const c = @import("c.zig"); const std = @import("std"); const os = std.os; const panic = std.debug.panic; const builtin = @import("builtin"); pub const is_on = if (builtin.mode == builtin.Mode.ReleaseFast) c.GL_FALSE else c.GL_TRUE; pub fn assertNoError() void { if (builtin.mode != builtin.Mode.ReleaseFast) { const err = c.glGetError(); if (err != c.GL_NO_ERROR) { panic("GL error: {}\n", err); } } }