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authorassiduous <assiduous@diligentgraphics.com>2020-01-25 20:25:02 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-25 20:25:02 +0000
commitee90d5b418df44aa4df6aaa66dfedadea5538418 (patch)
tree782623902d5d3b5d0a6753c6de8e336025700655 /Graphics/GraphicsEngine
parentFixed issue with size_t in c headers (diff)
downloadDiligentCore-ee90d5b418df44aa4df6aaa66dfedadea5538418.tar.gz
DiligentCore-ee90d5b418df44aa4df6aaa66dfedadea5538418.zip
Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage member
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/Shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h
index a1117ba6..922143d7 100644
--- a/Graphics/GraphicsEngine/interface/Shader.h
+++ b/Graphics/GraphicsEngine/interface/Shader.h
@@ -208,7 +208,7 @@ struct ShaderCreateInfo
struct ShaderDesc Desc;
/// Shader source language. See Diligent::SHADER_SOURCE_LANGUAGE.
- enum SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT);
+ SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT);
/// HLSL shader model to use when compiling the shader. When default value
/// is given (0, 0), the engine will attempt to use the highest HLSL shader model