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diff --git a/core/extensions.md b/core/extensions.md deleted file mode 100644 index 6af9bca..0000000 --- a/core/extensions.md +++ /dev/null @@ -1,221 +0,0 @@ -# writing `alive` extensions - -Extensions for `alive` are implemented in [Lua][lua] or [MoonScript][moonscript] -(which runs as Lua). When an `alive` module is [`(require)`][builtins-req]d, -alive looks for a Lua module `lib.[module]`. You can simply add a new file with -extension `.lua` or `.moon` in the `lib` directory of your alive installation or -somewhere else in your `LUA_PATH`. - -To write extensions, a number of classes and utilities are required. All of -these are exported in the `base` module. - -## documentation metadata -The lua module should return a `Scope` or a table that will be converted using -`Scope.from_table`. All exports should be documented using `ValueStream.meta`, -which attaches a `meta` table to the value that is used for error messages, -documentation generation and [`(doc)`][builtins-doc]. - - import ValueStream from require 'core.base' - - two = ValueStream.meta - meta: - name: 'two' - summary: "the number two" - value: 2 - - { - :two - } - -In the `meta` table `summary` is the only required key, but all of the -information that applies should be provided. - -- `name`: the name of this export (for error reporting). -- `summary`: a one-line plain-text description of this entry. Should be - capitalized and end with a period. -- `examples`: a table of strings, each of which is a short one-line code - example illustrating the argument names for an Op. -- `description`: a longer markdown-formatted description of the functionality - of this entry. - -## defining `Op`s -Most extensions will want to define a number of *Op*s to be used by the user. -They are implemented by deriving from the `Op` class and implementing at least -the `Op:setup` and `Op:tick` methods. - - import ValueStream, Op, Input, evt from require 'core.base' - - total_sum = ValueStream.meta - meta: - name: 'total-sum' - summary: "Keep a total of incoming numbers." - examples: { '(total-sum num!)' } - description: "Keep a total sum of incoming number events, extension-style." - - value: class extends Op - new: (...) => - super ... - @state or= { total: 0 } - @out or= ValueStream 'num', @state.total - - setup: (inputs, scope) => - num = evt.num\match inputs - super num: Inputs.hot num - - tick: => - @state.total += @inputs.num! - @out\set @state.total - - { - 'total-sum': total_sum - } - -### Op:setup -`Op:setup` is called once every *eval cycle* to parse the Op's arguments, check -their types, choose the updating behaviour and define the output type. - -The arguments to `:setup` are a list of inputs (each is a `Result` instance), -and the `Scope` the evaluation happened in. Ops generally shouldn't use the -scope, but might look up 'magic' dynamic symbols like `\*clock\*`. - -#### argument parsing -Arguments should be parsed using `base.match`. The two exports `base.match.val` -and `base.match.evt` are used to build complex patterns that can parse and -validate the Op arguments into complex structures (see the module documentation -for more information). - - import val, evt from require 'core.base' - - pattern = evt.bang + val.str + val.num*3 + -evt! - { trig, str, numbers, optional } = pattern\match inputs - -This example matches first an `EventStream` of type `bang`, then a `ValueStream` -of type `str`, followed by one, two or three `num`-values and finally an -optional argument `EventStream` of any type. `:match` will throw an error if it -couldn't (fully) match the arguments and otherwise return a structured mapping -of the inputs. - -If there are more complex dependencies between arguments, it is recommended to -do as much of the parsing as possible using the `base.match` and then continue -manually. For invalid or missing arguments, `Error` instances should be thrown -using `error` or `assert`. - -#### input setup -There are two types of inputs: `Input.hot` and `Input.cold`: - -*Cold* inputs do not cause the Op to update when changes to the input stream -are made. They are useful to 'ignore' changes to inputs which are only relevant -when another input changed value. Imagine for example a `send-value-when` Op, -which sends a value only when a `bang!` input is live. This Op doesn't have to -update when the value changes, it's enough to update only when the trigger -input changes and simply read the value in that moment. - -*Hot* inputs on the other hand mark the input stream as a dependency for the -Op. Depending on the type of `Stream`, the semantics are a little different: - -- For `ValueStream`s, the Op updates whenever the current value changes. When - an input stream is swapped out for another one at evaltime, but their values - are momentarily equal, the input is not considered dirty. -- For `EventStream`s and `IOStream`s, the Op updates whenever the stream is - dirty. There is no special handling when the stream is swapped out at - evaltime. - -All `Result`s from the `inputs` argument that are taken into consideration -should be wrapped in an `Input` instance using either `Input.hot` or -`Input.cold`, and need to be passed to the `Op:setup` super implementation. -To illustrate with the `send-value-when` example: - - setup: (inputs, scope) => - { trig, value } = match 'bang! any', inputs - - super - trig: Inputs.hot trig - value: Inputs.cold value - -`Op:setup` takes a table that can have any (even nested) shape you want, as -long as all 'leaf values' are `Input` instances. The following are both valid: - - super { (Inputs.hot trig), (Inputs.cold value) } - - super - trigger: Inputs.hot trig - values: { (Inputs.cold a), (Inputs.cold b), (Inputs.cold c) } - -#### output setup -When `Op:setup` finishes, `@out` has to be set to a `Stream` instance. The -instance can be created in `Op:setup`, or by overriding the constructor and -delegating to the original one using `super`. In general setting it in the -constructor is preferred, and it is only moved to `Op:setup` if the output -type depends on the arguments received. - -There are three types of `Stream`s that can be created: - -- `ValueStream`s track *continuous values*. They can only have one value per - tick, and downstream Ops will not update when a *ValueStream* has been set - to the same value it already had. They are updated using `ValueStream:set`. -- `EventStream`s transmit *momentary events*. They can transmit multiple events - in a single tick. `EventStream`s do not keep a value set on the last tick on - the next tick. They are updated using `EventStream:add`. -- `IOStream`s are like `EventStream`s, but their `IOStream:tick` method is - polled by the event loop at the start of every tick. This gives them a chance - to effectively create changes 'out of thin air' and kickstart the execution - of the dataflow engine. All *runtime* execution is due to an `IOStream` - becoming dirty somewhere. See the section on implementing `IOStream`s below - for more information. - -### Op:tick -`Op:tick` is called whenever any of the inputs are *dirty*. This is where the -Op's main logic will go. Generally here it should be checked which input(s) -changed, and then internal state and the output value may be updated. - -## defining `Builtin`s -Builtins are more powerful than Ops, because they control whether, which and -how their arguments are evaluated. They roughly correspond to *macros* in Lisps. -There is less of a concrete guideline for implementing Builtins because there -are a lot more options, and it really depends a lot on what the Builtin should -achieve. Nevertheless, a good starting point is to read the `Builtin` class -documentation, take a look at `Builtin`s in `core/builtin.moon` and get -familiar with the relevant internal interfaces (especially `AST`, `Result`, and -`Scope`). - -## defining `IOStream`s -`IOStream`s are `EventStream`s that can 'magically' create events out of -nothing. They are the source of all processing in alive. Whenever you want to -bring events into alive from an external protocol or application, an IOStream -will be necessary. - -To implement a custom IOStream, create it as a class that inherits from the -`IOStream` base and implement the constructor and `IOStream:tick`: - - import IOStream from require 'core.base' - - class UnreliableStream extends IOStream - new: => super 'bang' - - tick: => - if math.random! < 0.1 - @add true - -In the constructor, you should call the super-constructor `EventStream.new` to -set the event type. Often this will be a custom event that is only used inside -your extension (such as e.g. the `midi/port` type in the [midi][modules-midi] -module), but it can also be a primitive type like `'num'` in this example. In -`:tick`, your IOStream is given a chance to communicate with the external world -and create any resulting events. The example stream above randomly sends bang -events out, with a 10% chance each 'tick' of the system. Note that there is no -guarantee about when or how often ticks occur, so you really shouldn't rely on -them this way in a real extension. - -### using `IOStream`s -There's a couple of ways IOStreams can be used and exposed to the user of your -extension. You can either expose an instance of your IOStream directly -(documented using `ValueStream.meta`), or offer an Op that creates and returns -an instance in `Op.out` - that way the IOStream can be created only on demand -and take parameters. It is also possible to not exepose the IOStream at all, -and rather pass it as a hardcoded input into an Op's `Op.inputs`. - -[lua]: https://www.lua.org/ -[moonscript]: http://moonscript.org/ -[builtins-req]: ../../reference/index.html#require -[builtins-doc]: ../../reference/index.html#doc -[modules-midi]: ../../reference/midi.html |
