git.s-ol.nu ~forks/DiligentCore / 4949ec8
Updated copyright notice Egor Yusov 3 years ago
1112 changed file(s) with 1366 addition(s) and 1366 deletion(s). Raw diff Collapse all Expand all
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
0 /* Copyright 2015-2017 Egor Yusov
0 /* Copyright 2015-2018 Egor Yusov
11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
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11 *
22 * Licensed under the Apache License, Version 2.0 (the "License");
33 * you may not use this file except in compliance with the License.
6868 <div class="title">AdaptiveFixedBlockAllocator.h</div> </div>
6969 </div><!--header-->
7070 <div class="contents">
71 <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Copyright 2015-2017 Egor Yusov</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * you may not use this file except in compliance with the License.</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * You may obtain a copy of the License at</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * In no event and under no legal theory, whether in tort (including negligence), </span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * contract, or otherwise, unless required by applicable law (such as deliberate </span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * and grossly negligent acts) or agreed to in writing, shall any Contributor be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * liable for any damages, including any direct, indirect, special, incidental, </span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * or consequential damages of any character arising as a result of this License or </span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * out of the use or inability to use the software (including but not limited to damages </span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * for loss of goodwill, work stoppage, computer failure or malfunction, or any and </span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * all other commercial damages or losses), even if such Contributor has been advised </span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * of the possibility of such damages.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;MemoryAllocator.h&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;FixedBlockMemoryAllocator.h&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;DebugUtilities.h&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_diligent.html">Diligent</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="comment">// Adaptive allocator that can function as a raw memory allocator or as</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="comment">// fixed block memory allocator. In the fixed block memory allocator mode,</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="comment">// the block size is determined by the size of the first allocation</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">class </span>AdaptiveFixedBlockAllocator : <span class="keyword">public</span> IMemoryAllocator</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; AdaptiveFixedBlockAllocator(IMemoryAllocator &amp;RawMemAllocator, Uint32 NumBlocksPerAllocation) : </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; m_RawMemAllocator(RawMemAllocator),</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; m_pFixedBlockAllocator(nullptr, STDDeleterRawMem&lt;FixedBlockMemoryAllocator&gt;(RawMemAllocator)),</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; m_NumBlocksPerAllocation(NumBlocksPerAllocation)</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; {</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="comment">// Initialize allocator when we get the fist allocation request and know allocation size</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; }</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="comment">// Allocates block of memory</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Allocate(<span class="keywordtype">size_t</span> Size, <span class="keyword">const</span> Char* dbgDescription, <span class="keyword">const</span> <span class="keywordtype">char</span>* dbgFileName, <span class="keyword">const</span> Int32 dbgLineNumber)<span class="keyword">override</span> <span class="keyword">final</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordflow">if</span> (m_NumBlocksPerAllocation &gt; 1)</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; {</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordflow">if</span>( !m_pFixedBlockAllocator )</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; {</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="comment">// Create fixed block allocator</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keyword">auto</span> *pRawMem = m_RawMemAllocator.Allocate(<span class="keyword">sizeof</span>(FixedBlockMemoryAllocator), <span class="stringliteral">&quot;Memory for FixedBlockMemoryAllocator&quot;</span>, __FILE__, __LINE__);</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; m_pFixedBlockAllocator.reset( <span class="keyword">new</span>(pRawMem) FixedBlockMemoryAllocator(m_RawMemAllocator, Size, m_NumBlocksPerAllocation) );</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; }</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordflow">return</span> m_pFixedBlockAllocator-&gt;Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; }</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; {</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="comment">// Use default raw allocator</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keywordflow">return</span> m_RawMemAllocator.Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="comment">// Releases memory</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> Free(<span class="keywordtype">void</span> *Ptr)<span class="keyword">override</span> <span class="keyword">final</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; {</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordflow">if</span> (m_NumBlocksPerAllocation &gt; 1)</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; {</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; VERIFY_EXPR(m_pFixedBlockAllocator);</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; m_pFixedBlockAllocator-&gt;Free(Ptr);</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; }</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; VERIFY_EXPR(!m_pFixedBlockAllocator);</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; m_RawMemAllocator.Free(Ptr);</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; }</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; }</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keyword">private</span>:</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; IMemoryAllocator &amp;m_RawMemAllocator;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; Uint32 m_NumBlocksPerAllocation = 0;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; std::unique_ptr&lt;FixedBlockMemoryAllocator, STDDeleterRawMem&lt;FixedBlockMemoryAllocator&gt; &gt; m_pFixedBlockAllocator;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; };</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;}</div><div class="ttc" id="namespace_diligent_html"><div class="ttname"><a href="namespace_diligent.html">Diligent</a></div><div class="ttdoc">Namespace for the OpenGL implementation of the graphics engine. </div><div class="ttdef"><b>Definition:</b> BufferD3D11Impl.h:34</div></div>
71 <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Copyright 2015-2018 Egor Yusov</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * you may not use this file except in compliance with the License.</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * You may obtain a copy of the License at</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * In no event and under no legal theory, whether in tort (including negligence), </span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * contract, or otherwise, unless required by applicable law (such as deliberate </span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * and grossly negligent acts) or agreed to in writing, shall any Contributor be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * liable for any damages, including any direct, indirect, special, incidental, </span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * or consequential damages of any character arising as a result of this License or </span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * out of the use or inability to use the software (including but not limited to damages </span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * for loss of goodwill, work stoppage, computer failure or malfunction, or any and </span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * all other commercial damages or losses), even if such Contributor has been advised </span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * of the possibility of such damages.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;MemoryAllocator.h&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;FixedBlockMemoryAllocator.h&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;DebugUtilities.h&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_diligent.html">Diligent</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="comment">// Adaptive allocator that can function as a raw memory allocator or as</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="comment">// fixed block memory allocator. In the fixed block memory allocator mode,</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="comment">// the block size is determined by the size of the first allocation</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">class </span>AdaptiveFixedBlockAllocator : <span class="keyword">public</span> IMemoryAllocator</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; AdaptiveFixedBlockAllocator(IMemoryAllocator &amp;RawMemAllocator, Uint32 NumBlocksPerAllocation) : </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; m_RawMemAllocator(RawMemAllocator),</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; m_pFixedBlockAllocator(nullptr, STDDeleterRawMem&lt;FixedBlockMemoryAllocator&gt;(RawMemAllocator)),</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; m_NumBlocksPerAllocation(NumBlocksPerAllocation)</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; {</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="comment">// Initialize allocator when we get the fist allocation request and know allocation size</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; }</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="comment">// Allocates block of memory</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span>* Allocate(<span class="keywordtype">size_t</span> Size, <span class="keyword">const</span> Char* dbgDescription, <span class="keyword">const</span> <span class="keywordtype">char</span>* dbgFileName, <span class="keyword">const</span> Int32 dbgLineNumber)<span class="keyword">override</span> <span class="keyword">final</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordflow">if</span> (m_NumBlocksPerAllocation &gt; 1)</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; {</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordflow">if</span>( !m_pFixedBlockAllocator )</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; {</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="comment">// Create fixed block allocator</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keyword">auto</span> *pRawMem = m_RawMemAllocator.Allocate(<span class="keyword">sizeof</span>(FixedBlockMemoryAllocator), <span class="stringliteral">&quot;Memory for FixedBlockMemoryAllocator&quot;</span>, __FILE__, __LINE__);</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; m_pFixedBlockAllocator.reset( <span class="keyword">new</span>(pRawMem) FixedBlockMemoryAllocator(m_RawMemAllocator, Size, m_NumBlocksPerAllocation) );</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; }</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordflow">return</span> m_pFixedBlockAllocator-&gt;Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; }</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; {</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="comment">// Use default raw allocator</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keywordflow">return</span> m_RawMemAllocator.Allocate(Size, dbgDescription, dbgFileName, dbgLineNumber);</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="comment">// Releases memory</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> Free(<span class="keywordtype">void</span> *Ptr)<span class="keyword">override</span> <span class="keyword">final</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; {</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordflow">if</span> (m_NumBlocksPerAllocation &gt; 1)</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; {</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; VERIFY_EXPR(m_pFixedBlockAllocator);</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; m_pFixedBlockAllocator-&gt;Free(Ptr);</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; }</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; VERIFY_EXPR(!m_pFixedBlockAllocator);</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; m_RawMemAllocator.Free(Ptr);</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; }</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; }</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keyword">private</span>:</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; IMemoryAllocator &amp;m_RawMemAllocator;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; Uint32 m_NumBlocksPerAllocation = 0;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; std::unique_ptr&lt;FixedBlockMemoryAllocator, STDDeleterRawMem&lt;FixedBlockMemoryAllocator&gt; &gt; m_pFixedBlockAllocator;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; };</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;}</div><div class="ttc" id="namespace_diligent_html"><div class="ttname"><a href="namespace_diligent.html">Diligent</a></div><div class="ttdoc">Namespace for the OpenGL implementation of the graphics engine. </div><div class="ttdef"><b>Definition:</b> BufferD3D11Impl.h:34</div></div>
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6868 <div class="title">AdvancedMath.h</div> </div>
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7070 <div class="contents">
71 <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Copyright 2015-2017 Egor Yusov</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * you may not use this file except in compliance with the License.</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * You may obtain a copy of the License at</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * In no event and under no legal theory, whether in tort (including negligence), </span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * contract, or otherwise, unless required by applicable law (such as deliberate </span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * and grossly negligent acts) or agreed to in writing, shall any Contributor be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * liable for any damages, including any direct, indirect, special, incidental, </span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * or consequential damages of any character arising as a result of this License or </span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * out of the use or inability to use the software (including but not limited to damages </span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * for loss of goodwill, work stoppage, computer failure or malfunction, or any and </span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * all other commercial damages or losses), even if such Contributor has been advised </span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * of the possibility of such damages.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;BasicMath.h&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Structure describing a plane</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">struct </span>Plane3D</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;{</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; float3 Normal;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keywordtype">float</span> Distance; <span class="comment">//Distance from the coordinate system origin to the plane along the normal direction</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;};</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="keyword">struct </span>ViewFrustum</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;{</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; Plane3D LeftPlane, RightPlane, BottomPlane, TopPlane, NearPlane, FarPlane;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;};</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">struct </span>ViewFrustumExt : <span class="keyword">public</span> ViewFrustum</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; float3 FrustumCorners[8];</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;};</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="comment">// For OpenGL, matrix is still considered row-major. The only difference is that</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="comment">// near clip plane is at -1, not 0.</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ExtractViewFrustumPlanesFromMatrix(<span class="keyword">const</span> float4x4 &amp;Matrix, ViewFrustum &amp;Frustum, <span class="keywordtype">bool</span> bIsDirectX)</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;{</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="comment">// For more details, see Gribb G., Hartmann K., &quot;Fast Extraction of Viewing Frustum Planes from the </span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="comment">// World-View-Projection Matrix&quot; (the paper is available at </span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="comment">// http://gamedevs.org/uploads/fast-extraction-viewing-frustum-planes-from-world-view-projection-matrix.pdf)</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="comment">// Left clipping plane </span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; Frustum.LeftPlane.Normal.x = Matrix._14 + Matrix._11; </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; Frustum.LeftPlane.Normal.y = Matrix._24 + Matrix._21; </div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; Frustum.LeftPlane.Normal.z = Matrix._34 + Matrix._31; </div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; Frustum.LeftPlane.Distance = Matrix._44 + Matrix._41;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="comment">// Right clipping plane </span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; Frustum.RightPlane.Normal.x = Matrix._14 - Matrix._11;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; Frustum.RightPlane.Normal.y = Matrix._24 - Matrix._21;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; Frustum.RightPlane.Normal.z = Matrix._34 - Matrix._31;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; Frustum.RightPlane.Distance = Matrix._44 - Matrix._41;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="comment">// Top clipping plane </span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; Frustum.TopPlane.Normal.x = Matrix._14 - Matrix._12;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; Frustum.TopPlane.Normal.y = Matrix._24 - Matrix._22;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; Frustum.TopPlane.Normal.z = Matrix._34 - Matrix._32;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; Frustum.TopPlane.Distance = Matrix._44 - Matrix._42;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="comment">// Bottom clipping plane </span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; Frustum.BottomPlane.Normal.x = Matrix._14 + Matrix._12; </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; Frustum.BottomPlane.Normal.y = Matrix._24 + Matrix._22;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; Frustum.BottomPlane.Normal.z = Matrix._34 + Matrix._32;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; Frustum.BottomPlane.Distance = Matrix._44 + Matrix._42;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="comment">// Near clipping plane </span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keywordflow">if</span>( bIsDirectX )</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; {</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="comment">// 0 &lt;= z &lt;= w</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; Frustum.NearPlane.Normal.x = Matrix._13;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; Frustum.NearPlane.Normal.y = Matrix._23;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; Frustum.NearPlane.Normal.z = Matrix._33;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; Frustum.NearPlane.Distance = Matrix._43;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; }</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; {</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="comment">// -w &lt;= z &lt;= w</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; Frustum.NearPlane.Normal.x = Matrix._14 + Matrix._13;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; Frustum.NearPlane.Normal.y = Matrix._24 + Matrix._23;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; Frustum.NearPlane.Normal.z = Matrix._34 + Matrix._33;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; Frustum.NearPlane.Distance = Matrix._44 + Matrix._43;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; }</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// Far clipping plane </span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; Frustum.FarPlane.Normal.x = Matrix._14 - Matrix._13;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; Frustum.FarPlane.Normal.y = Matrix._24 - Matrix._23;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; Frustum.FarPlane.Normal.z = Matrix._34 - Matrix._33;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; Frustum.FarPlane.Distance = Matrix._44 - Matrix._43;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;}</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ExtractViewFrustumPlanesFromMatrix(<span class="keyword">const</span> float4x4 &amp;Matrix, ViewFrustumExt &amp;FrustumExt, <span class="keywordtype">bool</span> bIsDirectX)</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;{</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; ExtractViewFrustumPlanesFromMatrix(Matrix, static_cast&lt;ViewFrustum&amp;&gt;(FrustumExt), bIsDirectX);</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="comment">// Compute frustum corners</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; float4x4 InvMatrix = inverseMatrix(Matrix);</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="keywordtype">float</span> nearClipZ = bIsDirectX ? 0.f : -1.f;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> float3 ProjSpaceCorners[] = </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; {</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; float3(-1,-1, nearClipZ),</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; float3( 1,-1, nearClipZ),</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; float3(-1, 1, nearClipZ),</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; float3( 1, 1, nearClipZ),</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; float3(-1,-1, 1),</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; float3( 1,-1, 1),</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; float3(-1, 1, 1),</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; float3( 1, 1, 1),</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; };</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0; i &lt; 8; ++i)</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; FrustumExt.FrustumCorners[i] = ProjSpaceCorners[i] * InvMatrix;</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;}</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="keyword">struct </span>BoundBox</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;{</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="comment">// Order must not be changed!</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keywordtype">float</span> fMinX, fMaxX, fMinY, fMaxY, fMinZ, fMaxZ;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;};</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="keyword">enum class</span> BoxVisibility</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;{</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="comment">// Bounding box is guaranteed to be outside of the view frustum</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="comment">// .</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="comment">// . &#39; |</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="comment">// . &#39; |</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="comment">// | |</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="comment">// . |</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">// ___ &#39; . |</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="comment">// | | &#39; .</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="comment">// |___|</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; Invisible,</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="comment">// Bounding box intersects the frustum</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="comment">// .</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="comment">// . &#39; |</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="comment">// . &#39; |</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">// | |</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="comment">// _.__ |</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="comment">// | &#39;|. |</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="comment">// |____| &#39; .</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; Intersecting,</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; </div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="comment">// Bounding box is fully inside the view frustum</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="comment">// .</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="comment">// . &#39; |</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="comment">// . &#39;___ |</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="comment">// | | | |</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="comment">// . |___| |</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="comment">// &#39; . |</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <span class="comment">// &#39; .</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; FullyVisible</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;};</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">bool</span> TestFullVisibility&gt;</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="keyword">inline</span> BoxVisibility GetBoxVisibilityAgainstPlane(<span class="keyword">const</span> Plane3D&amp; Plane, <span class="keyword">const</span> BoundBox &amp;Box)</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;{</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; <span class="keyword">const</span> float3&amp; Normal = Plane.Normal;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; </div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; float3 MaxPoint(</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; (Normal.x &gt; 0) ? Box.fMaxX : Box.fMinX,</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; (Normal.y &gt; 0) ? Box.fMaxY : Box.fMinY,</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; (Normal.z &gt; 0) ? Box.fMaxZ : Box.fMinZ</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; );</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; </div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keywordtype">float</span> DMax = dot( MaxPoint, Normal ) + Plane.Distance;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; <span class="keywordflow">if</span>( DMax &lt; 0 )</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <span class="keywordflow">return</span> BoxVisibility::Invisible;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="keywordflow">if</span> (TestFullVisibility)</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; {</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; float3 MinPoint(</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; (Normal.x &gt; 0) ? Box.fMinX : Box.fMaxX,</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; (Normal.y &gt; 0) ? Box.fMinY : Box.fMaxY,</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; (Normal.z &gt; 0) ? Box.fMinZ : Box.fMaxZ</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; );</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; <span class="keywordtype">float</span> DMin = dot(MinPoint, Normal) + Plane.Distance;</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; </div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="keywordflow">if</span> (DMin &gt; 0)</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; <span class="keywordflow">return</span> BoxVisibility::FullyVisible;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; }</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <span class="keywordflow">return</span> BoxVisibility::Intersecting;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;}</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="comment">// Tests if bounding box is visible by the camera</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">bool</span> TestFullVisibility&gt;</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="keyword">inline</span> BoxVisibility GetBoxVisibility(<span class="keyword">const</span> ViewFrustum &amp;ViewFrustum, <span class="keyword">const</span> BoundBox &amp;Box)</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;{</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="keyword">const</span> Plane3D *pPlanes = <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span>Plane3D*<span class="keyword">&gt;</span>(&amp;ViewFrustum);</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; </div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keywordtype">int</span> NumPlanesInside = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <span class="keywordflow">for</span>(<span class="keywordtype">int</span> iViewFrustumPlane = 0; iViewFrustumPlane &lt; 6; iViewFrustumPlane++)</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; {</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; <span class="keyword">const</span> Plane3D &amp;CurrPlane = pPlanes[iViewFrustumPlane];</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keyword">auto</span> VisibilityAgainstPlane = GetBoxVisibilityAgainstPlane&lt;TestFullVisibility&gt;(CurrPlane, Box);</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; <span class="comment">// If bounding box is &quot;behind&quot; one of the planes, it is definitely invisible</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; <span class="keywordflow">if</span> (VisibilityAgainstPlane == BoxVisibility::Invisible)</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="keywordflow">return</span> BoxVisibility::Invisible;</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="comment">// Count total number of planes the bound box is inside</span></div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keywordflow">if</span> (VisibilityAgainstPlane == BoxVisibility::FullyVisible)</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; ++NumPlanesInside;</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; }</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <span class="keywordflow">return</span> (TestFullVisibility &amp;&amp; NumPlanesInside == 6) ? BoxVisibility::FullyVisible : BoxVisibility::Intersecting;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;}</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">bool</span> TestFullVisibility&gt;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<span class="keyword">inline</span> BoxVisibility GetBoxVisibility(<span class="keyword">const</span> ViewFrustumExt &amp;ViewFrustumExt, <span class="keyword">const</span> BoundBox &amp;Box)</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;{</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <span class="keyword">auto</span> Visibility = GetBoxVisibility&lt;TestFullVisibility&gt;(<span class="keyword">static_cast&lt;</span><span class="keyword">const </span>ViewFrustum&amp;<span class="keyword">&gt;</span>(ViewFrustumExt), Box);</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; <span class="keywordflow">if</span> (Visibility == BoxVisibility::FullyVisible || Visibility == BoxVisibility::Invisible)</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <span class="keywordflow">return</span> Visibility;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; <span class="comment">// Additionally test if the whole frustum is outside one of </span></div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160; <span class="comment">// the the bounding box planes. This helps in the following situation:</span></div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <span class="comment">// </span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="comment">// .</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <span class="comment">// / &#39; . . </span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; <span class="comment">// / AABB / . &#39; |</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; <span class="comment">// / /. &#39; |</span></div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <span class="comment">// &#39; . / | |</span></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <span class="comment">// * . | |</span></div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <span class="comment">// &#39; . |</span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="comment">// &#39; . |</span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="comment">// &#39; .</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="keywordflow">for</span>(<span class="keywordtype">int</span> iBoundBoxPlane = 0; iBoundBoxPlane &lt; 6; ++iBoundBoxPlane)</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; {</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; <span class="comment">// struct BoundBox</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; <span class="comment">// {</span></div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; <span class="comment">// float fMinX, fMaxX, fMinY, fMaxY, fMinZ, fMaxZ;</span></div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; <span class="comment">// };</span></div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160; <span class="keywordtype">float</span> CurrPlaneCoord = <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span><span class="keywordtype">float</span>*<span class="keyword">&gt;</span>(&amp;Box)[iBoundBoxPlane];</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; <span class="keywordtype">int</span> iCoordOrder = iBoundBoxPlane / 2; <span class="comment">// 0, 0, 1, 1, 2, 2</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; <span class="keywordtype">float</span> fSign = (iBoundBoxPlane &amp; 0x01) ? +1.f : -1.f;</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="keywordtype">bool</span> bAllCornersOutside = <span class="keyword">true</span>;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keywordflow">for</span>(<span class="keywordtype">int</span> iCorner=0; iCorner &lt; 8; iCorner++)</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; {</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160; <span class="keywordtype">float</span> CurrCornerCoord = ViewFrustumExt.FrustumCorners[iCorner][iCoordOrder];</div><div class="line"><a name="l00