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authorEgor Yusov <egor.yusov@gmail.com>2018-10-20 21:16:56 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-20 21:16:56 +0000
commitd3bba829acfb2eabce748220eff045ef0c6f7880 (patch)
tree323a58d0f97437bebd293dd6e73e18ee61f33f2e /Graphics/GLSLTools
parentUpdated readme (diff)
downloadDiligentCore-d3bba829acfb2eabce748220eff045ef0c6f7880.tar.gz
DiligentCore-d3bba829acfb2eabce748220eff045ef0c6f7880.zip
Multiple improvements to shader resource binding in D3D11 and D3D12
Diffstat (limited to 'Graphics/GLSLTools')
-rw-r--r--Graphics/GLSLTools/include/SPIRVShaderResources.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GLSLTools/include/SPIRVShaderResources.h b/Graphics/GLSLTools/include/SPIRVShaderResources.h
index f3da3ca6..9f825c04 100644
--- a/Graphics/GLSLTools/include/SPIRVShaderResources.h
+++ b/Graphics/GLSLTools/include/SPIRVShaderResources.h
@@ -58,7 +58,7 @@ inline bool IsAllowedType(SHADER_VARIABLE_TYPE VarType, Uint32 AllowedTypeBits)n
return ((1 << VarType) & AllowedTypeBits) != 0;
}
-inline Uint32 GetAllowedTypeBits(const SHADER_VARIABLE_TYPE *AllowedVarTypes, Uint32 NumAllowedTypes)noexcept
+inline Uint32 GetAllowedTypeBits(const SHADER_VARIABLE_TYPE* AllowedVarTypes, Uint32 NumAllowedTypes)noexcept
{
if(AllowedVarTypes == nullptr)
return 0xFFFFFFFF;