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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-07-16 01:45:41 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-07-16 01:45:41 +0000 |
| commit | e4f8d8023ca64a9ff246d0001e4225143390c36e (patch) | |
| tree | 6416c37f36d82d35afaca2eb0d83e6d04ee04b04 /Graphics/GraphicsEngine | |
| parent | ShaderMacroHelper: added RemoveMacro and UpdateMacro methods (diff) | |
| download | DiligentCore-e4f8d8023ca64a9ff246d0001e4225143390c36e.tar.gz DiligentCore-e4f8d8023ca64a9ff246d0001e4225143390c36e.zip | |
Fixed issue with depth clamping in GL backend
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/RasterizerState.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngine/interface/RasterizerState.h b/Graphics/GraphicsEngine/interface/RasterizerState.h index b1638af8..7b941a5d 100644 --- a/Graphics/GraphicsEngine/interface/RasterizerState.h +++ b/Graphics/GraphicsEngine/interface/RasterizerState.h @@ -104,9 +104,7 @@ struct RasterizerStateDesc /// Default value: False. Bool FrontCounterClockwise = False; - /// Enable clipping based on distance. - /// \warning On DirectX this only disables clipping against far clipping plane, - /// while on OpenGL this disables clipping against both far and near clip planes. + /// Enable clipping against near and far clip planes. /// Default value: True. Bool DepthClipEnable = True; |
