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import Constant, Op, Input, T, any, sig, evt from require 'alv.base'
al = require 'abletonlink'
clock = Constant.meta
meta:
name: 'clock'
summary: "Create a clock source."
examples: { '(clock [sync-mode] [bpm] [fps])' }
description: "Creates a new `link/clock~` stream.
The clock event stream is an IO that triggers other operators at a fixed
frame rate.
- `sync-mode` has to be a bool or str and defaults to `false`:
- `\"none\"` / `false`: no syncing (link disabled)
- `\"tempo\"`: tempo sync
- `\"full\"`: tempo and start/stop sync (starts stopped)
- `bpm` should be a num~ stream and defaults to `120`.
- `fps` has to be a num= constant and defaults to `60` if omitted."
value: class extends Op
setup: (inputs) =>
{ synced, bpm, fps } = (-(sig.bool / sig.str) + -sig.num + -sig.num)\match inputs
super
mode: Input.hot synced or Constant.bool false
bpm: Input.hot bpm or Constant.num 120
fps: Input.hot fps or Constant.num 60
io: Input.hot T.bang\mk_evt!
@setup_out '~', T['link/clock']
if not @state
@state = {
link: al.create @inputs.bpm!
state: al.create_session_state!
}
@state.time or= @state.link\clock_micros!
poll: =>
time = @state.link\clock_micros!
dt = time - @state.time
ft = 1000*1000 / @inputs.fps!
if dt >= ft and not @inputs.io.result\dirty!
@inputs.io.result\set true
true
tick: (setup) =>
{ :link, :state } = @state
link\capture_app_session_state state
time = link\clock_micros!
dirty = false
if @inputs.bpm\dirty!
state\set_tempo @inputs.bpm!, time
dirty = true
if @inputs.mode\dirty!
mode = @inputs.mode!
link\enable_start_stop_sync mode == "full"
link\enable mode != "none" and mode != false
if mode != "full"
state\set_is_playing true, time
dirty = true
if dirty
link\commit_app_session_state state
if setup
@out\set :time, :state, dt: 0
else if @inputs.io\dirty!
if state\is_playing!
dt = time - @state.time
@out\set :time, :state, :dt
@state.time = time
every = Constant.meta
meta:
name: 'every'
summary: "Emit events regularly."
examples: { '(every [clock] period [phase] [evt])' }
description: "Emits `evt` as an event once every `period` beats.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- `phase` should be a num~ stream and defaults to 0.
- `evt` can be a value of any type. It defaults to `bang`.
- the return type will be an event stream with the same type as `evt`."
value: class extends Op
pattern = -sig['link/clock'] + sig.num + -sig.num + -sig!
setup: (inputs, scope) =>
{ clock, period, phase, evt } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
phase: Input.cold phase or Constant.num 0
evt: Input.cold evt or T.bang\mk_const true
@setup_out '!', @inputs.evt\type!
tick: =>
{ :clock, :period, :phase, :evt } = @unwrap_all!
return if period == 0
pre = clock.state\phase_at_time clock.time - clock.dt, period
post = clock.state\phase_at_time clock.time, period
pre = (pre + period - phase) % period
post = (post + period - phase) % period
if post < pre
@out\set evt
vis: => type: 'event'
lfo = Constant.meta
meta:
name: 'lfo'
summary: "Low-frequency oscillator."
examples: { '(lfo [clock] period [phase] [wave])' }
description: "Oscillates betwen `0` and `1` once every `period` beats.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `freq` should be a num~ stream.
- `phase` should be a num~ stream and defaults to 0.
- `wave` selects the wave shape from one of the following:
- `'sin'` (the default)
- `'saw'`
- `'tri'`"
value: class extends Op
pattern = -sig['link/clock'] + sig.num + -sig.num + -sig.str
setup: (inputs, scope) =>
{ clock, period, phase, wave } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
phase: Input.cold phase or Constant.num 0
wave: Input.cold wave or Constant.str 'sin'
@state or= 0
@setup_out '~', T.num
tau = math.pi * 2
tick: =>
{ :clock, :period, :phase, :wave } = @unwrap_all!
t = clock.state\phase_at_time clock.time, period
t = (t - phase) / period % 1
@out\set switch wave
when 'sin' then .5 + .5 * math.cos t * tau
when 'saw' then t
when 'tri' then math.abs (2*t % 2) - 1
else error Error 'argument', "unknown wave type '#{wave}'"
vis: => type: 'bar', bar: @.out!
tick = Constant.meta
meta:
name: 'tick'
summary: "Count ticks."
examples: { '(tick [clock] period [phase])' }
description: "Counts upwards by one every `period` beats.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream and defaults to 1.
- `phase` should be a num~ stream and defaults to 0.
- returns a `num~` stream that increases by 1 every `period`."
value: class extends Op
pattern = -sig['link/clock'] + -sig.num + -sig.num
setup: (inputs, scope) =>
{ clock, period, phase } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period or Constant.num 0
phase: Input.cold phase or Constant.num 0
@setup_out '~', T.num, 0
tick: =>
{ :clock, :period, :phase, :evt } = @unwrap_all!
return if period == 0
pre = clock.state\phase_at_time clock.time - clock.dt, period
post = clock.state\phase_at_time clock.time, period
pre = (pre + period - phase) % period
post = (post + period - phase) % period
if post < pre
@out\set @.out! + 1
vis: => type: 'event'
phase = Constant.meta
meta:
name: 'phase'
summary: "Get phase."
examples: { '(tick [clock] period [phase])' }
description: "Ramps from `0` to `period` once every `period` beats.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- `phase` should be a num~ stream and defaults to 0."
value: class extends Op
pattern = -sig['link/clock'] + sig.num + -sig.num
setup: (inputs, scope) =>
{ clock, period, phase } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
phase: Input.cold phase or Constant.num 0
@setup_out '~', T.num
tick: =>
{ :clock, :period, :phase, :evt } = @unwrap_all!
return if period == 0
t = clock.state\phase_at_time clock.time, period
t = (t + period - phase) % period
@out\set t
vis: => type: 'bar', bar: @.out! / @inputs.period!
ramp = Constant.meta
meta:
name: 'ramp'
summary: "Get normalized phase."
examples: { '(ramp [clock] period [phase])' }
description: "Ramps from `0` to `1` once every `period` beats.
- `clock` should be a `time/clock!` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- `phase` should be a num~ stream and defaults to 0."
value: class extends Op
pattern = -sig['link/clock'] + sig.num + -sig.num
setup: (inputs, scope) =>
{ clock, period, phase } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
phase: Input.cold phase or Constant.num 0
@setup_out '~', T.num
tick: =>
{ :clock, :period, :phase, :evt } = @unwrap_all!
return if period == 0
t = clock.state\phase_at_time clock.time, period
t = (t + period - phase) % period
@out\set t / period
vis: => type: 'bar', bar: @.out!
decay = Constant.meta
meta:
name: 'decay'
summary: "Decay envelope from bang!."
examples: { '(decay [clock] dur trigger)' }
description: "Ramp from `1` to `0` in `dur` beats on `trigger`.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `dur` should be a num~ stream.
- `trigger` should be a bang! stream."
value: class extends Op
pattern = -sig['link/clock'] + sig.num + evt.bang
setup: (inputs, scope) =>
{ clock, dur, trigger } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
dur: Input.cold dur
trigger: Input.hot trigger
@setup_out '~', T.num, 0
@state = math.min @inputs.dur!, (@state or 0)
tick: =>
{ :clock, :dur, :trigger } = @unwrap_all!
if trigger
@state = dur
elseif clock
return if @state <= 0
pre = clock.state\beat_at_time clock.time - clock.dt, 1
post = clock.state\beat_at_time clock.time, 1
delta = post - pre
@state = math.max 0, @state - delta
@out\set @state / dur
vis: => type: 'bar', bar: @.out!
ad = Constant.meta
meta:
name: 'ad'
summary: "Attack-Decay enveloper from bang!."
examples: { '(ad [clock] attack decay trigger)' }
description: "Ramp from `0` to `1` and back on `trigger`.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `attack` and `decay` should be num~ streams.
- `trigger` should be a bang! stream."
value: class extends Op
pattern = -sig['link/clock'] + sig.num + sig.num + evt.bang
setup: (inputs, scope) =>
{ clock, attack, decay, trigger } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
attack: Input.cold attack
decay: Input.cold decay
trigger: Input.hot trigger
@setup_out '~', T.num, 0
@state = math.min @inputs.decay!, math.max -@inputs.attack!, (@state or 0)
tick: =>
{ :clock, :attack, :decay, :trigger } = @unwrap_all!
delta = 0
if trigger
@state = if attack > 0 then -attack else decay
elseif clock
return if @state == 0
pre = clock.state\beat_at_time clock.time - clock.dt, 1
post = clock.state\beat_at_time clock.time, 1
delta = post - pre
if @state < 0
-- attack phase
@state = @state + delta
if @state >= 0
-- fall through to decay phase with remaining delta
delta = @state
@state = decay
else
@out\set 1 + @state / attack
return
if @state > 0
-- decay phase
@state = math.max 0, @state - delta
@out\set @state / decay
vis: => type: 'bar', bar: @.out!
spring = Constant.meta
meta:
name: 'spring'
summary: "Integrate impulses using easing"
examples: { '(spring [clock] evt0 [evt1…])' }
description: "
Every arriving `evt` triggers an impulse that is integrated as `clock` ticks.
Returns a num~ stream that starts at 0.
- `clock` should be a `link/clock~` stream. This argument can be omitted
and the stream be passed as a dynamic definition in `*clock*` instead.
- `evt!` are !-streams of structs.
The following struct keys can be specified:
- `amp`: amplitude of the impulse
- `dur`: duration of the impulse (beats)"
value: class extends Op
pattern = -evt['link/clock'] + evt!*0
setup: (inputs, scope) =>
{ clock, events } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
events: [Input.hot e for e in *events]
@state or= { offset: 0, events: {} }
@setup_out '~', T.num, @state.offset
tick: =>
for inp in *@inputs.events
if evt = inp!
evt = {
i: 0
amp: evt.amp or 1
dur: evt.dur or 1
-- ease: evt.ease or "quad.out"
}
@state.events[evt] = true
if clock = @inputs.clock!
pre = clock.state\beat_at_time clock.time - clock.dt, 1
post = clock.state\beat_at_time clock.time, 1
delta = post - pre
accum = 0
for evt in pairs @state.events
evt.i += delta / evt.dur
if evt.i >= 1
@state.offset += evt.amp
@state.events[evt] = nil
elseif evt.i >= 0
t = evt.i
-- quad.out
-- t = 1 - t
-- t = 1 - t * t
accum += t * evt.amp
@out\set @state.offset + accum
fade = Constant.meta
meta:
name: 'fade'
summary: "A one-time transition"
examples: { '(fade [clock] duration [to])' }
description: "
Linear fade from last to `to` over `duration` beats whenever `to` changes.
There is no transition on first evaluation."
value: class extends Op
pattern = -evt.clock + sig.num + -sig.num + -sig.num
setup: (inputs, scope) =>
{ clock, duration, to } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
duration: Input.cold duration
to: Input.hot to or T.num\mk_const 1
@setup_out '~', T.num, @inputs.to!
tick: (setup) =>
{ :clock, :duration, :to } = @unwrap_all!
if @inputs.to\dirty!
@state = frm: @.out!
if clock
@state.beats or= clock.state\beat_at_time clock.time - clock.dt, 1
beats = clock.state\beat_at_time clock.time, 1
t = math.min 1, (beats - @state.beats) / duration
@out\set @state.frm + t * (to - @state.frm)
Constant.meta
meta:
name: 'link-time'
summary: "Musical time with Ableton Link."
value:
:clock
:every
:lfo
:ramp
:tick
:phase
:decay
:ad
:spring
:fade
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