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import
ValueStream, EventStream, IOStream,
Error, Op, Input, val, evt
from require 'core.base'
import monotime from require 'system'
class Clock extends IOStream
new: (@frametime) =>
super 'clock'
return unless monotime
@last = monotime!
@dt = 0
@is_dirty = false
tick: =>
time = monotime!
@dt = time - @last
if @dt >= @frametime
@add { dt: @dt, :time }
@last = time
class ScaledClock extends EventStream
set: (val) => @value
unwrap: => @value
clock = ValueStream.meta
meta:
name: 'clock'
summary: "Create a clock source."
examples: { '(clock)', '(clock fps)' }
description: "
IO that triggers other operators at a fixed frame rate.
`fps` defaults to 60 and has to be an eval-time constant"
value: class extends Op
new: (...) =>
super ...
@out or= Clock!
setup: (inputs) =>
fps = (-val.num)\match inputs
super fps: Input.hot fps or ValueStream.num 60
@out.frametime = 1 / @inputs.fps!
tick: =>
@out.frametime = 1 / @inputs.fps!
scale_time = ValueStream.meta
meta:
name: 'scale-time'
summary: "Scale clock times."
examples: { '(scale-time [clock] scale)' }
value: class extends Op
new: (...) =>
super ...
@out or= EventStream 'clock'
pattern = -evt.clock + val.num + -val.str
setup: (inputs, scope) =>
{ clock, scale } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
scale: Input.cold scale
tick: =>
scale = @inputs.scale!
for evt in *@inputs.clock!
@out\add {k, v*scale for k,v in pairs evt}
lfo = ValueStream.meta
meta:
name: 'lfo'
summary: "Low-frequency oscillator."
examples: { '(lfo [clock] freq [wave])' }
description: "
oscillates between 0 and 1 at the frequency freq.
wave selects the wave shape from the following:
- `'sin'` (default)
- `'saw'`
- `'tri'`"
value: class extends Op
new: (...) =>
super ...
@state or= 0
@out or= ValueStream 'num'
default_wave = ValueStream.str 'sin'
pattern = -evt.clock + val.num + -val.str
setup: (inputs, scope) =>
{ clock, freq, wave } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
freq: Input.cold freq
wave: Input.hot wave or default_wave
tau = math.pi * 2
tick: =>
for tick in *@inputs.clock!
@state += tick.dt * @inputs.freq!
@out\set switch @inputs.wave!
when 'sin' then .5 + .5 * math.cos @state * tau
when 'saw' then @state % 1
when 'tri' then math.abs (2*@state % 2) - 1
else error Error 'argument', "unknown wave type '#{wave}'"
ramp = ValueStream.meta
meta:
name: 'ramp'
summary: "Sawtooth LFO."
examples: { '(ramp [clock] period [max])' }
description: "
ramps from 0 to max (default same as ramp) once every period seconds."
value: class extends Op
new: (...) =>
super ...
@state or= 0
@out or= ValueStream 'num'
pattern = -evt.clock + val.num + -val.num
setup: (inputs, scope) =>
{ clock, period, max } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
max: max and Input.cold max
tick: =>
for tick in *@inputs.clock!
period = @inputs.period!
max = (@inputs.max or @inputs.period)!
@phase += tick.dt / period
while @phase >= 1
@phase -= 1
@out\set @phase * max
tick = ValueStream.meta
meta:
name: 'tick'
summary: "Count ticks."
examples: { '(tick [clock] period)' }
description: "
counts upwards by one every period seconds and returns the number of completed
ticks."
value: class extends Op
new: (...) =>
super ...
@state or= { phase: 0, count: 0 }
@out or= ValueStream 'num', @state.count
pattern = -evt.clock + val.num
setup: (inputs, scope) =>
{ clock, period } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
tick: =>
for tick in *@inputs.clock!
@state.phase += tick.dt / @inputs.period!
while @state.phase >= 1
@state.phase -= 1
@state.count += 1
@out\set @state.count
every = ValueStream.meta
meta:
name: 'every'
summary: "Emit bangs."
examples: { '(every [clock] period)' }
description: "returns true once every period seconds."
value: class extends Op
new: (...) =>
super ...
@state or= 0
@out or= EventStream 'bang'
pattern = -evt.clock + val.num
setup: (inputs, scope) =>
{ clock, period } = pattern\match inputs
super
clock: Input.hot clock or scope\get '*clock*'
period: Input.cold period
tick: =>
for tick in *@inputs.clock!
@state += tick.dt / @inputs.period!
while @state >= 1
@state -= 1
@out\add true
sequence = ValueStream.meta
meta:
name: 'sequence'
summary: "Play a sequence of events."
examples: { '(sequence [clock] delay0 evt1 delay1 evt2...)' }
value: class extends Op
new: (...) =>
super ...
@state or= { i: 1, t: 0 }
pair = (val! + val.num)\named('value', 'delay')
pattern = -evt.clock + val.num + pair*0
inputify = (step) ->
{
delay: Input.cold step.delay
value: if step.value then Input.hot step.value
}
setup: (inputs, scope) =>
{ clock, first, steps } = pattern\match inputs
@out = EventStream steps[1].value\type!
table.insert steps, 1, { delay: first }
super
clock: Input.hot clock or scope\get '*clock*'
steps: [inputify step for step in *steps]
tick: =>
for tick in *@inputs.clock!
@state.t += tick.dt
change, current = false, nil
while true
current = @inputs.steps[@state.i]
if @state.t >= current.delay!
@state.t -= current.delay!
@state.i = 1 + (@state.i % #@inputs.steps)
change = true
else
break
if current.value and (change or current.value\dirty!)
@out\add current.value!
{
:clock
'scale-time': scale_time
:lfo
:ramp
:tick
:every
:sequence
'*clock*': with Clock 1/60
.meta =
name: '*clock*'
summary: 'Default clock source (60fps).'
}
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