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authorEgor Yusov <egor.yusov@gmail.com>2019-07-16 01:45:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-07-16 01:45:41 +0000
commite4f8d8023ca64a9ff246d0001e4225143390c36e (patch)
tree6416c37f36d82d35afaca2eb0d83e6d04ee04b04 /Graphics/GraphicsEngine
parentShaderMacroHelper: added RemoveMacro and UpdateMacro methods (diff)
downloadDiligentCore-e4f8d8023ca64a9ff246d0001e4225143390c36e.tar.gz
DiligentCore-e4f8d8023ca64a9ff246d0001e4225143390c36e.zip
Fixed issue with depth clamping in GL backend
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/RasterizerState.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngine/interface/RasterizerState.h b/Graphics/GraphicsEngine/interface/RasterizerState.h
index b1638af8..7b941a5d 100644
--- a/Graphics/GraphicsEngine/interface/RasterizerState.h
+++ b/Graphics/GraphicsEngine/interface/RasterizerState.h
@@ -104,9 +104,7 @@ struct RasterizerStateDesc
/// Default value: False.
Bool FrontCounterClockwise = False;
- /// Enable clipping based on distance.
- /// \warning On DirectX this only disables clipping against far clipping plane,
- /// while on OpenGL this disables clipping against both far and near clip planes.
+ /// Enable clipping against near and far clip planes.
/// Default value: True.
Bool DepthClipEnable = True;