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import Op, Value, ValueInput, EventInput, match from require 'core.base'

apply_range = (range, val) ->
  if range\type! == 'str'
    switch range\unwrap!
      when 'uni' then val
      when 'bip' then val * 2 - 1
      when 'rad' then val * 2 * math.pi
      when 'deg' then val * 360
      else
        error "unknown range #{@range}"
  elseif range.type == 'num'
    val * range\unwrap!
  else
    error "range has to be a string or number"

range_doc = "
range can be one of:
- 'uni' [ 0 - 1[ (default)
- 'bip' [-1 - 1[
- 'rad' [ 0 - tau[
- 'deg' [ 0 - 360[
- (num) [ 0 - num["

class num extends Op
  @doc: "(random/num [trigger] [range]) - create a random number

generates a random value in range on create and trigger.
#{range_doc}"
  new: =>
    super 'num'
    @gen!

  gen: => @val = math.random!

  setup: (inputs) =>
    { trig, range } = match 'bang? any?', inputs
    super
      trig: trig and EventInput trig
      range: ValueInput range or Value.str 'uni'

  tick: =>
    @gen! if @inputs.trig and @inputs.trig\dirty!
    @out\set apply_range @inputs.range, @val

vec_ = (n) ->
  class vec extends Op
    @doc: "(random/vec#{n} [trigger] [range]) - create a random number

generates a random vec#{n} on create and trigger.
each component is in range.
#{range_doc}"
    new: =>
      super "vec#{n}"
      @gen!

    gen: => @val = for i=1,n do math.random!

    setup: (inputs) =>
      { trig, range } = match 'bang? any?', inputs
      super
        trig: trig and EventInput trig
        range: ValueInput range or Value.str 'uni'

    tick: =>
      @gen! if @inputs.trig and @inputs.trig\dirty!
      @out\set [apply_range @inputs.range, v for v in *@val]

  vec.__name = "vec#{n}"
  vec

{
  :num
  vec2: vec_ 2
  vec3: vec_ 3
  vec4: vec_ 4
}