurrentPopup() +{ + return ImGui::GetMousePosOnOpeningCurrentPopup(); +} +CIMGUI_API ImVec2 igGetMouseDragDelta(int button,float lock_threshold) +{ + return ImGui::GetMouseDragDelta(button,lock_threshold); +} +CIMGUI_API void igResetMouseDragDelta(int button) +{ + return ImGui::ResetMouseDragDelta(button); +} +CIMGUI_API ImGuiMouseCursor igGetMouseCursor() +{ + return ImGui::GetMouseCursor(); +} +CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor type) +{ + return ImGui::SetMouseCursor(type); +} +CIMGUI_API void igCaptureKeyboardFromApp(bool want_capture_keyboard_value) +{ + return ImGui::CaptureKeyboardFromApp(want_capture_keyboard_value); +} +CIMGUI_API void igCaptureMouseFromApp(bool want_capture_mouse_value) +{ + return ImGui::CaptureMouseFromApp(want_capture_mouse_value); +} +CIMGUI_API const char* igGetClipboardText() +{ + return ImGui::GetClipboardText(); +} +CIMGUI_API void igSetClipboardText(const char* text) +{ + return ImGui::SetClipboardText(text); +} +CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename) +{ + return ImGui::LoadIniSettingsFromDisk(ini_filename); +} +CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size) +{ + return ImGui::LoadIniSettingsFromMemory(ini_data,ini_size); +} +CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename) +{ + return ImGui::SaveIniSettingsToDisk(ini_filename); +} +CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size) +{ + return ImGui::SaveIniSettingsToMemory(out_ini_size); +} +CIMGUI_API void igSetAllocatorFunctions(void*(*alloc_func)(size_t sz,void* user_data),void(*free_func)(void* ptr,void* user_data),void* user_data) +{ + return ImGui::SetAllocatorFunctions(alloc_func,free_func,user_data); +} +CIMGUI_API void* igMemAlloc(size_t size) +{ + return ImGui::MemAlloc(size); +} +CIMGUI_API void igMemFree(void* ptr) +{ + return ImGui::MemFree(ptr); +} +CIMGUI_API ImGuiPlatformIO* igGetPlatformIO() +{ + return &ImGui::GetPlatformIO(); +} +CIMGUI_API ImGuiViewport* igGetMainViewport() +{ + return ImGui::GetMainViewport(); +} +CIMGUI_API void igUpdatePlatformWindows() +{ + return ImGui::UpdatePlatformWindows(); +} +CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_arg,void* renderer_arg) +{ + return ImGui::RenderPlatformWindowsDefault(platform_arg,renderer_arg); +} +CIMGUI_API void igDestroyPlatformWindows() +{ + return ImGui::DestroyPlatformWindows(); +} +CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id) +{ + return ImGui::FindViewportByID(id); +} +CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle) +{ + return ImGui::FindViewportByPlatformHandle(platform_handle); +} +CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void) +{ + return IM_NEW(ImGuiStyle)(); +} +CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor) +{ + return self->ScaleAllSizes(scale_factor); +} +CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c) +{ + return self->AddInputCharacter(c); +} +CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str) +{ + return self->AddInputCharactersUTF8(str); +} +CIMGUI_API void ImGuiIO_ClearInputCharacters(ImGuiIO* self) +{ + return self->ClearInputCharacters(); +} +CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void) +{ + return IM_NEW(ImGuiIO)(); +} +CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void) +{ + return IM_NEW(ImGuiInputTextCallbackData)(); +} +CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count) +{ + return self->DeleteChars(pos,bytes_count); +} +CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end) +{ + return self->InsertChars(pos,text,text_end); +} +CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self) +{ + return self->HasSelection(); +} +CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void) +{ + return IM_NEW(ImGuiWindowClass)(); +} +CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void) +{ + return IM_NEW(ImGuiPayload)(); +} +CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self) +{ + return self->Clear(); +} +CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type) +{ + return self->IsDataType(type); +} +CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self) +{ + return self->IsPreview(); +} +CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self) +{ + return self->IsDelivery(); +} +CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void) +{ + return IM_NEW(ImGuiOnceUponAFrame)(); +} +CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter) +{ + return IM_NEW(ImGuiTextFilter)(default_filter); +} +CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self) +{ + IM_DELETE(self); +} +CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width) +{ + return self->Draw(label,width); +} +CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end) +{ + return self->PassFilter(text,text_end); +} +CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self) +{ + return self->Build(); +} +CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self) +{ + return self->Clear(); +} +CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self) +{ + return self->IsActive(); +} +CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange(void) +{ + return IM_NEW(ImGuiTextRange)(); +} +CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRangeStr(const char* _b,const char* _e) +{ + return IM_NEW(ImGuiTextRange)(_b,_e); +} +CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self) +{ + return self->empty(); +} +CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out) +{ + return self->split(separator,out); +} +CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void) +{ + return IM_NEW(ImGuiTextBuffer)(); +} +CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self) +{ + IM_DELETE(self); +} +CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self) +{ + return self->begin(); +} +CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self) +{ + return self->end(); +} +CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self) +{ + return self->size(); +} +CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self) +{ + return self->empty(); +} +CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self) +{ + return self->clear(); +} +CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity) +{ + return self->reserve(capacity); +} +CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self) +{ + return self->c_str(); +} +CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end) +{ + return self->append(str,str_end); +} +CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args) +{ + return self->appendfv(fmt,args); +} +CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePairInt(ImGuiID _key,int _val_i) +{ + return IM_NEW(ImGuiStoragePair)(_key,_val_i); +} +CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePairFloat(ImGuiID _key,float _val_f) +{ + return IM_NEW(ImGuiStoragePair)(_key,_val_f); +} +CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePairPtr(ImGuiID _key,void* _val_p) +{ + return IM_NEW(ImGuiStoragePair)(_key,_val_p); +} +CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self) +{ + return self->Clear(); +} +CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val) +{ + return self->GetInt(key,default_val); +} +CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val) +{ + return self->SetInt(key,val); +} +CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val) +{ + return self->GetBool(key,default_val); +} +CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val) +{ + return self->SetBool(key,val); +} +CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val) +{ + return self->GetFloat(key,default_val); +} +CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val) +{ + return self->SetFloat(key,val); +} +CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key) +{ + return self->GetVoidPtr(key); +} +CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val) +{ + return self->SetVoidPtr(key,val); +} +CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val) +{ + return self->GetIntRef(key,default_val); +} +CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val) +{ + return self->GetBoolRef(key,default_val); +} +CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val) +{ + return self->GetFloatRef(key,default_val); +} +CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val) +{ + return self->GetVoidPtrRef(key,default_val); +} +CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val) +{ + return self->SetAllInt(val); +} +CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self) +{ + return self->BuildSortByKey(); +} +CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(int items_count,float items_height) +{ + return IM_NEW(ImGuiListClipper)(items_count,items_height); +} +CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self) +{ + IM_DELETE(self); +} +CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self) +{ + return self->Step(); +} +CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height) +{ + return self->Begin(items_count,items_height); +} +CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self) +{ + return self->End(); +} +CIMGUI_API ImColor* ImColor_ImColor(void) +{ + return IM_NEW(ImColor)(); +} +CIMGUI_API void ImColor_destroy(ImColor* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImColor* ImColor_ImColorInt(int r,int g,int b,int a) +{ + return IM_NEW(ImColor)(r,g,b,a); +} +CIMGUI_API ImColor* ImColor_ImColorU32(ImU32 rgba) +{ + return IM_NEW(ImColor)(rgba); +} +CIMGUI_API ImColor* ImColor_ImColorFloat(float r,float g,float b,float a) +{ + return IM_NEW(ImColor)(r,g,b,a); +} +CIMGUI_API ImColor* ImColor_ImColorVec4(const ImVec4 col) +{ + return IM_NEW(ImColor)(col); +} +CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a) +{ + return self->SetHSV(h,s,v,a); +} +CIMGUI_API ImColor ImColor_HSV(ImColor* self,float h,float s,float v,float a) +{ + return self->HSV(h,s,v,a); +} +CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void) +{ + return IM_NEW(ImDrawCmd)(); +} +CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void) +{ + return IM_NEW(ImDrawListSplitter)(); +} +CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self) +{ + return self->Clear(); +} +CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self) +{ + return self->ClearFreeMemory(); +} +CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count) +{ + return self->Split(draw_list,count); +} +CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list) +{ + return self->Merge(draw_list); +} +CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx) +{ + return self->SetCurrentChannel(draw_list,channel_idx); +} +CIMGUI_API ImDrawList* ImDrawList_ImDrawList(const ImDrawListSharedData* shared_data) +{ + return IM_NEW(ImDrawList)(shared_data); +} +CIMGUI_API void ImDrawList_destroy(ImDrawList* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,ImVec2 clip_rect_min,ImVec2 clip_rect_max,bool intersect_with_current_clip_rect) +{ + return self->PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect); +} +CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self) +{ + return self->PushClipRectFullScreen(); +} +CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self) +{ + return self->PopClipRect(); +} +CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id) +{ + return self->PushTextureID(texture_id); +} +CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self) +{ + return self->PopTextureID(); +} +CIMGUI_API ImVec2 ImDrawList_GetClipRectMin(ImDrawList* self) +{ + return self->GetClipRectMin(); +} +CIMGUI_API ImVec2 ImDrawList_GetClipRectMax(ImDrawList* self) +{ + return self->GetClipRectMax(); +} +CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness) +{ + return self->AddLine(p1,p2,col,thickness); +} +CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness) +{ + return self->AddRect(p_min,p_max,col,rounding,rounding_corners,thickness); +} +CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners) +{ + return self->AddRectFilled(p_min,p_max,col,rounding,rounding_corners); +} +CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left) +{ + return self->AddRectFilledMultiColor(p_min,p_max,col_upr_left,col_upr_right,col_bot_right,col_bot_left); +} +CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness) +{ + return self->AddQuad(p1,p2,p3,p4,col,thickness); +} +CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col) +{ + return self->AddQuadFilled(p1,p2,p3,p4,col); +} +CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness) +{ + return self->AddTriangle(p1,p2,p3,col,thickness); +} +CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col) +{ + return self->AddTriangleFilled(p1,p2,p3,col); +} +CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness) +{ + return self->AddCircle(center,radius,col,num_segments,thickness); +} +CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments) +{ + return self->AddCircleFilled(center,radius,col,num_segments); +} +CIMGUI_API void ImDrawList_AddText(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end) +{ + return self->AddText(pos,col,text_begin,text_end); +} +CIMGUI_API void ImDrawList_AddTextFontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect) +{ + return self->AddText(font,font_size,pos,col,text_begin,text_end,wrap_width,cpu_fine_clip_rect); +} +CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,bool closed,float thickness) +{ + return self->AddPolyline(points,num_points,col,closed,thickness); +} +CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col) +{ + return self->AddConvexPolyFilled(points,num_points,col); +} +CIMGUI_API void ImDrawList_AddBezierCurve(ImDrawList* self,const ImVec2 pos0,const ImVec2 cp0,const ImVec2 cp1,const ImVec2 pos1,ImU32 col,float thickness,int num_segments) +{ + return self->AddBezierCurve(pos0,cp0,cp1,pos1,col,thickness,num_segments); +} +CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col) +{ + return self->AddImage(user_texture_id,p_min,p_max,uv_min,uv_max,col); +} +CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col) +{ + return self->AddImageQuad(user_texture_id,p1,p2,p3,p4,uv1,uv2,uv3,uv4,col); +} +CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners) +{ + return self->AddImageRounded(user_texture_id,p_min,p_max,uv_min,uv_max,col,rounding,rounding_corners); +} +CIMGUI_API void ImDrawList_PathClear(ImDrawList* self) +{ + return self->PathClear(); +} +CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos) +{ + return self->PathLineTo(pos); +} +CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos) +{ + return self->PathLineToMergeDuplicate(pos); +} +CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col) +{ + return self->PathFillConvex(col); +} +CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,bool closed,float thickness) +{ + return self->PathStroke(col,closed,thickness); +} +CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments) +{ + return self->PathArcTo(center,radius,a_min,a_max,num_segments); +} +CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12) +{ + return self->PathArcToFast(center,radius,a_min_of_12,a_max_of_12); +} +CIMGUI_API void ImDrawList_PathBezierCurveTo(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,int num_segments) +{ + return self->PathBezierCurveTo(p1,p2,p3,num_segments); +} +CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawCornerFlags rounding_corners) +{ + return self->PathRect(rect_min,rect_max,rounding,rounding_corners); +} +CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data) +{ + return self->AddCallback(callback,callback_data); +} +CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self) +{ + return self->AddDrawCmd(); +} +CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self) +{ + return self->CloneOutput(); +} +CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count) +{ + return self->ChannelsSplit(count); +} +CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self) +{ + return self->ChannelsMerge(); +} +CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n) +{ + return self->ChannelsSetCurrent(n); +} +CIMGUI_API void ImDrawList_Clear(ImDrawList* self) +{ + return self->Clear(); +} +CIMGUI_API void ImDrawList_ClearFreeMemory(ImDrawList* self) +{ + return self->ClearFreeMemory(); +} +CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count) +{ + return self->PrimReserve(idx_count,vtx_count); +} +CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col) +{ + return self->PrimRect(a,b,col); +} +CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col) +{ + return self->PrimRectUV(a,b,uv_a,uv_b,col); +} +CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col) +{ + return self->PrimQuadUV(a,b,c,d,uv_a,uv_b,uv_c,uv_d,col); +} +CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col) +{ + return self->PrimWriteVtx(pos,uv,col); +} +CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx) +{ + return self->PrimWriteIdx(idx); +} +CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col) +{ + return self->PrimVtx(pos,uv,col); +} +CIMGUI_API void ImDrawList_UpdateClipRect(ImDrawList* self) +{ + return self->UpdateClipRect(); +} +CIMGUI_API void ImDrawList_UpdateTextureID(ImDrawList* self) +{ + return self->UpdateTextureID(); +} +CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void) +{ + return IM_NEW(ImDrawData)(); +} +CIMGUI_API void ImDrawData_destroy(ImDrawData* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImDrawData_Clear(ImDrawData* self) +{ + return self->Clear(); +} +CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self) +{ + return self->DeIndexAllBuffers(); +} +CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale) +{ + return self->ScaleClipRects(fb_scale); +} +CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void) +{ + return IM_NEW(ImFontConfig)(); +} +CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void) +{ + return IM_NEW(ImFontGlyphRangesBuilder)(); +} +CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self) +{ + IM_DELETE(self); +} +CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self) +{ + return self->Clear(); +} +CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,int n) +{ + return self->GetBit(n); +} +CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,int n) +{ + return self->SetBit(n); +} +CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c) +{ + return self->AddChar(c); +} +CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end) +{ + return self->AddText(text,text_end); +} +CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges) +{ + return self->AddRanges(ranges); +} +CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges) +{ + return self->BuildRanges(out_ranges); +} +CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void) +{ + return IM_NEW(ImFontAtlasCustomRect)(); +} +CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self) +{ + IM_DELETE(self); +} +CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self) +{ + return self->IsPacked(); +} +CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void) +{ + return IM_NEW(ImFontAtlas)(); +} +CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg) +{ + return self->AddFont(font_cfg); +} +CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg) +{ + return self->AddFontDefault(font_cfg); +} +CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) +{ + return self->AddFontFromFileTTF(filename,size_pixels,font_cfg,glyph_ranges); +} +CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) +{ + return self->AddFontFromMemoryTTF(font_data,font_size,size_pixels,font_cfg,glyph_ranges); +} +CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) +{ + return self->AddFontFromMemoryCompressedTTF(compressed_font_data,compressed_font_size,size_pixels,font_cfg,glyph_ranges); +} +CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) +{ + return self->AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85,size_pixels,font_cfg,glyph_ranges); +} +CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self) +{ + return self->ClearInputData(); +} +CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self) +{ + return self->ClearTexData(); +} +CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self) +{ + return self->ClearFonts(); +} +CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self) +{ + return self->Clear(); +} +CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self) +{ + return self->Build(); +} +CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel) +{ + return self->GetTexDataAsAlpha8(out_pixels,out_width,out_height,out_bytes_per_pixel); +} +CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel) +{ + return self->GetTexDataAsRGBA32(out_pixels,out_width,out_height,out_bytes_per_pixel); +} +CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self) +{ + return self->IsBuilt(); +} +CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id) +{ + return self->SetTexID(id); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self) +{ + return self->GetGlyphRangesDefault(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self) +{ + return self->GetGlyphRangesKorean(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self) +{ + return self->GetGlyphRangesJapanese(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self) +{ + return self->GetGlyphRangesChineseFull(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self) +{ + return self->GetGlyphRangesChineseSimplifiedCommon(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self) +{ + return self->GetGlyphRangesCyrillic(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self) +{ + return self->GetGlyphRangesThai(); +} +CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self) +{ + return self->GetGlyphRangesVietnamese(); +} +CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,unsigned int id,int width,int height) +{ + return self->AddCustomRectRegular(id,width,height); +} +CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset) +{ + return self->AddCustomRectFontGlyph(font,id,width,height,advance_x,offset); +} +CIMGUI_API const ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index) +{ + return self->GetCustomRectByIndex(index); +} +CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max) +{ + return self->CalcCustomRectUV(rect,out_uv_min,out_uv_max); +} +CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]) +{ + return self->GetMouseCursorTexData(cursor,out_offset,out_size,out_uv_border,out_uv_fill); +} +CIMGUI_API ImFont* ImFont_ImFont(void) +{ + return IM_NEW(ImFont)(); +} +CIMGUI_API void ImFont_destroy(ImFont* self) +{ + IM_DELETE(self); +} +CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c) +{ + return self->FindGlyph(c); +} +CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c) +{ + return self->FindGlyphNoFallback(c); +} +CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c) +{ + return self->GetCharAdvance(c); +} +CIMGUI_API bool ImFont_IsLoaded(ImFont* self) +{ + return self->IsLoaded(); +} +CIMGUI_API const char* ImFont_GetDebugName(ImFont* self) +{ + return self->GetDebugName(); +} +CIMGUI_API ImVec2 ImFont_CalcTextSizeA(ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining) +{ + return self->CalcTextSizeA(size,max_width,wrap_width,text_begin,text_end,remaining); +} +CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width) +{ + return self->CalcWordWrapPositionA(scale,text,text_end,wrap_width); +} +CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) +{ + return self->RenderChar(draw_list,size,pos,col,c); +} +CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip) +{ + return self->RenderText(draw_list,size,pos,col,clip_rect,text_begin,text_end,wrap_width,cpu_fine_clip); +} +CIMGUI_API void ImFont_BuildLookupTable(ImFont* self) +{ + return self->BuildLookupTable(); +} +CIMGUI_API void ImFont_ClearOutputData(ImFont* self) +{ + return self->ClearOutputData(); +} +CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size) +{ + return self->GrowIndex(new_size); +} +CIMGUI_API void ImFont_AddGlyph(ImFont* self,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x) +{ + return self->AddGlyph(c,x0,y0,x1,y1,u0,v0,u1,v1,advance_x); +} +CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst) +{ + return self->AddRemapChar(dst,src,overwrite_dst); +} +CIMGUI_API void ImFont_SetFallbackChar(ImFont* self,ImWchar c) +{ + return self->SetFallbackChar(c); +} +CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void) +{ + return IM_NEW(ImGuiPlatformMonitor)(); +} +CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void) +{ + return IM_NEW(ImGuiPlatformIO)(); +} +CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self) +{ + IM_DELETE(self); +} +CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void) +{ + return IM_NEW(ImGuiViewport)(); +} +CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self) +{ + IM_DELETE(self); +} +CIMGUI_API void igGetWindowPos_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetWindowPos(); +} +CIMGUI_API ImVec2_Simple igGetWindowPos_nonUDT2() +{ + ImVec2 ret = ImGui::GetWindowPos(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetWindowSize_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetWindowSize(); +} +CIMGUI_API ImVec2_Simple igGetWindowSize_nonUDT2() +{ + ImVec2 ret = ImGui::GetWindowSize(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetContentRegionMax_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetContentRegionMax(); +} +CIMGUI_API ImVec2_Simple igGetContentRegionMax_nonUDT2() +{ + ImVec2 ret = ImGui::GetContentRegionMax(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetContentRegionAvail_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetContentRegionAvail(); +} +CIMGUI_API ImVec2_Simple igGetContentRegionAvail_nonUDT2() +{ + ImVec2 ret = ImGui::GetContentRegionAvail(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetWindowContentRegionMin_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetWindowContentRegionMin(); +} +CIMGUI_API ImVec2_Simple igGetWindowContentRegionMin_nonUDT2() +{ + ImVec2 ret = ImGui::GetWindowContentRegionMin(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetWindowContentRegionMax_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetWindowContentRegionMax(); +} +CIMGUI_API ImVec2_Simple igGetWindowContentRegionMax_nonUDT2() +{ + ImVec2 ret = ImGui::GetWindowContentRegionMax(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetFontTexUvWhitePixel_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetFontTexUvWhitePixel(); +} +CIMGUI_API ImVec2_Simple igGetFontTexUvWhitePixel_nonUDT2() +{ + ImVec2 ret = ImGui::GetFontTexUvWhitePixel(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetCursorPos_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetCursorPos(); +} +CIMGUI_API ImVec2_Simple igGetCursorPos_nonUDT2() +{ + ImVec2 ret = ImGui::GetCursorPos(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetCursorStartPos_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetCursorStartPos(); +} +CIMGUI_API ImVec2_Simple igGetCursorStartPos_nonUDT2() +{ + ImVec2 ret = ImGui::GetCursorStartPos(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetCursorScreenPos_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetCursorScreenPos(); +} +CIMGUI_API ImVec2_Simple igGetCursorScreenPos_nonUDT2() +{ + ImVec2 ret = ImGui::GetCursorScreenPos(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetItemRectMin_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetItemRectMin(); +} +CIMGUI_API ImVec2_Simple igGetItemRectMin_nonUDT2() +{ + ImVec2 ret = ImGui::GetItemRectMin(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetItemRectMax_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetItemRectMax(); +} +CIMGUI_API ImVec2_Simple igGetItemRectMax_nonUDT2() +{ + ImVec2 ret = ImGui::GetItemRectMax(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetItemRectSize_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetItemRectSize(); +} +CIMGUI_API ImVec2_Simple igGetItemRectSize_nonUDT2() +{ + ImVec2 ret = ImGui::GetItemRectSize(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igCalcTextSize_nonUDT(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width) +{ + *pOut = ImGui::CalcTextSize(text,text_end,hide_text_after_double_hash,wrap_width); +} +CIMGUI_API ImVec2_Simple igCalcTextSize_nonUDT2(const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width) +{ + ImVec2 ret = ImGui::CalcTextSize(text,text_end,hide_text_after_double_hash,wrap_width); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igColorConvertU32ToFloat4_nonUDT(ImVec4 *pOut,ImU32 in) +{ + *pOut = ImGui::ColorConvertU32ToFloat4(in); +} +CIMGUI_API ImVec4_Simple igColorConvertU32ToFloat4_nonUDT2(ImU32 in) +{ + ImVec4 ret = ImGui::ColorConvertU32ToFloat4(in); + ImVec4_Simple ret2 = ImVec4ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetMousePos_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetMousePos(); +} +CIMGUI_API ImVec2_Simple igGetMousePos_nonUDT2() +{ + ImVec2 ret = ImGui::GetMousePos(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetMousePosOnOpeningCurrentPopup_nonUDT(ImVec2 *pOut) +{ + *pOut = ImGui::GetMousePosOnOpeningCurrentPopup(); +} +CIMGUI_API ImVec2_Simple igGetMousePosOnOpeningCurrentPopup_nonUDT2() +{ + ImVec2 ret = ImGui::GetMousePosOnOpeningCurrentPopup(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void igGetMouseDragDelta_nonUDT(ImVec2 *pOut,int button,float lock_threshold) +{ + *pOut = ImGui::GetMouseDragDelta(button,lock_threshold); +} +CIMGUI_API ImVec2_Simple igGetMouseDragDelta_nonUDT2(int button,float lock_threshold) +{ + ImVec2 ret = ImGui::GetMouseDragDelta(button,lock_threshold); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void ImColor_HSV_nonUDT(ImColor *pOut,ImColor* self,float h,float s,float v,float a) +{ + *pOut = self->HSV(h,s,v,a); +} +CIMGUI_API ImColor_Simple ImColor_HSV_nonUDT2(ImColor* self,float h,float s,float v,float a) +{ + ImColor ret = self->HSV(h,s,v,a); + ImColor_Simple ret2 = ImColorToSimple(ret); + return ret2; +} +CIMGUI_API void ImDrawList_GetClipRectMin_nonUDT(ImVec2 *pOut,ImDrawList* self) +{ + *pOut = self->GetClipRectMin(); +} +CIMGUI_API ImVec2_Simple ImDrawList_GetClipRectMin_nonUDT2(ImDrawList* self) +{ + ImVec2 ret = self->GetClipRectMin(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void ImDrawList_GetClipRectMax_nonUDT(ImVec2 *pOut,ImDrawList* self) +{ + *pOut = self->GetClipRectMax(); +} +CIMGUI_API ImVec2_Simple ImDrawList_GetClipRectMax_nonUDT2(ImDrawList* self) +{ + ImVec2 ret = self->GetClipRectMax(); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} +CIMGUI_API void ImFont_CalcTextSizeA_nonUDT(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining) +{ + *pOut = self->CalcTextSizeA(size,max_width,wrap_width,text_begin,text_end,remaining); +} +CIMGUI_API ImVec2_Simple ImFont_CalcTextSizeA_nonUDT2(ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining) +{ + ImVec2 ret = self->CalcTextSizeA(size,max_width,wrap_width,text_begin,text_end,remaining); + ImVec2_Simple ret2 = ImVec2ToSimple(ret); + return ret2; +} + + + +/////////////////////////////manual written functions +CIMGUI_API void igLogText(CONST char *fmt, ...) +{ + char buffer[256]; + va_list args; + va_start(args, fmt); + vsnprintf(buffer, 256, fmt, args); + va_end(args); + + ImGui::LogText("%s", buffer); +} +CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + buffer->appendfv(fmt, args); + va_end(args); +} + +CIMGUI_API float igGET_FLT_MAX() +{ + return FLT_MAX; +} +CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v) +{ + ImGui::ColorConvertRGBtoHSV(r,g,b,*out_h,*out_s,*out_v); +} +CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b) +{ + ImGui::ColorConvertHSVtoRGB(h,s,v,*out_r,*out_g,*out_b); +} + +CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create() +{ + return IM_NEW(ImVector<ImWchar>) (); +} + +CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self) +{ + IM_DELETE(self); +} + +CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p) +{ + IM_PLACEMENT_NEW(p) ImVector<ImWchar>(); +} +CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p) +{ + p->~ImVector<ImWchar>(); +} +CIMGUI_API void ImVector_ImGuiPlatformMonitor_Resize(ImVector_ImGuiPlatformMonitor* p, int new_size) { + p->resize(new_size); +} |
