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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-08 03:05:43 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-08 03:05:43 +0000 |
| commit | 5afeee8a82d07a18c36f73750114885940802479 (patch) | |
| tree | 2e1212e51b1cc0bee6b15d6d6544fba658b25990 /Graphics/GraphicsEngine | |
| parent | Few changes to D3D12 and Vulkan backends to make implementations more consistent (diff) | |
| download | DiligentCore-5afeee8a82d07a18c36f73750114885940802479.tar.gz DiligentCore-5afeee8a82d07a18c36f73750114885940802479.zip | |
Couple of minor updates to D3D12 and Vulkan device context implementations
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/DeviceContext.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/interface/DeviceContext.h b/Graphics/GraphicsEngine/interface/DeviceContext.h index 5469931d..785efa63 100644 --- a/Graphics/GraphicsEngine/interface/DeviceContext.h +++ b/Graphics/GraphicsEngine/interface/DeviceContext.h @@ -514,9 +514,10 @@ public: /// per frame, though it can be called with different frequency. Note that unless the GPU is idled, /// the resources may actually be released several frames after the one they were used in last time. /// \note After the call all dynamic resources become invalid and must be written again before the next use. - /// Also, all committed resources become invalid. + /// Also, all committed resources become invalid.\n /// For deferred contexts, this method must be called after all command lists referencing dynamic resources - /// have been executed through immediate context. + /// have been executed through immediate context.\n + /// The method does not Flush() the context. virtual void FinishFrame() = 0; }; |
