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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-17 16:26:27 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-17 16:26:27 +0000 |
| commit | 435f70be7aebd9a669d6a276df67e8eb814a45e3 (patch) | |
| tree | 040377c1ac3201fef75c01e9e3535a172babbcb1 /Graphics/GLSLTools | |
| parent | Improved StrCmpSuff() to allow optional suffix (diff) | |
| download | DiligentCore-435f70be7aebd9a669d6a276df67e8eb814a45e3.tar.gz DiligentCore-435f70be7aebd9a669d6a276df67e8eb814a45e3.zip | |
Implemented separate samplers in D3D11
Diffstat (limited to 'Graphics/GLSLTools')
| -rw-r--r-- | Graphics/GLSLTools/src/GLSLSourceBuilder.cpp | 4 | ||||
| -rw-r--r-- | Graphics/GLSLTools/src/SPIRVShaderResources.cpp | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp index d08eafb8..b8c4a95d 100644 --- a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp +++ b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp @@ -230,6 +230,10 @@ String BuildGLSLSourceString(const ShaderCreationAttribs& CreationAttribs, Targe if (CreationAttribs.SourceLanguage == SHADER_SOURCE_LANGUAGE_HLSL) { + if (!CreationAttribs.UseCombinedTextureSamplers) + { + LOG_ERROR_AND_THROW("Combined texture samplers are required to convert HLSL source to GLSL"); + } // Convert HLSL to GLSL const auto &Converter = HLSL2GLSLConverterImpl::GetInstance(); HLSL2GLSLConverterImpl::ConversionAttribs Attribs; diff --git a/Graphics/GLSLTools/src/SPIRVShaderResources.cpp b/Graphics/GLSLTools/src/SPIRVShaderResources.cpp index eda4a18f..45a63b07 100644 --- a/Graphics/GLSLTools/src/SPIRVShaderResources.cpp +++ b/Graphics/GLSLTools/src/SPIRVShaderResources.cpp @@ -80,7 +80,7 @@ static Int32 FindStaticSampler(const ShaderDesc& shaderDesc, const std::string& for(Uint32 s=0; s < shaderDesc.NumStaticSamplers; ++s) { const auto& StSam = shaderDesc.StaticSamplers[s]; - if(SamplerName.compare(StSam.TextureName) == 0) + if (SamplerName.compare(StSam.SamplerOrTextureName) == 0) return s; } @@ -282,7 +282,7 @@ SPIRVShaderResources::SPIRVShaderResources(IMemoryAllocator& Allocator, for (Uint32 s = 0; s < shaderDesc.NumStaticSamplers; ++s) { bool SamplerFound = false; - const auto *SamName = shaderDesc.StaticSamplers[s].TextureName; + const auto* SamName = shaderDesc.StaticSamplers[s].SamplerOrTextureName; for (Uint32 i = 0; i < GetNumSmplImgs(); ++i) { const auto &SmplImg = GetSmplImg(i); |
