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* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-147-2304/+0
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-1/+1
* Another set of minor updates to mesh shader implementationassiduous2020-09-103-9/+3
* fixed cmake, removed unused codeazhirnov2020-09-081-12/+0
* Merge branch 'master' into mesh_shaderazhirnov2020-09-081-0/+1
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| * Updated third-party modulesassiduous2020-09-081-0/+1
* | removed StripReflectInfoPass2 - changes will be added to spirv-toolsazhirnov2020-09-082-163/+0
* | Added pDxCompilerPath to engine create info,azhirnov2020-09-071-2/+4
* | fixed validation errors for SPIRV that compiled with DXCazhirnov2020-09-023-0/+180
* | removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-312-422/+0
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-2/+0
* | Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...azhirnov2020-08-194-343/+485
* | minor fixes and formattingazhirnov2020-08-191-1/+1
* | Use DXIL to compile SPIRV from HLSL (wip)azhirnov2020-08-191-61/+343
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-192-7/+55
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| * Implemented input attachments in Vulkan backend; added testassiduous2020-08-042-7/+55
* | formattingazhirnov2020-08-192-2/+2
* | Added mesh shaderazhirnov2020-08-113-13/+24
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* Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...assiduous2020-07-212-3/+13
* Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...assiduous2020-07-172-6/+16
* Unified VULKAN shader define in VK and GL backendsassiduous2020-05-222-5/+15
* Unified shader type defines for all backendsassiduous2020-05-172-21/+46
* Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous2020-05-111-188/+194
* Overriding namespace for SPIRV-Cross project to avoid potential conflictsassiduous2020-04-012-22/+24
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-2/+2
* Vulkan backend: added SPIRV optimization when compiling from HLSLassiduous2020-03-181-0/+1
* Silenced a bunch of clang warningsassiduous2020-02-031-1/+9
* Reworked C interfaces to share declaration with c++assiduous2020-01-272-3/+3
* Renamed platform headers .h -> .hppassiduous2020-01-272-2/+2
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-264-9/+9
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-1/+1
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-267-7/+7
* Reworked main headers to be compatible with cassiduous2020-01-251-2/+2
* Fixed GLES build errorassiduous2020-01-071-3/+3
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-4/+4
* Updated coyright noticeassiduous2020-01-016-42/+66
* Enabled draw command reference in Vulkanassiduous2019-12-171-2/+3
* Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...assiduous2019-12-131-1/+4
* Updated clang-format workaround for brace-on-the-same line in lambdasEgor Yusov2019-11-241-16/+16
* clang-formatted GLSLToolsEgor Yusov2019-11-236-436/+486
* Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_COREEgor Yusov2019-11-211-1/+1
* Vulkan backend: added SPIRV optimization when compiling from glslEgor Yusov2019-11-141-1/+14
* GL backend: fixed few GLES issuesEgor2019-10-131-0/+17
* Renamed External to ThirdPartyEgor Yusov2019-09-171-1/+1
* Updated Copyright noticeEgor Yusov2019-09-176-6/+6
* Updated 3rd-party modulesEgor Yusov2019-09-171-17/+43
* Fixed issue with reflecting Uniform Texel Buffers in Vulkan backendEgor Yusov2019-08-111-2/+15
* Vulkan backend: added SPIRV legalization when compiling from HLSLEgor Yusov2019-07-241-1/+18
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-16/+16