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| author | azhirnov <zh1dron@gmail.com> | 2020-08-19 15:55:52 +0000 |
|---|---|---|
| committer | azhirnov <zh1dron@gmail.com> | 2020-08-19 15:55:52 +0000 |
| commit | 42b99e509eeb2f791b47207f7d00348c0e57ab6b (patch) | |
| tree | 119fda6cef1f2e7c44f4d30e6889c31ae56963b1 /Graphics/GraphicsEngineD3D11 | |
| parent | Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER (diff) | |
| download | DiligentCore-42b99e509eeb2f791b47207f7d00348c0e57ab6b.tar.gz DiligentCore-42b99e509eeb2f791b47207f7d00348c0e57ab6b.zip | |
Load dxcompiler.dll in runtime
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
3 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp index 635f7603..2a6bf55f 100644 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp @@ -32,7 +32,6 @@ #include "DeviceContextD3D11.h" #include "DeviceContextBase.hpp" -#include "ShaderD3D11Impl.hpp" #include "BufferD3D11Impl.hpp" #include "TextureBaseD3D11.hpp" #include "PipelineStateD3D11Impl.hpp" diff --git a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.hpp index 716de475..515f6640 100644 --- a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.hpp @@ -33,7 +33,7 @@ #include "PipelineStateD3D11.h" #include "RenderDeviceD3D11.h" #include "PipelineStateBase.hpp" -#include "ShaderD3D11Impl.hpp" +#include "ShaderResourceLayoutD3D11.hpp" #include "SRBMemoryAllocator.hpp" #include "RenderDeviceD3D11Impl.hpp" diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index 12875694..ae51f277 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -30,6 +30,7 @@ #include "PipelineStateD3D11Impl.hpp" #include "DeviceContextD3D11Impl.hpp" #include "RenderDeviceD3D11Impl.hpp" +#include "ShaderD3D11Impl.hpp" namespace Diligent { |
