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import Constant, Error, Op, Input, T, sig, evt, any from require 'alv.base'
import RTNode from require 'alv'
import monotime from require 'system'

clock = Constant.meta
  meta:
    name: 'clock'
    summary: "Create a clock source."
    examples: { '(clock)', '(clock fps)' }
    description: "Creates a new `time/clock!` stream.

The clock event stream is an IO that triggers other operators at a fixed
frame rate.

- `fps` has to be a num= constant and defaults to `60` if omitted."
  value: class extends Op
    setup: (inputs) =>
      fps = (-sig.num)\match inputs
      super
        fps: Input.cold fps or Constant.num 60
        io: Input.hot T.bang\mk_evt!

      @setup_out '!', T.clock

    poll: =>
      time = monotime!
      @state or= time
      dt = time - @state
      ft = 1 / @inputs.fps!

      if dt >= ft and not @inputs.io.result\dirty!
        @inputs.io.result\set true
        true

    tick: =>
      time = monotime!
      dt = time - @state
      @state = time

      @out\set :time, :dt

default_clock = do
  op = clock!!
  op\setup {}
  op.out.meta =
    name: '*clock*'
    summary: 'Default clock source (60fps).'
  RTNode :op, result: op.out

scale_time = Constant.meta
  meta:
    name: 'scale-time'
    summary: "Scale clock time."
    examples: { '(scale-time [clock] scale)' }
    description: "Creates a new clock event stream scaled by `scale`.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `scale` should be a num~ stream."
  value: class extends Op
    pattern = -evt.clock + sig.num + -sig.str
    setup: (inputs, scope) =>
      { clock, scale } = pattern\match inputs
      super
        clock: Input.hot clock or scope\get '*clock*'
        scale: Input.cold scale

      @setup_out '!', T.clock

    tick: =>
      { :clock, :scale } = @unwrap_all!
      @out\set {k, v*scale for k,v in pairs clock}

lfo = Constant.meta
  meta:
    name: 'lfo'
    summary: "Low-frequency oscillator."
    examples: { '(lfo [clock] freq [wave])' }
    description: "Oscillates betwen `0` and `1` at the frequency `freq`.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `freq` should be a num~ stream.
- `wave` selects the wave shape from one of the following:
  - `'sin'` (the default)
  - `'saw'`
  - `'tri'`"
  value: class extends Op
    default_wave = Constant.str 'sin'
    pattern = -evt.clock + sig.num + -sig.str
    setup: (inputs, scope) =>
      { clock, freq, wave } = pattern\match inputs
      super
        clock: Input.hot clock or scope\get '*clock*'
        freq: Input.cold freq
        wave: Input.hot wave or default_wave

      @state or= 0
      @setup_out '~', T.num

    tau = math.pi * 2
    tick: =>
      if tick = @inputs.clock!
        @state += tick.dt * @inputs.freq!

      @out\set switch @inputs.wave!
        when 'sin' then .5 + .5 * math.cos @state * tau
        when 'saw' then @state % 1
        when 'tri' then math.abs (2*@state % 2) - 1
        else error Error 'argument', "unknown wave type '#{wave}'"

    vis: =>
      {
        type: 'bar'
        bar: @.out!
      }

ramp = Constant.meta
  meta:
    name: 'ramp'
    summary: "Sawtooth LFO."
    examples: { '(ramp [clock] period [max])' }
    description: "Ramps from `0` to `max` once every `period` seconds.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- `max` should be a num~ stream and defaults to `period` if omitted."
  value: class extends Op
    pattern = -evt.clock + sig.num + -sig.num
    setup: (inputs, scope) =>
      { clock, period, max } = pattern\match inputs
      super
        clock: Input.hot clock or scope\get '*clock*'
        period: Input.cold period
        max: max and Input.cold max

      @state or= 0
      @setup_out '~', T.num, 0

    tick: =>
      { :clock, :period, :max } = @unwrap_all!
      max or= period
      return if period == 0

      @state += clock.dt / period
      while @state >= 1
        @state -= 1

      @out\set @state * max

    vis: =>
      {
        type: 'bar'
        bar: @state
      }

tick = Constant.meta
  meta:
    name: 'tick'
    summary: "Count ticks."
    examples: { '(tick [clock] period)' }
    description: "Counts upwards by one every `period` seconds.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- returns a `num~` stream that increases by 1 every `period`."
  value: class extends Op
    pattern = -evt.clock + sig.num
    setup: (inputs, scope) =>
      { clock, period } = pattern\match inputs
      super
        clock: Input.hot clock or scope\get '*clock*'
        period: Input.cold period

      @state or= { phase: 0, count: 0 }
      @setup_out '~', T.num, @state.count

    tick: =>
      { :clock, :period } = @unwrap_all!
      return if period == 0
      @state.phase += clock.dt / period

      if @state.phase >= 1
        @state.phase -= 1
        @state.count += 1
        @out\set @state.count

    vis: => type: 'event'

every = Constant.meta
  meta:
    name: 'every'
    summary: "Emit events regularly."
    examples: { '(every [clock] period [evt])' }
    description: "Emits `evt` as an event once every `period` seconds.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `period` should be a num~ stream.
- `evt` can be a value of any type. It defaults to `bang`.
- the return type will be an event stream with the same type as `evt`."
  value: class extends Op
    pattern = -evt.clock + sig.num + -sig!
    setup: (inputs, scope) =>
      { clock, period, evt } = pattern\match inputs
      super
        clock: Input.hot clock or scope\get '*clock*'
        period: Input.cold period
        evt: Input.cold evt or T.bang\mk_const true

      @state or= 0
      @setup_out '!', @inputs.evt\type!

    tick: =>
      { :clock, :period, :evt } = @unwrap_all!
      return if period == 0
      @state += clock.dt / period

      if @state >= 1
        @state = @state % 1
        @out\set evt

val_seq = Constant.meta
  meta:
    name: 'val-seq'
    summary: "Emit a sequence of values as events over time."
    examples: { '(val-seq [clock] delay0 evt1 delay1 evt2 delay2…)' }
    description: "
Emits `evt1`, `evt2`, … as events with delays `delay0`, `delay1`, … in between.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `delay0`, `delay1`, … must be num~ streams.
- `evt1`, `evt2`, … must be signal streams of the same type.
- the return type will be an event stream with the same type as the `evt`s."
  value: class extends Op
    new: (...) =>
      super ...
      @state or= { i: 1, t: 0 }

    pair = (sig! + sig.num)\named('value', 'delay')
    pattern = -evt.clock + sig.num + pair*0

    inputify = (step) ->
      {
        delay: Input.cold step.delay
        value: if step.value then Input.hot step.value
      }

    setup: (inputs, scope) =>
      { clock, first, steps } = pattern\match inputs
      table.insert steps, 1, { delay: first }

      super
        clock: Input.hot clock or scope\get '*clock*'
        steps: [inputify step for step in *steps]

      @setup_out '!', steps[1].value\type!

    tick: =>
      if tick = @inputs.clock!
        @state.t += tick.dt

      change, current = false, nil
      while true
        current = @inputs.steps[@state.i]
        if @state.t >= current.delay!
          @state.t -= current.delay!
          @state.i = 1 + (@state.i % #@inputs.steps)
          change = true
        else
          break

      if current.value and (change or current.value\dirty!)
        @out\set current.value!

    vis: => step: @state.i

bang_seq = Constant.meta
  meta:
    name: 'bang-seq'
    summary: "Generate rhythms based on a sequence of delays"
    examples: { '(bang-seq [clock] delay0 delay1…)' }
    description: "
Emits `bang!`s with delays `delay0`, `delay1`, … in between.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `delay0`, `delay1`, … must be num~ streams."

  value: class extends Op
    new: (...) =>
      super ...
      @out = T.bang\mk_evt!
      @state or= { i: 1, t: 0 }

    pattern = -evt.clock + sig.num*0
    setup: (inputs, scope) =>
      { clock, steps } = pattern\match inputs

      super
        clock: Input.hot clock or scope\get '*clock*'
        steps: [Input.cold step for step in *steps]

    tick: =>
      if tick = @inputs.clock!
        @state.t += tick.dt

      bang = false
      while true
        current = @inputs.steps[@state.i]!
        if @state.t >= current
          @state.t -= current
          @state.i = 1 + (@state.i % #@inputs.steps)
          bang = true
        else
          break

    vis: => step: @state.i\set true

smooth = Constant.meta
  meta:
    name: 'smooth'
    summary: "Smooth out value transitions"
    examples: { '(smooth [clock] value rate)' }
    description: "
Creates smooth transitions when `value` changes.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `value` should be a num~ or num! stream.
- `rate` is a num~ or num= value."

  value: class extends Op
    pattern = -evt.clock + sig.num + any.num
    setup: (inputs, scope) =>
      { clock, rate, value } = pattern\match inputs

      super
        clock: Input.hot clock or scope\get '*clock*'
        rate: Input.cold rate
        value: Input.cold value

      @setup_out '~', T.num, @inputs.value!

    tick: =>
      { :clock, :rate, :value } = @unwrap_all!
      if clock
        current = @.out!
        delta = value - current
        return if 1e-15 > math.abs delta
        @out\set current + delta * rate

spring = Constant.meta
  meta:
    name: 'spring'
    summary: "Integrate impulses using easing"
    examples: { '(spring [clock] evt0 [evt1…])' }
    description: "
Every arriving `evt` triggers an impulse that is integrated as `clock` ticks.
Returns a num~ stream that starts at 0.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `evt!` are !-streams of structs.
  The following struct keys can be specified:
  - `amp`: amplitude of the impulse
  - `dur`: duration of the impulse (seconds)
  - `del`: start delay (seconds)
  - `ease`: easing function to use

Instead of `dur`, `in` and `out` can be specified to create both an impulse
and counterimpulse, which has an amplitude of `-amp` and is delayed so as to
start immediately after the original impulse. Similarily, `easein` and `easeout`
can be specified instead of the single `ease` value."

  value: class extends Op
    pattern = -evt.clock + evt!*0
    setup: (inputs, scope) =>
      { clock, events } = pattern\match inputs

      super
        clock: Input.hot clock or scope\get '*clock*'
        events: [Input.hot e for e in *events]

      @state or= { offset: 0, events: {} }
      @setup_out '~', T.num, @state.offset

    tick: =>
      for inp in *@inputs.events
        if evt = inp!
          amp = evt.amp or 1
          del = evt.del or 0
          dur = evt.dur or 1

          on = {
            i: -del
            amp: amp
            dur: evt.in or evt.dur
            ease: evt.easein or evt.ease or "quad.out"
          }
          on.i = on.i / on.dur
          @state.events[on] = true

          if evt.out
            off = {
              i: -(del + on.dur),
              amp: -amp,
              dur: evt.out
              ease: evt.easeout or evt.ease or "quad.out"
            }
            off.i = off.i / off.dur
            @state.events[off] = true

      if clk = @inputs.clock!
        dt = clk.dt
        accum = 0

        for evt in pairs @state.events
          evt.i += dt / evt.dur

          if evt.i >= 1
            @state.offset += evt.amp
            @state.events[evt] = nil
          elseif evt.i >= 0
            t = 1 - evt.i
            t = 1 - t * t
            accum += t * evt.amp

        @out\set @state.offset + accum


delay = Constant.meta
  meta:
    name: 'delay!'
    summary: "Delay a !-stream event"
    examples: { '(delay! [clock] delay evt)' }
    description: "
Delays incoming `evt`s by `delay`.

- `clock` should be a `time/clock!` stream. This argument can be omitted
  and the stream be passed as a dynamic definition in `*clock*` instead.
- `delay` should be a num= or num~ stream.
- `evt` is a !-stream."

  value: class extends Op
    pattern = -evt.clock + any.num + any!
    setup: (inputs, scope) =>
      { clock, delay, evt } = pattern\match inputs

      super
        clock: Input.hot clock or scope\get '*clock*'
        delay: Input.cold delay
        evt: Input.hot evt

      @state or= {}
      if @setup_out '!', @inputs.evt\type!
        @state = {}

    tick: =>
      clock = @inputs.clock!
      if clock and #@state > 0
        delta = clock.dt
        for item in *@state
          item.delay -= delta

        if @state[1].delay < 0
          item = table.remove @state, 1
          @out\set item.value

      if @inputs.evt\dirty!
        value = @inputs.evt!
        delay = @inputs.delay!
        table.insert @state, { :delay, :value }


RTNode
  children: { default_clock }

  result: Constant.meta
    meta:
      name: 'time'
      summary: "Time-variant operators."

    value:
      :clock
      'scale-time': scale_time
      :lfo
      :ramp
      :tick
      :every
      'val-seq': val_seq
      'bang-seq': bang_seq

      :smooth
      :spring
      'delay!': delay

      '*clock*': default_clock