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authorazhirnov <zh1dron@gmail.com>2020-09-01 23:33:23 +0000
committerazhirnov <zh1dron@gmail.com>2020-09-02 12:30:05 +0000
commitacd4104645dfa307bd2146cb4483b945e81509c9 (patch)
treec254d66d00c9a46662be50f81a6365f31a4e987d /Graphics/GraphicsEngine
parentfixed compilation on Mac & UWP (diff)
downloadDiligentCore-acd4104645dfa307bd2146cb4483b945e81509c9.tar.gz
DiligentCore-acd4104645dfa307bd2146cb4483b945e81509c9.zip
fixed compilation on UWP, use FXC by default on D3D12
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/Shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h
index 69835410..883e51d8 100644
--- a/Graphics/GraphicsEngine/interface/Shader.h
+++ b/Graphics/GraphicsEngine/interface/Shader.h
@@ -85,7 +85,7 @@ DILIGENT_TYPED_ENUM(SHADER_COMPILER, Uint32)
{
/// Default compiler for specific language and API:
/// for Direct3D11 - external FXC
- /// for Direct3D12 - external DXC
+ /// for Direct3D12 - external FXC
/// for OpenGL(ES) GLSL - native compiler
/// for OpenGL(ES) HLSL - HLSL2GLSL and native compiler
/// for Vulkan GLSL - builtin glslang