/// this is a port of cimgui/imgui/examples/example_glfw_opengl3/main.cpp const c = @import("c.zig"); const std = @import("std"); const panic = std.debug.panic; const debug_gl = @import("debug_gl.zig"); const glfw_impl = @import("glfw_impl.zig"); const gl3_impl = @import("gl3_impl.zig"); extern fn errorCallback(err: c_int, description: [*c]const u8) void { panic("Error: {}\n", description); } var window: *c.GLFWwindow = undefined; pub fn main() !void { _ = c.glfwSetErrorCallback(errorCallback); if (c.glfwInit() == c.GL_FALSE) { panic("GLFW init failure\n"); } defer c.glfwTerminate(); c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MAJOR, 3); c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MINOR, 2); c.glfwWindowHint(c.GLFW_OPENGL_FORWARD_COMPAT, c.GLFW_TRUE); c.glfwWindowHint(c.GLFW_OPENGL_DEBUG_CONTEXT, debug_gl.is_on); c.glfwWindowHint(c.GLFW_OPENGL_PROFILE, c.GLFW_OPENGL_CORE_PROFILE); // c.glfwWindowHint(c.GLFW_DEPTH_BITS, 0); // c.glfwWindowHint(c.GLFW_STENCIL_BITS, 8); c.glfwWindowHint(c.GLFW_RESIZABLE, c.GL_TRUE); const window_width = 640; const window_height = 480; window = c.glfwCreateWindow(window_width, window_height, c"ImGUI Test", null, null) orelse { panic("unable to create window\n"); }; defer c.glfwDestroyWindow(window); c.glfwMakeContextCurrent(window); c.glfwSwapInterval(1); const context = c.igCreateContext(null); defer c.igDestroyContext(context); const io = c.igGetIO(); io.*.ConfigFlags |= @enumToInt(c.ImGuiConfigFlags_NavEnableKeyboard); io.*.ConfigFlags |= @enumToInt(c.ImGuiConfigFlags_DockingEnable); io.*.ConfigFlags |= @enumToInt(c.ImGuiConfigFlags_ViewportsEnable); const style = c.igGetStyle(); c.igStyleColorsDark(style); if (io.*.ConfigFlags & @enumToInt(c.ImGuiConfigFlags_ViewportsEnable) != 0) { style.*.WindowRounding = 0.0; style.*.Colors[@enumToInt(c.ImGuiCol_WindowBg)].w = 1.0; } glfw_impl.Init(window, true, glfw_impl.ClientApi.OpenGL); defer glfw_impl.Shutdown(); gl3_impl.Init(); // #version 150 defer gl3_impl.Shutdown(); const start_time = c.glfwGetTime(); var prev_time = start_time; while (c.glfwWindowShouldClose(window) == c.GL_FALSE) { c.glfwPollEvents(); try gl3_impl.NewFrame(); glfw_impl.NewFrame(); c.igNewFrame(); // main part c.igShowDemoWindow(null); c.igRender(); var w: c_int = undefined; var h: c_int = undefined; c.glfwGetFramebufferSize(window, &w, &h); c.glViewport(0, 0, w, h); c.glClearColor(0.0, 0.0, 0.0, 0.0); c.glClear(c.GL_COLOR_BUFFER_BIT); gl3_impl.RenderDrawData(c.igGetDrawData()); // const now_time = c.glfwGetTime(); // const elapsed = now_time - prev_time; // prev_time = now_time; // nextFrame(t, elapsed); // draw(t, @This()); c.glfwSwapBuffers(window); } }