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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-03 21:16:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-03 21:16:34 +0000 |
| commit | 04330a7e1d0198e721fd8d10379ab751b6826a35 (patch) | |
| tree | 5f2fa8dc861374507fabf1f6b952a501aa5b3ccf /Graphics/GraphicsEngineD3D11 | |
| parent | Minor update to ShaderResourceLayoutVk (diff) | |
| download | DiligentCore-04330a7e1d0198e721fd8d10379ab751b6826a35.tar.gz DiligentCore-04330a7e1d0198e721fd8d10379ab751b6826a35.zip | |
Cleaned up QueryInterface declarations
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
10 files changed, 28 insertions, 11 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h index 8b39f607..71b91345 100644 --- a/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h @@ -58,7 +58,7 @@ public: ~BufferD3D11Impl(); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; virtual ID3D11Buffer* GetD3D11Buffer()override final{ return m_pd3d11Buffer; } diff --git a/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h index 208dd1ee..d705536e 100644 --- a/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h @@ -48,7 +48,7 @@ public: ID3D11View* pD3D11View, bool bIsDefaultView); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface ) final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject **ppInterface) final; virtual ID3D11View* GetD3D11View()override final { diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h index df013869..d9a0e44d 100755 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h @@ -59,7 +59,7 @@ public: ID3D11DeviceContext* pd3d11DeviceContext,
const struct EngineD3D11Attribs& EngineAttribs,
bool bIsDeferred);
- virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final;
+ virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final;
virtual void SetPipelineState(IPipelineState* pPipelineState)override final;
diff --git a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h index af93c8eb..04e0edc0 100644 --- a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h @@ -48,7 +48,7 @@ public: const PipelineStateDesc& PipelineDesc); ~PipelineStateD3D11Impl(); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; /// Implementation of the IPipelineStateD3D11::GetD3D11BlendState() method. virtual ID3D11BlendState* GetD3D11BlendState()override final; @@ -77,12 +77,29 @@ public: return m_SRBMemAllocator; } + const ShaderResourceLayoutD3D11& GetStaticResourceLayout(Uint32 s)const + { + VERIFY_EXPR(s < m_NumShaders); + return m_pStaticResourceLayouts[s]; + } + + ShaderResourceCacheD3D11& GetStaticResourceCache(Uint32 s) + { + VERIFY_EXPR(s < m_NumShaders); + return m_pStaticResourceCaches[s]; + } + + private: CComPtr<ID3D11BlendState> m_pd3d11BlendState; CComPtr<ID3D11RasterizerState> m_pd3d11RasterizerState; CComPtr<ID3D11DepthStencilState> m_pd3d11DepthStencilState; CComPtr<ID3D11InputLayout> m_pd3d11InputLayout; + // The caches are indexed by the shader order in the PSO, not shader index + ShaderResourceCacheD3D11* m_pStaticResourceCaches = nullptr; + ShaderResourceLayoutD3D11* m_pStaticResourceLayouts= nullptr; + // SRB memory allocator must be defined before the default shader res binding SRBMemoryAllocator m_SRBMemAllocator; }; diff --git a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h index 0e7f66ad..87189352 100644 --- a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h @@ -45,7 +45,7 @@ public: const EngineD3D11Attribs& EngineAttribs, ID3D11Device* pd3d11Device, Uint32 NumDeferredContexts ); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; virtual void CreateBuffer(const BufferDesc& BuffDesc, const BufferData* pBuffData, IBuffer** ppBuffer)override final; diff --git a/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h index 5745bf18..4cac7884 100644 --- a/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h @@ -46,7 +46,7 @@ public: const SamplerDesc& SamplerDesc); ~SamplerD3D11Impl(); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject** ppInterface ) final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; virtual ID3D11SamplerState* GetD3D11SamplerState()override final{ return m_pd3dSampler; } diff --git a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h index 7dd8680e..98d92676 100644 --- a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h @@ -47,7 +47,7 @@ public: void* pNativeWndHandle); ~SwapChainD3D11Impl(); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; virtual void Present(Uint32 SyncInterval)override final; virtual void Resize( Uint32 NewWidth, Uint32 NewHeight )override final; diff --git a/Graphics/GraphicsEngineD3D11/include/TextureBaseD3D11.h b/Graphics/GraphicsEngineD3D11/include/TextureBaseD3D11.h index 56ef5bc3..1333bd8e 100644 --- a/Graphics/GraphicsEngineD3D11/include/TextureBaseD3D11.h +++ b/Graphics/GraphicsEngineD3D11/include/TextureBaseD3D11.h @@ -51,7 +51,7 @@ public: const TextureData* pInitData = nullptr); ~TextureBaseD3D11(); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; virtual ID3D11Resource* GetD3D11Texture()override final{ return m_pd3d11Texture; } diff --git a/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h index 3fcea2da..423b6dee 100644 --- a/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h @@ -49,7 +49,7 @@ public: ID3D11View* pD3D11View, bool bIsDefaultView); - virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final; + virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final; virtual ID3D11View* GetD3D11View()override final { diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp index 03327e15..0c205533 100755 --- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp @@ -214,7 +214,7 @@ namespace Diligent #ifdef DEVELOPMENT
auto* pShaderD3D11 = ValidatedCast<ShaderD3D11Impl>(ppdbgShaders[s]);
- VERIFY_EXPR( ShaderTypeInd == static_cast<Int32>(pShaderD3D11->GetShaderTypeIndex()) );
+ VERIFY_EXPR( ShaderTypeInd == static_cast<Int32>(GetShaderTypeIndex(pShaderD3D11->GetDesc().ShaderType)) );
#endif
auto& Cache = pShaderResBindingD3D11->GetResourceCache(s);
@@ -360,7 +360,7 @@ namespace Diligent #ifdef DEVELOPMENT
auto* pShaderD3D11 = ValidatedCast<ShaderD3D11Impl>(ppdbgShaders[s]);
- VERIFY_EXPR( ShaderTypeInd == static_cast<Int32>(pShaderD3D11->GetShaderTypeIndex()) );
+ VERIFY_EXPR( ShaderTypeInd == static_cast<Int32>(GetShaderTypeIndex(pShaderD3D11->GetDesc().ShaderType)) );
#endif
auto& Cache = pShaderResBindingD3D11->GetResourceCache(s);
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