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([1]import* glsl-view time math) ([2]import osc) ([3]def *oscout* ([4]osc/connect 'localhost' 9000)) ([5]draw $[6]shader" in vec2 uv; out vec4 color; void main() { color = vec4(uv, sin(uv.x + $([7]ramp 1 tau)), 1); }")