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| author | assiduous <assiduous@diligentgraphics.com> | 2020-01-25 20:25:02 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-01-25 20:25:02 +0000 |
| commit | ee90d5b418df44aa4df6aaa66dfedadea5538418 (patch) | |
| tree | 782623902d5d3b5d0a6753c6de8e336025700655 /Graphics/GraphicsEngine | |
| parent | Fixed issue with size_t in c headers (diff) | |
| download | DiligentCore-ee90d5b418df44aa4df6aaa66dfedadea5538418.tar.gz DiligentCore-ee90d5b418df44aa4df6aaa66dfedadea5538418.zip | |
Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage member
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/Shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h index a1117ba6..922143d7 100644 --- a/Graphics/GraphicsEngine/interface/Shader.h +++ b/Graphics/GraphicsEngine/interface/Shader.h @@ -208,7 +208,7 @@ struct ShaderCreateInfo struct ShaderDesc Desc; /// Shader source language. See Diligent::SHADER_SOURCE_LANGUAGE. - enum SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT); + SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT); /// HLSL shader model to use when compiling the shader. When default value /// is given (0, 0), the engine will attempt to use the highest HLSL shader model |
