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import Error, Constant, PureOp, Op, template_subst, Input, T, Array, Struct, sig, evt, const, any from require 'alv.base'
import Message, Bundle, Timetag, add_item from require 'alv-lib._osc'
import dns, udp from require 'socket'
fmttag = (tag) -> tag\ident!\gsub '[%.:%-/\\]', '_'
tryprefix = (prefix, filename) ->
return filename unless prefix and filename\match '^%./'
prefix .. filename
GLSL_TYPES =
num: 'float'
bool: 'bool'
for i=2,4
GLSL_TYPES["num[#{i}]"] = "vec#{i}"
GLSL_TYPES["bool[#{i}]"] = "bvec#{i}"
for j=2,4
GLSL_TYPES["num[#{j}][#{i}]"] = "mat#{i}x#{j}"
GLSL_SAMPLER_TYPES =
"1D": 'sampler1D'
"2D": 'sampler2D'
"3D": 'sampler3D'
"CUBE_MAP": 'samplerCube'
"RECTANGLE": 'sampler2DRect'
"1D_ARRAY": 'sampler1DArray'
"2D_ARRAY": 'sampler2DArray'
"CUBE_MAP_ARRAY": 'samplerCubeArray'
"BUFFER": 'samplerBuffer'
Uniform = Struct type: T.str, val: T.str
get_typestr = (type) ->
if typestr = GLSL_TYPES[tostring type]
return typestr
if type.__class == Array
if typestr = GLSL_TYPES[tostring type.type]
return "#{typestr}[#{type.size}]"
error Error 'type', "can't wrap #{type} in uniform"
uniform = Constant.meta
meta:
name: 'uniform'
summary: "override uniform binding type."
examples: { '(uniform [glsl-type] value)' }
description: "Label an alive value with a GLSL type:
`(uniform 'sampler2D' 'sampler-name')` is equivalent to `{'type' 'sampler2D' 'val' 'sampler-name'}`.
When absent, `glsl-type` is inferred based on the type of `value`:
- `num`, `bool`: `uniform float/bool`
- `num[I]`, `bool[I]`: `uniform vecI/bvecI`
- `num[I][J]`: `uniform matIxJ`"
value: class extends PureOp
pattern: -sig.str + sig!
type: (inputs) => Struct type: T.str, val: inputs[2]\type!
tick: =>
{ type, val } = @unwrap_all!
type or= get_typestr @inputs[2]\type!
@out\set :type, :val
offset= Constant.meta
meta:
name: 'offset'
summary: "get the playback offset of a buffered-stream-source."
examples: { '(offset [glsl-type] source)' }
description: "GLSL type: float/double/int/uint"
value: class extends PureOp
pattern: -sig.str + sig!
type: => Uniform
tick: =>
{ type, source } = @unwrap_all!
type or= "float"
name = source.val
@out\set :type, val: "/source/#{name}/offset"
video_source = Constant.meta
meta:
name: 'video-source'
summary: "load a video texture source."
examples: { '(video-source [socket] type filename [format] [args])' }
description: "Creates a texture source from a video or image file.
- `type` can be one of:
- `2D`: `sampler2D` (loads first frame only)
- `3D` or `2D_ARRAY`: `sampler3D`/`sampler2DArray` (loads whole video)
- `filename` is the video file to load. If it starts with `./` it will be
resolved relative to the current alv module.
- `format` optionally specifies the ffmpeg/avformat input format to use.
- `args` is a struct of optional arguments for the ffmpeg/avformat input format."
value: class extends Op
pattern = -sig['osc/out'] + const.str + const.str + -const.str + -const!
setup: (inputs, scope) =>
{ socket, type, filename, format, args } = pattern\match inputs
@prefix = COPILOT.active_module.file\match'(.*/)[^/]*$'
super
socket: Input.hot socket or scope\get '*oscout*'
type: Input.cold type
filename: Input.cold filename
format: format and Input.cold format
args: args and Input.cold args
samplertype = assert GLSL_SAMPLER_TYPES[@inputs.type!]
@setup_out '=', Uniform, type: samplertype, val: "alv-#{fmttag @tag}"
tick: =>
{ :socket, :type, :filename, :format, :args } = @unwrap_all!
with @inputs.socket!
filename = tryprefix @prefix, filename
msg = Message.new{ address: "/source/alv-#{fmttag @tag}/video", types: "ss", "TEXTURE_#{type}", filename }
msg\add 's', format if format
add_item msg, @inputs.args\type!, args if args
\send Message.pack msg.content
-- destroy: =>
-- name = @inputs.name!
-- with @inputs.socket!
-- \send Message.pack { address: "/source/#{name}/destroy", types: "" }
stream_source = Constant.meta
meta:
name: 'stream-source'
summary: "load a stream texture source."
examples: { '(stream-source [socket] type uri [format] [args])' }
description: "Creates a realtime stream from a capture source.
- `type` must be `2D`.
- `uri` is the ffmpeg URI to load. If it starts with `./` it will be resolved relative to the current alv module.
- `format` optionally specifies the ffmpeg/avformat input format to use.
- `args` is a struct of optional arguments for the ffmpeg/avformat input format.
(stream-source 'webcam' '2D' '/dev/video0')
(stream-source 'testpt' '2D' 'testsrc=size=1280x720:rate=30' 'lavfi')"
value: class extends Op
pattern = -sig['osc/out'] + const.str + const.str + -const.str + -const!
setup: (inputs, scope) =>
{ socket, type, filename, format, args } = pattern\match inputs
@prefix = COPILOT.active_module.file\match'(.*/)[^/]*$'
super
socket: Input.hot socket or scope\get '*oscout*'
type: Input.cold type
filename: Input.cold filename
format: format and Input.cold format
args: args and Input.cold args
samplertype = assert GLSL_SAMPLER_TYPES[@inputs.type!]
@setup_out '=', Uniform, type: samplertype, val: "alv-#{fmttag @tag}"
tick: =>
{ :socket, :name, :type, :filename, :format, :args } = @unwrap_all!
with @inputs.socket!
filename = tryprefix @prefix, filename
msg = Message.new{ address: "/source/alv-#{fmttag @tag}/stream", types: "ss", "TEXTURE_#{type}", filename }
msg\add 's', format if format
add_item msg, @inputs.args\type!, args if args
\send Message.pack msg.content
buffered_stream_source = Constant.meta
meta:
name: 'buffered-stream-source'
summary: "load a stream as a 3d texture source."
examples: { '(buffered-stream-source [socket] type depth uri [format] [args])' }
description: "Creates a circular buffer 3d texture from a capture source.
- `type` must be `3D` or `2D_ARRAY`.
- `depth` is the number of frames to keep in the buffer.
- `uri` is the ffmpeg URI to load. If it starts with `./` it will be resolved relative to the current alv module.
- `format` optionally specifies the ffmpeg/avformat input format to use.
- `args` is a struct of optional arguments for the ffmpeg/avformat input format.
(stream-source 'webcam' '3D' 64 '/dev/video0')"
value: class extends Op
pattern = -sig['osc/out'] + const.str + const.num + const.str + -const.str + -const!
setup: (inputs, scope) =>
{ socket, type, depth, filename, format, args } = pattern\match inputs
@prefix = COPILOT.active_module.file\match'(.*/)[^/]*$'
super
socket: Input.hot socket or scope\get '*oscout*'
type: Input.cold type
depth: Input.cold depth
filename: Input.cold filename
format: format and Input.cold format
args: args and Input.cold args
samplertype = assert GLSL_SAMPLER_TYPES[@inputs.type!]
@setup_out '=', Uniform, type: samplertype, val: "alv-#{fmttag @tag}"
tick: =>
{ :socket, :name, :type, :depth, :filename, :format, :args } = @unwrap_all!
with @inputs.socket!
filename = tryprefix @prefix, filename
msg = Message.new{ address: "/source/alv-#{fmttag @tag}/buffered-stream", types: "sis", "TEXTURE_#{type}", depth, filename }
msg\add 's', format if format
add_item msg, @inputs.args\type!, args if args
\send Message.pack msg.content
tsv_source = Constant.meta
meta:
name: 'tsv-source'
summary: "load a texture-share-vk texture source."
examples: { '(tsv-source [socket] name [type])' }
description: "Creates a texture source from a texture-share-vk texture.
- `name` is the tsv name of this texture source.
- `type` defaults to `2D`."
value: class extends Op
pattern = -sig['osc/out'] + const.str + -const.str
setup: (inputs, scope) =>
{ socket, name, type } = pattern\match inputs
super
socket: Input.hot socket or scope\get '*oscout*'
name: Input.hot name
type: Input.hot type or Constant.str "2D"
samplertype = assert GLSL_SAMPLER_TYPES[@inputs.type!]
@setup_out '=', Uniform, type: samplertype, val: "alv-#{fmttag @tag}"
tick: =>
{ :socket, :name, :type } = @unwrap_all!
with @inputs.socket!
\send Message.pack { address: "/source/alv-#{fmttag @tag}/tsv", types: "ss", "TEXTURE_#{type}", name }
freeze = Constant.meta
meta:
name: 'freeze'
summary: "freeze a texture source."
examples: { '(freeze [socket] source freeze?)' }
value: class extends Op
pattern = -sig['osc/out'] + const[Uniform] + any.bool
setup: (inputs, scope) =>
{ socket, source, freeze } = pattern\match inputs
super
socket: Input.hot socket or scope\get '*oscout*'
source: Input.cold source
freeze: Input.hot freeze
tick: =>
{ :socket, :source, :freeze } = @unwrap_all!
with @inputs.socket!
msg = Message.new{ address: "/source/#{source.val}/freeze", types: "" }
add_item msg, @inputs.freeze\type!, freeze
\send Message.pack msg.content
step_ = Constant.meta
meta:
name: 'step!'
summary: "step a frozen texture source."
examples: { '(step! [socket] source [trig!])' }
value: class extends Op
pattern = -sig['osc/out'] + any[Uniform] + -evt.bang
setup: (inputs, scope) =>
{ socket, source, trig } = pattern\match inputs
super
socket: Input.hot socket or scope\get '*oscout*'
source: Input.hot source
trig: trig and Input.hot trig
tick: =>
{ :socket, :source, :trig } = @unwrap_all!
with @inputs.socket!
\send Message.pack { address: "/source/#{source.val}/step", types: "I" }
shader_ = Constant.meta
meta:
name: 'shader'
summary: "compile a GLSL shader with uniforms."
examples: { '$shader"code…"' }
description: "A template string formatter for [glsl-view/draw][] that returns a shader struct~.
- `code…` is a template string that can contain `~-stream` template substitutions that are used as follows:
- `str`: substituted directly as GLSL
- another shader struct~: substituted as GLSL, with uniforms lifted
- `{type: str val: …}`: reference to uniform of GLSL-type `type`
- other values are implicitly converted as by [glsl-view/uniform][]"
value: class extends PureOp
pattern: const! + sig!^0
name: (i) => "alv_u#{fmttag @tag}_#{i}"
type: (args) =>
uniforms = {}
for i, val in ipairs args[2]
type = val\type!
if type == T.str
continue
else if type.__class == Struct and type.types['shader']
for name, typ in pairs type.types['uniforms'].types
uniforms[name] = typ
else
if type.__class == Struct
assert type.types['type'] == T.str, Error 'type', "struct substituton needs type key"
else
type = Struct type: T.str, val: type
uniforms[@name i] = type
Struct shader: T.str, uniforms: Struct uniforms
tick: =>
uniforms = {}
pieces = for i, input in ipairs @inputs[2]
name, input = (@name i), input
val, type = input!, input\type!
if type == T.str
val
elseif type.__class == Struct and type.types['shader']
for k, v in pairs val.uniforms
uniforms[k] = v
val.shader
else
if type.__class != Struct
val = :val, type: get_typestr type
uniforms[name] = val
name
shader = template_subst @inputs[1]!, pieces
@out\set :shader, :uniforms
draw = Constant.meta
meta:
name: 'draw'
summary: "draw a GLSL shader via OSC."
examples: { '(draw [socket] shader)' }
description: "Syncs code and parameters with glsl-view via OSC.
- `socket` must be an `osc/out~` or read from `*oscout*`
- `shader` is a struct with
- `shader` (`str`): GLSL source
- `uniforms`: struct mapping uniform names to values"
value: class extends Op
pattern = -sig['osc/out'] + any!
setup: (inputs, scope) =>
{ socket, shader } = pattern\match inputs
super
socket: Input.hot socket or scope\get '*oscout*'
shader: Input.hot shader
tick: =>
{ :socket, :shader } = @unwrap_all!
if not shader
return
with Bundle.new Timetag.new!
chunks = { '#version 330 core\n' }
for key, val in pairs shader.uniforms
typ, arrsuff = val.type\match "^(%w+)(%[%d+%])$"
table.insert chunks, if typ and arrsuff
print "typ and arrsuf", typ, arrsuff
"uniform #{typ} #{key}#{arrsuff};"
else
"uniform #{val.type} #{key};"
table.insert chunks, shader.shader
\add content: { address: '/shader', types: 's', table.concat chunks, '\n' }
types = @inputs.shader\type!\get 'uniforms'
for key, val in pairs shader.uniforms
type = types\get(key)\get 'val'
msg = Message.new "/uniform/#{key}"
add_item msg, type, val.val
\add msg
socket\send Bundle.pack .content
Constant.meta
meta:
name: 'glsl-view'
summary: "glsl-view integration via OSC."
value:
:uniform
'video-source': video_source
'stream-source': stream_source
'buffered-stream-source': buffered_stream_source
'tsv-source': tsv_source
:offset
:freeze, 'step!': step_
shader: shader_
:draw
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