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Author
Age
Files
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*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-24
/
+4
*
Few updates to PipelineStateD3D11Impl
assiduous
2021-03-19
1
-56
/
+48
*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
3
-117
/
+120
*
PipelineStateD3D11Impl: improved D3D11 shader storage
assiduous
2021-03-19
2
-60
/
+63
*
D3D11 backend: optimized resource counters
assiduous
2021-03-19
3
-32
/
+120
*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
9
-166
/
+212
*
ShaderVariableManagerD3D11: some code updates
assiduous
2021-03-19
3
-73
/
+31
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
3
-87
/
+94
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
7
-294
/
+291
*
Few more updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
2
-140
/
+87
*
Refactored ShaderResourceCacheD3D11
assiduous
2021-03-19
6
-422
/
+256
*
Some updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
3
-96
/
+98
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
11
-848
/
+914
*
code cleanup
azhirnov
2021-03-19
16
-54
/
+3
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
2
-0
/
+7
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
3
-1
/
+10
*
Refactored D3D11 resource cache
assiduous
2021-03-19
10
-912
/
+438
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
22
-40
/
+37
*
Unified fence implementations in all backends
assiduous
2021-03-19
2
-12
/
+8
*
Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...
assiduous
2021-03-19
4
-7
/
+12
*
Renamed Align to AlignUp
assiduous
2021-03-19
4
-27
/
+33
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
11
-616
/
+470
*
Direct3D11: added resource signature
azhirnov
2021-03-19
31
-2961
/
+3799
*
Few minor updates to PSO impls
assiduous
2021-03-19
1
-2
/
+2
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
2
-13
/
+22
*
Updated copyright notice
assiduous
2021-01-01
68
-68
/
+68
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
2
-13
/
+12
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
12
-39
/
+167
|
\
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*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
2
-3
/
+3
|
*
Merge branch 'master' into ray_tracing
assiduous
2020-11-10
1
-1
/
+1
|
|
\
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*
|
Refactored TextureBase
assiduous
2020-11-06
1
-1
/
+1
|
*
|
Refactored BufferBase
assiduous
2020-11-06
1
-2
/
+2
|
*
|
Added support for local root signature & shader record.
azhirnov
2020-11-05
2
-4
/
+4
|
*
|
Added AS copy with compacting.
azhirnov
2020-11-05
2
-0
/
+16
|
*
|
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
|
*
|
A number of minor updates
assiduous
2020-10-30
1
-9
/
+6
|
*
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
2
-29
/
+36
|
*
|
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
4
-2
/
+4
|
*
|
PSO refactoring for ray tracing
azhirnov
2020-10-25
7
-3
/
+35
|
*
|
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
14
-314
/
+489
|
|
\
\
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*
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|
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-1
/
+1
|
*
|
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
4
-1
/
+75
*
|
|
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D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...
assiduous
2020-12-14
1
-11
/
+11
*
|
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GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
2
-2
/
+2
*
|
|
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+2
|
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_
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/
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*
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Fixed engine factories in C API
assiduous
2020-11-01
1
-1
/
+1
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/
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/
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*
|
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-1
/
+1
*
|
Improved exception safety of SRB object creation
assiduous
2020-10-20
2
-49
/
+87
*
|
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
7
-177
/
+201
*
|
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
3
-6
/
+6
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